 Nanako Posts: 536
1/23/2016
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i bought A trade in souls, because i'm interested in the whole topic. But the idea of actually having to participate in it has put me a little at odds I can't seem to make a roleplaying decision one way or ther other, on the subject. I'm rather fond of hell, and i'd like to continue good relations with them, so on that note the spirifier path seems like the best option
But on the other hand, tricking the weak and dying out of their souls just seems so underhanded, i'm not sure if i want to do that. And being able to help out the regretful soldier is an interesting motivator for picking shepard
But on the other other hand, i am acrtively pursuing a room at the brass embassy, and one of the reasons i wanted the soul trade was to investigate better methods of aquiring souls
I have three hands, i'm odd, i know. But lore and roleplay wise, i seem to be at an impasse here. I can't make a decision based upon that. I think my interest is more as a neutral observer, than a participant. This is the point where i'd normally investigate the material and mechanical benefits of each path, and make my choice based on practicality. But being a fatelocked story, that's not so easy to do. The wiki has no information at all.
I'm not sure how much information i'm allowed to ask of you lovely people, but i would appreciate any possible guidance in this matter, for right now chronic indecisiveness has gotten the better of me. edited by Nanako on 1/23/2016
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Charlotte_de_Witte Posts: 360
1/24/2016
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Kukapetal wrote:
By the same token, being an unrepentant monster in real life usually ends up costing a person a lot in the long run, even if the short-term rewards are plentiful.
Does it? The oil industry seems have been doing pretty well for a while now... tobacco too I think... 
Are you sure that is not confusing realistic with fair?
Real life is not black and white, which is why I personally don't see the point in morality systems. That is just a game mechanic to make something feel responsive. Sometimes it's fun, sometimes it's plain ridiculous. But it's always artificial.
I think FL does a very good job exploring grey, it doesn't tell you if a decision is good or bad but lets you figure that out for yourself. Personally I think it is all the better for it.
I'm not saying you are wrong about Shepherds. I don't really know, I've not played the story. Maybe the do need a reward boost? Maybe a game should be fairer than real life? But that's a question of game balance not morals. I don't think that would do anything to make things more 'realistic'.
For the choice to matter here I think it's better for it have an actual consequence for the player. Its much more affecting that way, as evidence from people's responses to it. Isn't that why people play FL?
As long as the story someone pays for on both sides of the decision is the same quality/length etc. (which from what I've seen written about the soul trade, it is) then the consequences need not be equal in any other respect. What I mean is you have, as you say, been awesome. Not because you got a reward for doing so but because you made a real(ish) sacrifice to do the moral thing. You don't pray on the innocent and destitute pulling their souls out violently with a fork and sell them off to vain selfish devils for a few pennies.
If it didn't really matter at all which side someone chose, what would be the point of having a decision?
If a person decides to make that decision on the basis of material reward, I doubt they are going to be able to make a very moral RP choice for their character.
. edited by Charlotte_de_Witte on 1/24/2016
-- "Do one thing for me, Sredni Vashtar."
Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!
http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
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 Passionario Posts: 777
1/24/2016
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Grenem wrote:
I do think people can do a pacifist run- where you don't kill anyone, temporarily or permanantly, and maybe don't even fight them without a challenge- or even a morally positive run- but neither is very rewarding, and both are absurdly difficult to reach endgame doing. Retaining you virginity in persuasive is tricky too- is it even possible by now?
No stealing is obviously impossible, but you can stick to people who deserve it. You know what? Challenge accepted.
No murders, no fights except in self-defence no thefts, no carnal delights, no infernal entanglements for this lady. Let's see how far she can get.
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 Passionario Posts: 777
1/24/2016
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Pyrodinium wrote:
Can you make a journal or blog about this character's life? Sounds interesting. She's no Taupe-Waistcoat, but I'll try to scribble some of her thoughts as I go along here.
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 thedeadlymoose Posts: 214
2/2/2016
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Late comment: Shepherd here, and I am honestly baffled by the 'punishment' characterization. Not saying a supposed reward can't feel like a punishment, such as the card added to the deck at the end of The Gift, but in this case, I think the reward is hefty for some people. So long as you're willing to grind enough for the final option on the Shepherd card, and hold it in your hand until your menaces get sky-high, then it can work out well for you.
