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A game of survival, trade and exploration in the universe of Fallen London

disappearing ships Messages in this topic - RSS

sentix
sentix
Posts: 2

2/7/2016
Why is this happening with the neutral ships
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Diptych
Diptych
Administrator
Posts: 3427

2/7/2016
If their pathfinding gets stuck, they'll sometimes teleport ahead to the next waypoint on their journey.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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sentix
sentix
Posts: 2

2/7/2016
and its intended to stay that way?
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Diptych
Diptych
Administrator
Posts: 3427

2/7/2016
Well, pathfinding AI's been tweaked as the game goes along - neutral ships weren't even in the original build. No doubt if FBG find a way to streamline their movements, they'll implement it.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Nanako
Nanako
Posts: 536

2/9/2016
i've observed this a lot.
I'm not sure i agree with sir frederick's assessment of the issue though, as i frequently see neutral ships vanishing from the middle of the open ocean, where there's nothing for them to possibly get stuck on.

If alleviating pathfinding bugs is the intention, it's not implemented well, sadly

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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