Powered by Jitbit .Net Forum free trial version.

HomeSunless Sea

A game of survival, trade and exploration in the universe of Fallen London

Legacies Mod - Pre-release Messages in this topic - RSS

baXiaDev
baXiaDev
Posts: 6

2/6/2016
Files hosted and instructions located at https://github.com/baXiaDev/XD-Sunless-Sea-Legacies-Mod

DISCLAIMER:
  • Always save a backup of your save file. (Unfortunately, I have not found a way to uninstall the mod and have the save file work afterwards. If anyone has a fix for this, let me know.)
  • Certain stories may have spoilers. (Important if you decide to help with testing. I might be able to make a modified version for testers that omits the story spoilers.)
  • I'm sure there is more. I'll add to this post when necessary.

Ok. Now on to what this mod actually does and a little backstory.

I've fallen for this game. Pun intended. The atmosphere is rich, the stories are intriguing, and the grind, if you die, intolerable. Don't get me wrong, I don't mind redoing the odd story here or there. But some of the end game items or stories are too time consuming to redo if I decide to retire, or make a game ending mistake. Sunless Sea already has legacy items and I've enjoyed collecting them. But I'm not going to spend hours gathering all the colours for a steam-yacht that I can't use on every new captain. Cue the Legacies Mod.

New Legacy Items:
  • Deeds to a Steam-Yacht
  • The Zong of the Zee
  • The Fulgent Impeller (added because of a previous post in this sub forum)

Possible Future Legacy Items (to be added):
  • Parabox
  • The Serpentine
  • The Memento Mori

Each legacy item has a small story written for it, poorly. I think I have most of the bugs worked out as well. This is actually my first mod so I hope there's not anything I've missed.

Comments, feedback, and suggestions are all welcome.
edited by baXiaDev on 2/7/2016
0 link
baXiaDev
baXiaDev
Posts: 6

2/12/2016
Well, I’m no writer by trade. All the stories I had to write are extremely rough draft. Just above placeholder text for the underlying function of the mod. I did try and keep to the lore of FL and SS though.

There’s a save file for testing in the download. If you want, you can test out the story snippets without risking your save game file. You start with the three items I modified and money for a townhouse to retire. It would be great to hear what you think.
+1 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software