Plus, the RP bonus of permanent availability of 15 Magnanimous.
In my case, I use Soul Shepherd regularly for the following reasons:
- Nightmares: Seeking Curios to grind Eyeless Skulls (granted Nightmares are the menace I almost never use Soul Shepherd to erase)
- Scandal: Regularly playing the decadent evening card and spending Nights on the Town to gain Making Waves.
- Suspicion: Playing several cards that grant Favours: Criminals.
- Wounds: Grinding Scholar of the Correspondence at high levels. Repeatedly selling out devils to Urchins to grind for the Orphanage. Unwrapping a lot of Boxed Cats. (I feel like I'm forgetting something because I can't grind SotC right now, and I temporarily hit Wounds 8 just today, but maybe the devils just set me on fire a lot -- and it was actually a cat that put me overboard)
All this presumes that, like me, you're not playing efficiently with regards to profit. No 5-card hand? No interest in playing those menacing cards long-term? Looking for profit maximization? Trying to clean up your deck? Then yeah, I recommend Spirifer. At the very least, Shepherd adds an extra card to your deck; and if you also draw the menace cure cards by letting your menaces build up, leading to even more deck clutter.
But that's still not a question of "punishment" so much as a question of playstyle.
Yes, it's a niche playstyle, but let's be honest, so is profit maximization! (Just a much more common playstyle amongst forum posters... but I should probably also note that I do maximize profit enough to have bought an Overgoat after a bit over one year of play.)
EDIT: There is a question of whether the Shepherd card will get nerfed once the changover to Favours goes through. Right now, the wodge of connections you're given helps offset some of the profit loss; not enough to make it a profitable grind, but enough to be worthwhile when combined with the Menace nuke. But a change to Favours could change that too. We'll see. edited by thedeadlymoose on 2/2/2016
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
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 Optimatum Posts: 3666
1/23/2016
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One other note about the Shepherd path is that it's one of few ways that lets you raise Magnanimous up to 15.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 metasynthie Posts: 645
1/23/2016
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That's actually the exact reason why a lot of people have criticized Bioshock's morality system as not feeling particularly moral at all, and only self-serving. Knights of the Old Republic has some better examples -- if you want to "be good," you can't prioritize rewards for your self. Being good, in theory (one theory at least) is its own reward.
Re: the Shepherd card, what Sara said is true, but also [spoiler]there are four options -- requiring 50 Souls; 5 Contracts; 50 Souls and 5 Contracts (sorry had this one wrong before); or 1000 Souls and 100 Contracts. The last one eliminates all menaces and gives 500 CP in Church, Constables, and Society connection. The first two gives 50 CP in Church and 25 CP in the other two, and the third -- which is the quickest in some ways -- gives 50 CP in all three. The last two can max out your Magnanimous at 15.[/spoiler]
Connections don't seem terribly profitable on their own, but you can "fuel" other connections if you are a Shepherd and play conflict cards -- for instance, you can shuttle Church to Hell, Hell to Urchins, and Urchins either into Docks, or Widow, or just turn it into Scraps. I believe this is slightly better PPA, all told, than using Connected Items.
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 Kukapetal Posts: 1449
1/23/2016
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I don't know, I've never found being a Shepherd all that rewarding. Other than one person, you don't really get to help out anybody personally or see tangible proof of the good you're supposedly doing (if any), and there doesn't seem to be much in the way of in-game rewards for collecting souls and contracts and turning them in. If you're really dedicated, you'll be locked out of some Hell-related content that requires souls as payment (since if you're serious about your shepherdly duties, you wouldn't use souls in such a way) and limited in terms of items you can use (I can't even do anything with all my cool special souls I got from the advent calander, because the soul guy won't take them). Even selling them for cash seems in violation of the spirit of being a Sheperd.
Meanwhile Spirifers make lots of money performing their craft and don't seem to be locked out of anything or handicapped by the game in any way.
So, unless you're roleplaying someone who is very, VERY against taking people's souls (like me), I'd go with Spirifer.
Of course, I'm a fairly new player and might not have encountered all the supposed benefits of being a Shepherd or heard of all the drawbacks of being a Spirifer, so it's likely someone who's been here longer might have a different perspective. But this has been my experience so far.
