 Kittenpox Posts: 869
2/4/2016
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Chris Gardiner wrote:
It's early days, yet, so exact changes aren't decided. However, we want to retire the old player confessions system and replace it with something that involves a deeper interaction. Our plans might change, but that's our current thinking.
I don't know how best to word what I'm trying to say with this one, and I understand my comment here is specifically focused around the words "we want to retire the old player confessions system" and is also possibly a bit of a knee-jerk reaction, but:
I'm really hoping this does not mean that our decision(s) to Consign/Betray confessions in 2015 ends up having been a choice with no future effects whatsoever. Finding that I'll miss out on Devouring confessions (or the future equivalent of the action) in 2016 when I could have Betrayed everyone for Connected:Masters gain with zero repercussions...? not exactly what I'm hoping for.
I'm all for changing the system from what it was. Just, please don't cause the decisions we made last year to become entirely meaningless.
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 NiteBrite Posts: 1019
2/4/2016
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I think that's a fair request kittenpox. It sounds like confessions can't be worth what they used to be anymore, but to make them worthless would be a tad disingenuous. Let's hope they have -some- use.
-- I AM currently accepting calling cards. Stats loss counter: reset, irrigo equivalent: none [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss. Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England) http://fallenlondon.storynexus.com/Profile/TheBriteModiste
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 navchaa Posts: 561
2/4/2016
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Yes, I'm with Kittenpox on this, especially since this is the first time I played Hallowmas content. It would be a real shame not to experience any of their effects next round.
-- Paramount Presence (London's Marrow 2, London's Nerves 2, London’s Sinew 3, London’s Blood 3) and mercenary Notary
Married to Myrto :: Exchanging Surprise Packages with anyone interested :: Exchanging cat boxes with Kitty Rambunctious
http://fallenlondon.com/Profile/navchaa
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 Gonen Posts: 817
2/4/2016
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Psyche Labyrinth wrote:
Sigh. Things always get harder when I finally decide to do them...
Yep. Things change. Remember everybody the time it was easy to for Nitebrite to grind that Noman?
 
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 NiteBrite Posts: 1019
2/4/2016
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Gonen wrote:
Psyche Labyrinth wrote:
Sigh. Things always get harder when I finally decide to do them...
Yep. Things change. Remember everybody the time it was easy to for Nitebrite to grind that Noman?
   ggggggggghhhhhhhrhr
-- I AM currently accepting calling cards. Stats loss counter: reset, irrigo equivalent: none [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss. Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England) http://fallenlondon.storynexus.com/Profile/TheBriteModiste
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 Grenem Posts: 2067
2/4/2016
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If they remove the possibility of a dread surmise, I really hope they add one somewhere else, since the captivating princess can't be repeated. i accidentally sold two when i meant to sell one.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Estelle Knoht Posts: 1751
2/4/2016
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Kittenpox wrote:
I'm all for changing the system from what it was. Just, please don't cause the decisions we made last year to become entirely meaningless.
Chances are they might think of something to make use of that gigantic list of Trust / Betrayal qualities on your profile.
But regardless, it is really "no repercussions"?
A Snuffer Impersonating Kittenpox wrote:
You decide that you only want the most profitable result from this - and betray every single confession sent from others. When five hundred players get hit with Scandal and MW loss (because unlimited Masters), they choose to never do whatever trust-based social action the next revamped Hallowmas brings with you because you are notorious for betrayals.
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 thedeadlymoose Posts: 214
2/4/2016
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Chris Gardiner wrote:
It's early days, yet, so exact changes aren't decided. However, we want to retire the old player confessions system and replace it with something that involves a deeper interaction. Our plans might change, but that's our current thinking.
I think this sounds exciting!
I am in the possibly curious camp of thinking Hallowmas was great, and a great experience, and also that it does need an overhaul.
Also seconding the people who don't want to see the old confessions go away without giving us some benefit, though -- those represent a lot of blood, sweat and tears on our part! (Or at least a little bit, for some players.) But aside from that, bring on the future.
(Emphatically not seconding the people who felt that the max spirit reward was cheapened because you could get it 'merely' by a shit-ton of hard work and planning. I literally started setting alarms to wake up every three hours for half a week so I could accept all my confessions for the benefit of other people. I did get the max spirit award on three characters but it sure as hell was not cheap!* I don't particularly care for the perspective that says that if you can accomplish something by working very, very hard and also intelligently plan, it loses its worth.)
(*maybe it was cheap if you played Hallowmas using The Anti-Social Method, sure, but most everyone I talked to didn't. And I sure didn't~)
Thank you for giving us some insight into your collective thoughts!
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
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 maleclypse Posts: 259
2/4/2016
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thedeadlymoose wrote:
[ (Emphatically not seconding the people who felt that the max spirit reward was cheapened because you could get it 'merely' by a shit-ton of hard work and planning. I literally started setting alarms to wake up every three hours for half a week so I could accept all my confessions for the benefit of other people. I did get the max spirit award on three characters but it sure as hell was not cheap!* I don't particularly care for the perspective that says that if you can accomplish something by working very, very hard and also intelligently plan, it loses its worth.)
(*maybe it was cheap if you played Hallowmas using The Anti-Social Method, sure, but most everyone I talked to didn't. And I sure didn't~)
Thank you for giving us some insight into your collective thoughts! 
I tend to agree,I don't like playing games that pyramid schemes a few players to the top over and over again. If I want real life I can just work at any Fortune 500. I like a game that sit's there and say's "hey if you really want this but you haven't been putting time into every single event, maybe this is the only thing that speaks to you. Well you go ahead and put in tons of sweat and tears and lack of sleep and for one day you can be just as good as the kings and queens of Fallen London."
Because honestly if the only winners I ever see are the same five people eventually it's going to feel like I'm working to support them not playing a game I enjoy where I happen to support other people.
-- Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.
http://fallenlondon.storynexus.com/Profile/Maleclypse
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