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Nanako
Nanako
Posts: 536

2/6/2016
There are a couple of mods here and there for fallen london, and also for this forum. Most of what i've seen is custom Style Sheets, to do things like making it impossible to discard certain cards. there is potential for modding a web application for FL.

As can be seen here:http://community.failbettergames.com/topic21710-user-style-opportunity-protector-pending.aspx
And Here: http://community.failbettergames.com/topic20311-user-style-lily-protector-pending-approval.aspx

People are making little threads for their mods, for feedback, improvements suggestions, etc.
It probably wouldn't be especially high traffic, but it might be nice to have a modding subforum. It would also be a nice opportunity to give it another cool name

Perhaps Caminus Yards, or Cotterall and Hathersage. Or the Great Downward Engineering Company

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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Rupho Schartenhauer
Rupho Schartenhauer
Posts: 787

2/6/2016
The whitelisted ones are all here, and I think there aren't many more? Could be wrong, don't know. Anyway, besides the two you listed there's the Fallen London Secretary.

Oh yes, and maybe the Little Downward Engineering Workshop would be an appropriate name for the thread? wink
edited by Rupho Schartenhauer on 2/6/2016

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Rupho Schartenhauer has killed a Master, well: most of it.
Cortez the Killer has killed a Master, definitely.
Deepdelver has become the progenitor of London's brightest star. It's... complicated.
Dr. Kvirkvelia, gone NORTH on 23/12/1894.
+1 link
Nanako
Nanako
Posts: 536

2/7/2016
Rupho Schartenhauer wrote:
The whitelisted ones are all here, and I think there aren't many more?

I'm aware of that whitelist, it sort of works as a mod directory, but sharing one thread amongst all of them doesn't give much room for discussion of individual mods.

Re Name: We do already have a subforum called The Bazaar, you don't get more grandiose than that. i don't see any reason to set the sights low for this one. :P

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
-1 link




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