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Shadowy is so darned hard to raise! Why?? Messages in this topic - RSS

Roqi
Roqi
Posts: 22

2/16/2016
It seems to me like there are bumps in the road every step of the way.

Grinding it inevitably raises Suspicion as you fail from time to time even on 95% chance. And suspicion is by far the hardest menace to lower, there's no easy grindable option to lower it like with the others (wine, church, bed/lumps).

Unlike the other menace places, going to Newgate repeatedly gives you a permanent quality that punishes you.

Loitering, as opposed to the other three social sources of second actions, is also punishing.

Why is that?? Even one of those would be an unfair disadvantage, but combined, it almost seems purposefully difficult. :c Am I missing something?

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malthaussen
malthaussen
Posts: 1060

2/16/2016
I find Persuasive the best money-maker myself, but I agree with Wraith, Suspicion is not hard to lower. Not only do you have Absolution Solution, but if a friend or two has a newspaper, you can lower it by granting an interview about your ambition. Agreed, there is no "grind" to lower it, but I have never had any trouble managing it, or other menaces if it comes to that. Well, I did go insane the second day I played, but I was new then and looked in the wrong mirror...
I agree, Loitering is strange. I'm sure many people have lowest Shadowy because of that. Do you have a mentor?

-- Mal
edited by malthaussen on 2/16/2016

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"Of two choices, I always take the third."
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Pyrodinium
Pyrodinium
Posts: 639

2/16/2016
You can also confound the constables at Opportunism in Spite to remove Suspicion for free.

I think it's hard on purpose since it unlocks a lot of carousels such as Thefts of Particular Character that gives you access to relatively high-tier and expensive items.

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Talkes
Talkes
Posts: 90

2/16/2016
I'd say raising Shadowy is hard only until you get access to the Flit, which makes perfect sense as as a fledging lawbender (or breaker, but that would make you a criminal, and we're all good&honest folk, aren't we?) you simply do not have all proper contacts to operate without attracting too much attention. So you may want to make that one a priority.
Even so, Ablution Absolution is by far the most powerful conventional menace-reducing item and is a fairly good investment of echoes. Especially after you've become POSI.

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Roqi
Roqi
Posts: 22

2/16/2016
Ohh, I thought confounding the constables still worked only up to a certain level of Shadowy... since I didn't see it anymore in Spite... but that's because it hid in Opportunism. That makes it a bit easier; I know about the AS but I'd much rather spend actions than Echoes, as I always find myself in excess of the former rather than latter.

I'm a PoSI, and of course have Flit unlocked. I'm just mildly frustrated with the fact that when it comes to other stats, I can freely tackle Very Chancy challenges then grind away the menaces from failures, and risk pretty much nothing permanent if they went too far (or even look forward to it, Tomb Colonies etc. are fun!). With Shadowy, the criminal record is something to avoid. But eh, I guess now I can grind suspicion down as well, even including the additional actions to change airs.

So I guess it's alright!

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