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Here you can speculate on the game’s plot, discuss its characters, and compare notes with other players.

How have we learnt these things? (Spoilers?) Messages in this topic - RSS

Arensen
Arensen
Posts: 69

2/24/2016
So in my time in Fallen London and Sunless Sea, I've heard a lot of Names, which I assume to be HIGHLY significant to major plot events, without actually knowing what they mean. These are things like [spoiler]The Red Science, Shapelings, Axiles, Judgements, the High Wilderness, East, North[/spoiler] I'm fascinated, admittedly, and I really want to know WHAT they mean--but I don't want to be told, I'd rather find it out over the course of discovering the story for myself.


So what I really want to know is where everyone else drew their information about these massive plot points from, so that I can go find them out for myself. If anyone can suggest some potential directions I could take to actually discover these things for myself without spoiling it too much for me, that would be greatly appreciated.

--
Mysteries are fire. Truth burns.
http://fallenlondon.storynexus.com/Profile/Arensen
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Jeremy Avalon
Jeremy Avalon
Posts: 345

2/24/2016
Flute Street and the Cave of the Nadir may also be relevant. Flint is also a gigantic lore dump, if you play your cards right, although not necessarily related to the specific topics you mentioned in your OP.

--
How we must glow; yes, I bet we look like snow.
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TheThirdPolice
TheThirdPolice
Posts: 609

2/24/2016
Certain of the Destinies provide the most direct look at the High Wilderness and Judgments. Unfortunately, these are only available on certain holidays, and you can only read one of them unless you reset it by spending Fate, or have another player send you an alternate path.

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Excessive Corpse & Tender to Irreal Ravens

Lover of Flawed Souls

And with especial pride, Worst Screwup of the Decade!
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Nanako
Nanako
Posts: 536

2/24/2016
i'd recommend playing Sunless Sea for some of them

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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