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 Grenem Posts: 2067
1/24/2016
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Anne Auclair wrote:
My character picked Shepherd and I'm rather satisfied with it. The card isn't immediately lucrative, but it has lots of long term potential.
Fallen London seems at best an anti-heroes game. Even if you're well intentioned you're going to do lots of questionable things (thievery and casual violence, for a start). But seeing as the game keeps track every major decision, there's plenty of time for some of the really evil ones to catch up to you and some of the really good ones to suddenly offer some long term benefit. Yes, I agree with the sentiment. down here, in the lawlessness of the neath, there's no question of whether you'll do nasty things or not, the question is how much you'll do, or how long you'll hold out. i went in assuming i'd be a jerk, but my hands have been almost completely clean the last three months, though. (running out of content and not having money to spend on fate will do that. I've almost never done anything but expeditions.) The only exception is taking advantage of [D12 mrS], and given my personal feelings on the people behind [pick a gender], i can't say it's not more than a petty revolution against the throne.
I do think people can do a pacifist run- where you don't kill anyone, temporarily or permanantly, and maybe don't even fight them without a challenge- or even a morally positive run- but neither is very rewarding, and both are absurdly difficult to reach endgame doing. Retaining you virginity in persuasive is tricky too- is it even possible by now?
No stealing is obviously impossible, but you can stick to people who deserve it.
All kinds of decisions have come back to bite me. some are doing the right thing, some are doing the wrong thing, some are doing anything at all. (For instance, I don't want to finish the rat-[___F_E_] story on my next account, i want to stop right before i get to claim the reward, since both routes give a card to the deck, and I don't like having useless cards. Certainly not worth doing until i need 1 point fate for the ubergoat, at least. Meanwhile, there's no cards until i start it.)
I would say doing the right thing often comes back to bite you- but then, I'm not sure i'd be appreciative of doing exclusively the wrong thing's rewards, either. I've had petty things bite me horribly (see, sending a monkey to steal coins. sure, vile, not good, etc. but 28 echoes? seriously? for a tiny chance of 1 coin?) And had doing noble things do me great harm, or no harm.
I killed a legion of men for the c____e-__n__r, permanantly, and i lost nearly all connections to the great game, but i should have had a worse penalty... or perhaps it wasn't major enough, in their eyes, to be worth seeking vengance for. I would think it should come with some penance i'd have to do to get back into the game, but maybe this happens frequently. I considered that to be a "good" decision then, and i still do. The game is a stain on the city, and it's one made by humanity. I'll gladly dabble in it, but then... I'm not always good. Having the chance to help might mean hurting someone else.
I'd think it should be easier to have bad stuff happen to you for evil choices, both short term and long term. Some of the nastiest options should give menaces even on success, and others should give qualities that enable future punishment to the level of the crime.
But, then, this isn't u____tale. Making the choice to be good, or even just be better, if good isn't an option, is the hard route. it's easy to hurt. it's hard to help.
If you can keep your morals about you and still progress through the game, that's more impressive than any number of glasses of bazaar's sorrow. edited by Grenem on 1/24/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Nanako Posts: 536
1/25/2016
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Robin Mask wrote:
Here's hoping I get some say in the new name, as I already have a few alternatives in mind  it would probably be wise to contact FBG support about it now or else get to work roleplaying Mr Wines so well they won't want to remove it. There's a Saint Joshua around here who is drenched in irrigo
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Grenem Posts: 2067
1/29/2016
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yetanotherone wrote:
Optimatum wrote:
One other note about the Shepherd path is that it's one of few ways that lets you raise Magnanimous up to 15.
And Spirifiers will never be far from 15 Heartless, which makes perfect sense.
