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About: The Writer's Desk: finish a Short Story Messages in this topic - RSS

Ben
Ben
Posts: 657

2/3/2016
The last two in the list, I don't understand how you could reach them?


Potentially celebrated takes 150. In theory I might get to exactly 138 and use a favours.


Potentially classic takes 200. There's only so many case notes in the entire game. It looks like every case I got some of these from is a one time plot.

How ELSE can I raise these values? I vaguely recall a trade secret being able to be used before the rewrite of "A name signed with a flourish" but it does not look possible now.

Any clues?

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Optimatum
Optimatum
Posts: 3666

2/3/2016
I believe trade secrets are still usable and a classic short story requires two - if you're feeling lucky.

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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

2/3/2016
Yep, you definitely need Trade Secrets to make a Classic Story.

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Optimatum
Optimatum
Posts: 3666

2/3/2016
Also if it works like Taste of Lacre, using a Blackmail Material with 149 potential would raise it to 161 potential. Still not great but better than nothing.

Also, am I right in thinking there's a higher chance of success (and so potentially spending fewer Trade Secrets) overall from trying twice using two trade secrets each time than from trying once using four?

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Ben
Ben
Posts: 657

2/3/2016
Okay, so there's more options that don't show up when you don't have them?

What else is a hidden option?

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Optimatum
Optimatum
Posts: 3666

2/3/2016
Just that, to my knowledge.

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Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Gonen
Gonen
Posts: 817

2/3/2016
Optimatum wrote:


Also, am I right in thinking there's a higher chance of success (and so potentially spending fewer Trade Secrets) overall from trying twice using two trade secrets each time than from trying once using four?



But is it worth it, monetary (I am including all the actions needed, not just ,materials)?
I believe it does not. I myself already spent 4 Trading Secrets to ensure the success.

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Optimatum
Optimatum
Posts: 3666

2/3/2016
Unless I'm reading the wiki wrong, four Trade Secrets would only give ~75% chance. Absolutely guaranteed success would need seven trade secrets and optimizing the order of spending items.

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Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

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PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Gonen
Gonen
Posts: 817

2/3/2016
Optimatum wrote:
Unless I'm reading the wiki wrong, four Trade Secrets would only give ~75% chance. Absolutely guaranteed success would need seven trade secrets and optimizing the order of spending items.



Yes, I gave 5 TS, got my potential up to 276 and it's 82% success.

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The Ashen Anesthesiologist - Paramount Londoner

Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

The long journey to eccentricity:
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Optimatum
Optimatum
Posts: 3666

2/3/2016
So unless my math is wrong, using two Trade Secrets twice would give a ~85% chance and potentially only take two months. I think I'll go with that method.

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Gonen
Gonen
Posts: 817

2/3/2016
Optimatum wrote:
So unless my math is wrong, using two Trade Secrets twice would give a ~85% chance and potentially only take two months. I think I'll go with that method.



Can't see what you did there.
I gave *5* TS, each TS a month of waiting. only got to 82% (276 Potential).
You can only achieve 161 potential if carefully planned, without the TS.

--
The Ashen Anesthesiologist - Paramount Londoner

Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

The long journey to eccentricity:
On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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Optimatum
Optimatum
Posts: 3666

2/3/2016
Using two trade secrets starting at 161 potential gives 211 potential for a 63% chance. 1-(1-.63)^2 = .8631 or 86.31% of success on at least one of two attempts.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Gonen
Gonen
Posts: 817

2/3/2016
Optimatum wrote:
Using two trade secrets starting at 161 potential gives 211 potential for a 63% chance. 1-(1-.63)^2 = .8631 or 86.31% of success on at least one of two attempts.



Ah. I understand now. Two attempts! That is A LOT of actions (1.64 EPA with Affair of the Box) and materials.
Yes, it's faster, but I would not recommend it echo wise.

--
The Ashen Anesthesiologist - Paramount Londoner

Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

The long journey to eccentricity:
On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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Optimatum
Optimatum
Posts: 3666

2/3/2016
Echo wise I wouldn't recommend going for a Classic Short Story at all :P

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Grenem
Grenem
Posts: 2067

2/3/2016
Gonen wrote:
Optimatum wrote:
Using two trade secrets starting at 161 potential gives 211 potential for a 63% chance. 1-(1-.63)^2 = .8631 or 86.31% of success on at least one of two attempts.



Ah. I understand now. Two attempts! That is A LOT of actions (1.64 EPA with Affair of the Box) and materials.
Yes, it's faster, but I would not recommend it echo wise.

Even compared to using five, 5, trade secrets? how many echoes in actions and materials would you say getting to that point costs?
edited by Grenem on 2/3/2016

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Optimatum
Optimatum
Posts: 3666

2/3/2016
I don't know about actions, but getting to Potential 161 takes 65 echoes or more of goods, not counting the value-less Hard-Earned Lessons.

(Manuscript Pages up to Potential 60, six uses of Hard-Earned Lessons to 78, five Zee-Ztories to 88, five 2.50 echo items to 113, and finally four Blackmail Material to 161.)
edited by Optimatum on 2/3/2016

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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