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Weekly Questions, Beginning 24/02/2016 Messages in this topic - RSS

Schmidt
Schmidt
Posts: 114

2/24/2016
TheThirdPolice wrote:
I have to make up for these weak-in-the-knees turncoats. What's the fastest way to advance the Liberation of Night?

The fastest? I could be mistaken, but presuming you have a decent stockpile of Luminosity items, you could just upconvert until you max it, no? Only hearsay. Atticus takes no truck with revolutionaries... despite him accidentally becoming a "Ringleader" during Hallowmas. Those folks REALLY need to get better screening processes.


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    Sara Hysaro
    Sara Hysaro
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    Posts: 4514

    2/24/2016
    The fastest way is probably by converting Memories of Light since you can side convert your other resources into Luminosity. After you're through with Memories of Light (or whenever you have enough) you can convert the Mourning Candles for even more points until you hit the LoN cap.

    Edit: Actually, I think even the lowest tiers of Luminosity raise LoN now, so using those would probably be your best bet.
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    edited by Sara Hysaro on 2/24/2016

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    genesis
    genesis
    Posts: 924

    2/24/2016
    Grenem wrote:
    genesis wrote:
    What is the most profitable way of getting Someone is Coming? Which I suppose boils down to two sub-questions: 1) What is the most profitable non-Conflicts SiC source? and 2) What is the most profitable Conflicts strategy if the sole reason for playing them is to accrue SiC (with a view to cashing it later with the drunken rat)

    I would say, though this is probably obvious, that the church-vs.-great game is one of the best methods for stat boosting- so you should bother with that.

    Making a small donation to the widow gives 1 echo in inklings, which isn't bad, though it costs 20 pence, it also gives stat boosts, and inklings are one of those items that can be really irksome to gather.



    Thank you, both. I am capped so stat gain is, unfortunately, not very valuable for me. The inkling idea is interesting, I'll have a think. Basically, I want to calculate the effective worth of the drunken rat route but it has to account for the opportunity cost of playing SiC gaining cards instead of some other more profitable ones.

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    The Master
    The Master
    Posts: 804

    2/24/2016
    Sara Hysaro wrote:
    The fastest way is probably by converting Memories of Light since you can side convert your other resources into Luminosity. After you're through with Memories of Light (or whenever you have enough) you can convert the Mourning Candles for even more points until you hit the LoN cap.

    Edit: Actually, I think even the lowest tiers of Luminosity raise LoN now, so using those would probably be your best bet.
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    edited by Sara Hysaro on 2/24/2016



    Yes, the lowest tier does increase LoN, you can farm it in unfinisehd business in ladybone road and get it to 50 in probably about a week.

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    Parelle
    Parelle
    Posts: 1084

    2/24/2016
    genesis wrote:
    Basically, I want to calculate the effective worth of the drunken rat route but it has to account for the opportunity cost of playing SiC gaining cards instead of some other more profitable ones.



    Let me give piece of advice here as someone who's ground my SiC up to 19 for the 2nd time: you might want to be prepared to bank The Gift from the Relicers because it was otherwise popping up all the time for me once you're over 4.

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    Dr Cop
    Dr Cop
    Posts: 38

    2/24/2016
    genesis wrote:
    What is the most profitable way of getting Someone is Coming? Which I suppose boils down to two sub-questions: 1) What is the most profitable non-Conflicts SiC source? and 2) What is the most profitable Conflicts strategy if the sole reason for playing them is to accrue SiC (with a view to cashing it later with the drunken rat)



    I haven't crunched any numbers here, but I've been doing something similar through Zailing the high seas. Zailing is somewhat profitable if you have the luxury pleasure yacht, and you tend to accrue SiC quite quickly from the opportunity cards. Apis Meet is a good place to Zail too, since a) it's very lucrative while you're there, and b) you get kicked out pretty quickly.

    This might be a terrible strategy. But I like it.

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    th8827
    th8827
    Posts: 823

    2/24/2016
    What is the fastest/easiest way to grind up each of the quirks?

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    metasynthie
    metasynthie
    Posts: 645

    2/24/2016
    th8827 wrote:
    What is the fastest/easiest way to grind up each of the quirks?


    That is a complex enough question that it might take a guide to answer it! It depends on how high you want to raise them [5/10/15] and whether you're just going for one or multiple quirks, since raising one will often lower another. And some can only be raised beteen 10 and 12 via non-repeatable means. Are you thinking of a particular quirk, or wondering how to grind all of them up to 5, or 10? (15 I think can only be done on new characters at this point.)

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    Raist
    Raist
    Posts: 7

    2/25/2016
    metasynthie wrote:

    And some can only be raised beteen 10 and 12 via non-repeatable means. Are you thinking of a particular quirk, or wondering how to grind all of them up to 5, or 10? (15 I think can only be done on new characters at this point.)


    I've looked around the wiki, and I've found that quirks can be increased to 15 with connected items, but to do that you need at least 12 of the quirk itself. Would you know how to do that (increase quirks to at least 12, that is)?

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    metasynthie
    metasynthie
    Posts: 645

    2/25/2016
    Short answers...