Oddly enough, Fallen London is the only game I have ever played where I have wanted to be an absolute bastard character. Normally it pains me to replay something as a selfish jerk (looking at you, Baldur's Gate series) but not here. Probably 'cause it's actually rewarding. And occasionally funny... [spoiler]Perfect sense? really? If and when i'm a spirifer, I'm trying to get parasitic spores away from people so they can truly be themselves, rather than a link in a chain that prisons us all. They may not realize it, but they're all the better for the "loss". Sure, they don't agree, but more fool them. if you take away a bad- like, lethal bad- batch of prisoner's honey they will cheer, and if you destroy red honey they'll do the same, but if you take away the parasitic star-foods, they call you a monster. there is no justice.[/spoiler] edited by Grenem on 1/29/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Sara Hysaro Moderator Posts: 4514
2/3/2016
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You can always cash in the Connected:Hell for additional Brass while you aren't actively collecting souls, at least. Then once you're ready for another round of collecting souls you just turn in a few thousand you saved from the last session and you're good to go.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Sara Hysaro Moderator Posts: 4514
1/24/2016
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Robin Mask wrote:
Ah, well, Mr Wines shall have fun: http://fallenlondon.storynexus.com/Profile/Mr~Wines
Don't be surprised if that name gets changed at some point - I've seen at least one other person claim a Master's name and they were renamed after a little while.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Anne Auclair Posts: 2215
1/24/2016
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My character picked Shepherd and I'm rather satisfied with it. The card isn't immediately lucrative, but it has lots of long term potential.
Fallen London seems at best an anti-heroes game. Even if you're well intentioned you're going to do lots of questionable things (thievery and casual violence, for a start). But seeing as the game keeps track every major decision, there's plenty of time for some of the really evil ones to catch up to you and some of the really good ones to suddenly offer some long term benefit.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Grenem Posts: 2067
1/24/2016
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Nanako wrote:
Passionario wrote:
No murders, no fights except in self-defence no thefts, no carnal delights, no infernal entanglements for this lady. Let's see how far she can get.
i believe the Persuasive storyline requires at least two relationships, in veilgarden and the court. being asexual seems difficult I believe they can, in fact, end platonicly, though i might be mistaken. (At least one of them can.) The point, after all, is making your name known to them, and to those who watch them. Becoming BFFs to the degree that, were you a TV show, half your fanfic is shipping the pair despite the fact that your relationship is solely platonic is an accaptable method of doing this. In short, you don't need to do the thing, just to take your relationship far enough that most would think you would. At least, IIRC.
My opinion was that the reason it'd be tricky is all the one-action seduction options, many of which only take one misclick to initiate. The feast of the rose could well be the worst time to try this, of course. edited by Grenem on 1/24/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Schmidt Posts: 114
1/24/2016
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I haven't played it from the spirifer side. But yeah I'm fairly certain that's the "end". Of course the main benefit is for the storylet and MOST importantly RP value for your character. Jump in and see what playing a spirifer does to ya. That's the fun part.
-- http://fallenlondon.storynexus.com/Profile/Atticus%20Schmidt
I'll accept any actions, except loitering and Affluent Photographer (will accept dupes).
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 wraith Posts: 136
1/23/2016
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the sheperd has a very good card that clear your menaces and raise some of your connected a lot (of course it has a price
-- a scholar who is ready to do anything for knowledge http://fallenlondon.storynexus.com/Profile/madwraith please send boxed cat
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 wraith Posts: 136
1/23/2016
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Kukapetal wrote:
I don't know, I've never found being a Shepherd all that rewarding. Other than one person, you don't really get to help out anybody personally or see tangible proof of the good you're supposedly doing (if any), and there doesn't seem to be much in the way of in-game rewards for collecting souls and contracts and turning them in. If you're really dedicated, you'll be locked out of some Hell-related content that requires souls as payment (since if you're serious about your shepherdly duties, you wouldn't use souls in such a way) and limited in terms of items you can use (I can't even do anything with all my cool special souls I got from the advent calander, because the soul guy won't take them). Even selling them for cash seems in violation of the spirit of being a Sheperd.
Meanwhile Spirifers make lots of money performing their craft and don't seem to be locked out of anything or handicapped by the game in any way.
So, unless you're roleplaying someone who is very, VERY against taking people's souls (like me), I'd go with Spirifer.
