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Is there any reason to sell a trade secret? Messages in this topic - RSS

GamerGallade
GamerGallade
Posts: 92

1/27/2016
As I am sure many fallen Londoners do, I use four week's worth of professional perks to get one trade secret per month. The secret sells for a good sixty echoes, but with ten actions, it can be used to obtain a searing enigma and five antique mysteries. Knowing the prices of those items, one can calculate the gain in echoes through using the trade secret:

Searing enigma: 62.50 x 1 = 62.50
Antique Mystery: 12.50 x 5 = 62.50

Operating profit: 62.50 + 62.50 = 125
Gross Profit: 125 - 60.00. = 75

As shown above, 75 echoes are made with ten actions. After some quick division, it comes out to seven and a half echoes per action. Unless there is some amazing grind that I did not know of, there is no reason to sell trade secrets.

Edit: saw a typo to late.
edited by GamerGallade on 1/27/2016

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TheThirdPolice
TheThirdPolice
Posts: 609

1/27/2016
I may have spent a *few* years forgetting to investigate what Trade Secrets actually did. Last week I clicked my giant pile of them and finished the last 10 Watchful levels. So that was cool!

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Mordaine Barimen
Mordaine Barimen
Posts: 670

1/27/2016
You are correct. In fact, there's only one reason to do anything with a Trade Secret other than crack it open for the Mysteries and Enigma inside.

You will need to use (at least, depending on your fear of the RNG) two Trade Secrets for writing Classic Short Story.

Please note that the Classic Short Story opens no extra options, nor does it sell for enough to justify this expense for anything other than bragging rights or completionism.

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Pyrodinium
Pyrodinium
Posts: 639

1/27/2016
I just let my Trade Secrets pile up like some sort of Insurance echoes. I think the pile is labelled "In case you messed up".

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Mr Sables
Mr Sables
Posts: 597

1/27/2016
A B Nile wrote:
This is not an argument about game balance of the sort that people on the forums seem to be getting exercised about recently, but:

I have often wondered why the other options for using Trade Secrets besides selling them or converting them are so poor. Removing half of one of your menaces? I can't imagine that anyone who has the faintest idea of what they are doing in the game would choose to do that.



I used to use it as a new player . . .

There was a lot to get used to in the first few weeks, and I guess I feared the menace areas being worse than they were (or permanent). I eventually learned that saving them up was more cost-effective than spending them on menaces I could reduce elsewhere, though . . . it kind of makes me wonder what proportion of new players remain long-term? I know some games have huge influxes of new members, only to sort of whittle down to a core base, as people get bored or were expecting something else or move onto new games . . . if you were a short term or new player, the menace reducing options may be of more worth than waiting for four weeks?
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dov
dov
Posts: 2580

1/28/2016
Converting the Trade Secret gives you 125 echoes worth of items, with which you can buy 125 bottles of Laudanum. Much more effective against Nightmares than using the Professional Perks directly.

I agree with A B Niles - anyone who uses Professional Perks instead of getting a Trade Secret and/or sells Trade Secrets instead of converting them probably doesn't know what they are doing.

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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

1/28/2016
You'll only need to worry about the Laudanum habit after you're a POSI, though, so for early players it's a great item to tide you over until you unlock better methods of reducing Nightmares.

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phryne
phryne
Posts: 1351

1/27/2016
I didn't even know you could sell them at the Bazaar. I used my first Trade Secrets for stat increase a lot, because you don't really need Antique Mysteries or Searing Enigmas in early game. The stat boosts are cool early on but they cease to be effective once you hit the 70s or so...

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A B Nile
A B Nile
Posts: 414

1/27/2016
This is not an argument about game balance of the sort that people on the forums seem to be getting exercised about recently, but:

I have often wondered why the other options for using Trade Secrets besides selling them or converting them are so poor. Removing half of one of your menaces? I can't imagine that anyone who has the faintest idea of what they are doing in the game would choose to do that.

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malthaussen
malthaussen
Posts: 1060

1/28/2016
Ironically, as a new player I was unaware that only PoSI could get a laudanum addiction, so I avoided the stuff like the plague. There are a lot of other nightmare-reducing options, though, so I have rarely had to call on a friend to talk me down.

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Psyche Labyrinth
Psyche Labyrinth
Posts: 159

1/28/2016
Honestly, I had no clue that Laudanum could do that and I'm not even a new player (but thank you that is INCREDIBLY helpful).

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