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Nadir rewards [Spoiler]
 MrBurnside Posts: 188
1/26/2016
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Nanako wrote:
Would it be so much to ask, that irrigo imbuement raises them to 10 persuasive, making them on par with the ivory/dandy items, and allowing you to wear one or the other as a matter of personal choice? I feel like this wouldn't affect balance at all, but would be fun. This is a pretty minor quibble and I don't want you to think it's some kind of huge thing, but, if you want a benefit, for less cost, that is a question of balance by definition. Many players, myself included, like the idea of having silly purple outfits. Not for any mechanical reason. Just because. But that desire feeds into how the game is balanced because players have to prioritize their time. That effects how/when they get other stuff. The time/money that is invested into silly purple outfits cannot be invested into other pursuits. And that's OK. If I want a +10 Persuasive item and a silly purple outfit that's totally outclassed by other stuff, then FBGs has decided it should cost X. Saying it should cost Y or Z is unavoidably a balance question. If what you mean is: it would improve the game balance, then that's totally a different statement. A totally legit statement. A totally fair statement. But also a totally legit, totally fair, opinion.
Edit: Nanako wrote:
I'm not sure, right now these things aren't useful at all, they don't seem to serve any purpose.. I wouldn't want them to be stupidly powerful, but it'd be nice if they had at least some niche to fill. Lots and lots of this game has no meaningful purpose beyond flavor. This includes about all of the text. It's just sort of the nature of a heavily narrative game with no end goals and lots of collectibles. edited by MrBurnside on 1/26/2016 edited by MrBurnside on 1/26/2016
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+3
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