Of course, I'm a fairly new player and might not have encountered all the supposed benefits of being a Shepherd or heard of all the drawbacks of being a Spirifer, so it's likely someone who's been here longer might have a different perspective. But this has been my experience so far. did you ever entered in the house of chimes? there you'll find a story that will be "rewarding" (for the good that you're doing not for items IIRC) for sheperds
-- a scholar who is ready to do anything for knowledge http://fallenlondon.storynexus.com/Profile/madwraith please send boxed cat
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 metasynthie Posts: 645
1/23/2016
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If you're curious about the mechanic benefits, being a Spirifer opens up the most profitable non-card grind in the game:
[spoiler]You can grind souls in Spite for an average of 60.5 souls per action then sell 1000 of them in Ladybones Road (at any time -- it's not a card) for 3000 Nevercold Brass and two Appalling Secrets. Being a Shepherd, on the other hand, gives the aforementioned opportunity card that has an (expensive) menace-clearing option and can also be used as one of the best sources of Connected qualities (50 each of Church, Constables, and Society for 100 Souls and 10 Infernal Contracts). If you like playing connected conflict cards, this can be a good way to raise various connections over time.[/spoiler]
So if you're planning to save up a lot of money and don't mind being horribly heartless, Spirifer might be worth considering. If you like being well-connected, Shepherd has advantages (and the way those play out may change even more as Favours are further introduced).
There are also quite a few story-moments that show up around London, although I don't believe any make a huge difference in terms of mechanics, special items, profit, or further choices -- but they do give a different flavor and some more story choice to various episodes, including the bookshop lodgings, the University, and the Discernment Exceptional Story.
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 Mr Sables Posts: 597
1/23/2016
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Nanako wrote:
i bought A trade in souls, because i'm interested in the whole topic. But the idea of actually having to participate in it has put me a little at odds I can't seem to make a roleplaying decision one way or ther other, on the subject. I'm rather fond of hell, and i'd like to continue good relations with them, so on that note the spirifier path seems like the best option
But on the other hand, tricking the weak and dying out of their souls just seems so underhanded, i'm not sure if i want to do that. And being able to help out the regretful soldier is an interesting motivator for picking shepard
But on the other other hand, i am acrtively pursuing a room at the brass embassy, and one of the reasons i wanted the soul trade was to investigate better methods of aquiring souls
I have three hands, i'm odd, i know. But lore and roleplay wise, i seem to be at an impasse here. I can't make a decision based upon that. I think my interest is more as a neutral observer, than a participant. This is the point where i'd normally investigate the material and mechanical benefits of each path, and make my choice based on practicality. But being a fatelocked story, that's not so easy to do. The wiki has no information at all.
I'm not sure how much information i'm allowed to ask of you lovely people, but i would appreciate any possible guidance in this matter, for right now chronic indecisiveness has gotten the better of me. edited by Nanako on 1/23/2016
I don't think either one offers anything that isn't equal in rewards to the other . . .
You seem to be quite aware of what both entail, at least in terms of choices offered, so it may be best to just go with your gut It'll cost Fate to replay, which is a bit of a waste (unless you find you adore the story enough to redo), so you want to make your choice count and be what's right for you; asking other people, you might regret. I don't think the mechanics and rewards are substantially different, whereas the stories vary (of course) but the interest they hold to a particular person is incredibly relative . . . what one person may love, you may hate. I can say you won't lose out, regardless of what you pick, so just go for it! You won't get locked out of any material/items going for one or the other, either
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 Mr Sables Posts: 597
1/23/2016
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Nanako wrote:
what about knowledge, and stories. i can't be certain, but it seems like the spirifier would have a closer observaarion of the process of abstraction, and perhaps the inner workings of the brass embassy, both of which intrigue me greatly
Well, that's a bit tricky . . .
Fate-locked content isn't really allowed to be discussed in detail, particular in regards to stories, so you won't really get much more from people that what you already know . . . to be fair, that's about as much as most people know going into it, because the thrill of "Fallen London" is unravelling the story as you go along, as well as seeing how your choices impact your results. If both interest you, I'd suggest playing one path and then playing the other path (paying the extra fate) . . . both will teach you about the trade, just in different ways. I - personally - picked the shepherd, which wasn't quite what I intended but still greatly enjoyable.
You won't lose out either way, promise
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 Infrasound Posts: 6
1/23/2016
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Kukapetal wrote:
Honestly, trying to be a good person in this game is SUCH a thankless task. I know Fallen London is set in a nasty world and that most people want to play as a "magnificent bastard" type of character, so Failbetter is just giving them what they want, but man, sometimes it really rankles in me being punished over and over for not wanting to play as a jerk while the amoral and immoral characters get ALL the rewards. I wish it was more balanced sometimes.