    Austere: loop though the first half of the Iron Republic repeatedly

    Hedonist: have debauched affairs in Court, at the University (with the Summerset Provost), or with the Melancholy Curate & sister; if those are all locked, pay Fate to play croquet with a Deviless or wait for the Feast of the Exceptional Rose and enjoy the decadence at Mrs. Plenty's

    Heartless: betray the Sardonic Music-Hall Singer by borrowing moon-pearls from her; or, be a Spirifer and sell souls to Hell; or, let a Noman die carelessly

    Ruthless: let a Noman die and fight it in its final moments ("wait with a bucket")

    Subtle: let a Noman die and go wait on a park bench while it dies

    Steadfast: there's a grindable option partway through the Velocipede Squad fate-locked story; or you can raise Criminals Renown very high with an Old Bone Skeleton Key

    Magnanimous: be a Shepherd of Souls and turn in souls & infernal contracts together; or let a Noman die and be nice to it

    Melancholy: huff Tears of the Bazaar

    Everything else is either non-repeatable (like say, many of the Making Your Name gates when those qualities go up, or climactic points in Ambition stories, Tales of the University, etc) or has other problems.
    edited by metasynthie on 2/25/2016

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    th8827
    th8827
    Posts: 823

    2/25/2016
    Well... My immediate need is Ruthless to 8 (for something Fate locked), and I don't have a Noman.

    I was advised to hire clay laborers, but I was hoping that there were other, less expensive options.

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    Gail Gerrund
    Gail Gerrund
    Posts: 18

    2/25/2016
    I got Master Thief up to five recently, and also performed a grand seance for War of Illusions. Both told me that they would open up new story branches, but I'm not seeing anything popping up. Have I missed something.

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    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 787

    2/25/2016
    th8827 wrote:
    Well... My immediate need is Ruthless to 8 (for something Fate locked), and I don't have a Noman.
    I was advised to hire clay laborers, but I was hoping that there were other, less expensive options.

    • Past that, repeatedly visit Mutton Island to pick up the quality that lets you "Blackmail Mrs Plenty" in London...
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    edited by Rupho Schartenhauer on 2/25/2016

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    Raist
    Raist
    Posts: 7

    2/25/2016
    metasynthie wrote:
    Short answers... etc...



    Thanks for the info! Funny how more of the 'cold' options require the dying of your noman, huh.

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    Mr I
    Mr I
    Posts: 9

    2/25/2016
    malthaussen wrote:
    Who killed Cock Robin, then?

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    Mr Sables
    Mr Sables
    Posts: 597

    2/25/2016
    Gail Gerrund wrote:
    I got Master Thief up to five recently, and also performed a grand seance for War of Illusions. Both told me that they would open up new story branches, but I'm not seeing anything popping up. Have I missed something.



    Recently, the system was changed somewhat . . .

    Essentially, the game now works on a sort of 'tier' system; each stat has a 'making your name' quality, and you unlock a point of this quality by achieving certain 'checks', and eventually you can get as high as 7 in each stat. The 'Master Thief' is one of these checks; once you hit 5, you can move on to the next part of 'making your name'. The thing is that older players were given a page to say where they were in the game, so that they could essentially set their own progress . . . so if you'd moved on much farther than the 'master thief', so you could tell it so, and forgo grinding it up to 5.

    This brings me to my guess that your "A Name Whispered in Darkness" (under the 'story' section of 'Myself') is probably quite high, enough so that achieving these two things doesn't actually unlock anything new . . . the 'will unlock new stories' is basically there for newer players that need this quality to unlock stories, as opposed to people way past the check.

    (I could be wrong, but it's something to look at) smile
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    Gonen
    Gonen
    Posts: 817

    2/25/2016
    th8827 wrote:
    Well... My immediate need is Ruthless to 8 (for something Fate locked), and I don't have a Noman.

    I was advised to hire clay laborers, but I was hoping that there were other, less expensive options.


    Yea. Zail and use the card which depicts a sinking ship. Choose to zail ahead and not helping. Caps at 10. (Don't confuss with &quothoist the black flag&quot. Thats another card which raises heartless).
    Rinse and repeat. You can zail forever, untill completing desired ruthless
    edited by Gonen on 2/25/2016
    edited by Gonen on 2/25/2016

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    MrBurnside
    MrBurnside
    Posts: 188

    2/25/2016
    genesis wrote:
    What is the most profitable way of getting Someone is Coming? Which I suppose boils down to two sub-questions: 1) What is the most profitable non-Conflicts SiC source? and 2) What is the most profitable Conflicts strategy if the sole reason for playing them is to accrue SiC (with a view to cashing it later with the drunken rat)

    If you include: goods directly from the card (1E) and Calling in Favors (.3E) the Church/Hell Card is OK.
    1 The Great Game/Church card keeps my Church high
    2 I convert to Hell
    3 Call in favors, and
    4 when SiC reaches 16cps I go rob a rat. Only once.
    If you include the SiC, then the profit isn't bad.
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    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 787

    2/25/2016
    Gonen wrote:
    th8827 wrote:
    Well... My immediate need is Ruthless to 8 (for something Fate locked), and I don't have a Noman.
    I was advised to hire clay laborers, but I was hoping that there were other, less expensive options.

    Yea. Zail and use the card which depicts a sinking ship. [...] You can zail forever, until completing desired ruthless.

    Unfortunately, that's not quite right - this option increases Heartless, not Ruthless. "Hoist the black flag", however, does increase Ruthless up to 10, and gives Bundles of Oddities on top. But watch your Suspicion...

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    Gonen
    Gonen
    Posts: 817

    2/25/2016
    Rupho Schartenhauer wrote:
    Gonen wrote:
    th8827 wrote:
    Well... My immediate need is Ruthless to 8 (for something Fate locked), and I don't have a Noman.
    I was advised to hire clay laborers, but I was hoping that there were other, less expensive options.

    Yea. Zail and use the card which depicts a sinking ship. [...] You can zail forever, until completing desired ruthless.

    Unfortunately, that's not quite right - this option increases Heartless, not Ruthless. &quotHoist the black flag&quot, however, does increase Ruthless up to 10, and gives Bundles of Oddities on top. But watch your Suspicion...


    Correct! Got them both switched. Thank you for that correction.
    I just sent them to rob the wrong ship... Oh my
    edited by Gonen on 2/25/2016

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    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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