To be fair, that's kinda the point. There can't be a moral dilemma if there isn't some actual weight to the choice.
[spoiler]The university is the big one for this, but there's plenty of stories, especially fate/EF ones where you get the option to 'sell someone out'.[/spoiler]
The whole point of being immoral that you want to have self gain (mechanical rewards) at the expense of others. On the converse, are you really doing a good thing if you aren't sacrificing anything in the process? I don't like morality systems that don't mean anything. Bioshock springs to mind, where the good/evil choice was basically "Push A to be good, Push B to be evil". Though truthfully, I think Trade in Souls is one of the bigger aversions to this, as the Spirifer card is still very strong, imo. edited by Infrasound on 1/23/2016
-- Stuck in a well. http://fallenlondon.storynexus.com/Profile/Infrasound
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 Sara Hysaro Moderator Posts: 4514
1/23/2016
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[spoiler]It's one option that eliminates Nightmares, Wounds, Scandal, and Suspicion while increasing your connections to Church/Constables/Society significantly. There's also a less expensive option that doesn't have the menace reduction but will also increase those connections. [/spoiler]
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Passionario Posts: 777
1/23/2016
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Nanako wrote:
But lore and roleplay wise, i seem to be at an impasse here. I can't make a decision based upon that. FL is full of situations like that. Sometimes you run into a dilemma where none of the options fit your character 100%.
It helps to think of them as organic character-building experiences. Pick a choice, any choice, and see where it goes from there. That's how characters grow and change, after all.
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 Infrasound Posts: 6
1/24/2016
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Something that I think bears remembering is that there are a lot of currently useless tracking qualities, and a bunch of qualities that say 'this might be the key to your future'. Stuff like Fist of the Bazaar, as well as a few from EF stories and fate (Empyrean Redolence, Lost in Reflections, ect.). Since a lot of these come from decisions (though not always between right and wrong), I'm interested to see how these will be used later. Perhaps people will get their comeuppance later down the line. [spoiler]So if it's 1894 now, only 14 years to wait![/spoiler]
I still like the shepherd/spirifer choice though. Instead of a reliable reward, it feels like people give you the occasional favour (just a shame that you have to pay into all of them).
-- Stuck in a well. http://fallenlondon.storynexus.com/Profile/Infrasound
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 Kukapetal Posts: 1449
1/23/2016
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metasynthie wrote:
That's actually the exact reason why a lot of people have criticized Bioshock's morality system as not feeling particularly moral at all, and only self-serving. Knights of the Old Republic has some better examples -- if you want to "be good," you can't prioritize rewards for your self. Being good, in theory (one theory at least) is its own reward.
By the same token, being an unrepentant monster in real life usually ends up costing a person a lot in the long run, even if the short-term rewards are plentiful. Yet there are no consequences for any of the dreadful things you can do in this game. If we're going to drag real life into this, why are we only applying it to one side? If a good deed should be its own reward, why can't a terrible deed come back to bite the guilty party in the rear end? Why is it just the good characters who have to suffer for "realism" while the nasty ones can live fully in a consequence-free fantasyland? Again, it's the one-sidedness that bugs me.
If the morality system is going to be realistic, it should be realistic for everyone. If it's not (and I'd actually prefer this because we're playing a game, which should prioritize fun over realism) then let me have some cool rewards and benefits sometimes too instead of limiting my opportunities, throwing me out of storylets, areas, and exceptional stories (that I PAID for) and giving me crappier rewards overall.
And just in case I'm coming across this way, I'd like to clarify that it doesn't bother me that people can be super awesome while playing nasty characters. I'd just like a chance to be awesome too, even if it's in a different way. That's all.
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 TheThirdPolice Posts: 609
1/24/2016
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I think of Ambition as the "main questline" and everything else as open world content. If Fallen London were structured as a typical single player RPG, most roleplayers wouldn't think twice about completing a run where they didn't participate in seduction or thieving. Getting (RP-)locked out of content feels worse when you've been playing a character for months or years, and can't finish the game yet. But in the end it's no different from most other games: it focuses on certain themes and topics, and if you choose to oppose them you can cut through a more unique path at the cost of missing out on the well-lit content highway.
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 thedeadlymoose Posts: 214
2/3/2016
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Kukapetal wrote:
(there are lots of menace reducing cards in the deck as it is) and my connections to those particular factions are already quite high (if you play as a moral character, that tends to happen anyway).
True! But I discard all those menace reducing cards instead of the Shepherd card. Then I cash in all those connections at the Shuttered Palace; the actions to do so pay out 2.4 echoes each, or more for Society in Court. The grind isn't 2.4epa overall of course. But like I said, it's an ameliorating thing. Doesn't really apply to you if menaces are not an issue.
(I also totally forgot that Spirifer's downside is having Connected Hell be a necessity, leading to deck clutter. I don't get this comparative advantage of Shepherd because I have Hell higher anyway as an RP thing due to Devil companion/s. EDIT: Nevermind, it's not a downside at all if you use Sara's method below.) edited by thedeadlymoose on 2/3/2016
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
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 Kukapetal Posts: 1449
2/3/2016
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The whole "punishment" thing was just me being bitter because it felt like players taking a more moral path were constantly punished by the game by losing out on content/getting crappier rewards while people who play downright evil characters are NEVER punished by the game and always get the best rewards. It wasn't referring to the Shepherd card specifically.
That said, I still think it's a crappy reward, since, other than nightmares, my menaces rarely rise above 3 (there are lots of menace reducing cards in the deck as it is) and my connections to those particular factions are already quite high (if you play as a moral character, that tends to happen anyway). It's just a bunch of stuff I don't need, and that can easily be acquired elsewhere. It's MONEY I need, since the moral choice is often the more expensive or less lucrative one.
Whenever that soul collector's card comes up, I just tell him to f--- off and discard it. I honestly wish there were an option to throw my chamber pot at him :P
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 Guest
1/31/2016
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Grenem wrote:
yetanotherone wrote:
Optimatum wrote:
One other note about the Shepherd path is that it's one of few ways that lets you raise Magnanimous up to 15.
And Spirifiers will never be far from 15 Heartless, which makes perfect sense.
Oddly enough, Fallen London is the only game I have ever played where I have wanted to be an absolute bastard character. Normally it pains me to replay something as a selfish jerk (looking at you, Baldur's Gate series) but not here. Probably 'cause it's actually rewarding. And occasionally funny... [spoiler]Perfect sense? really? If and when i'm a spirifer, I'm trying to get parasitic spores away from people so they can truly be themselves, rather than a link in a chain that prisons us all. They may not realize it, but they're all the better for the "loss". Sure, they don't agree, but more fool them. if you take away a bad- like, lethal bad- batch of prisoner's honey they will cheer, and if you destroy red honey they'll do the same, but if you take away the parasitic star-foods, they call you a monster. there is no justice.[/spoiler] edited by Grenem on 1/29/2016 You Devil you (or so how my working theory is going on why they do this soul thing.)
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 Passionario Posts: 777
1/28/2016
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Brief update: ALP has already ran into content walls for 3 of 4 main stats.
With Shadowy, even the first step of Making One's Name requires stealing. For Persuasive, she's predictably stuck on the "seduce Heiress or Jewel-Thief" step. (I'm choosing to interpret it as a possible violation of the conduct. An orgy doesn't stop being a sin of lust just because one is tripping on honey throughout it). With Dangerous, getting the rats to leave the lodgings through parley and patience took a lot of Airs juggling, but there's no such luck in the fighting rings.
As for Watchful, she's currently trying to grind enough money to buy enough nevercold brass and souls from the Bazaar, since ordinary methods of acquisition tend to require either theft or working for the devils.
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 yetanotherone Posts: 135
1/28/2016
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Optimatum wrote:
One other note about the Shepherd path is that it's one of few ways that lets you raise Magnanimous up to 15.
And Spirifiers will never be far from 15 Heartless, which makes perfect sense.
Oddly enough, Fallen London is the only game I have ever played where I have wanted to be an absolute bastard character. Normally it pains me to replay something as a selfish jerk (looking at you, Baldur's Gate series) but not here. Probably 'cause it's actually rewarding. And occasionally funny...
-- https://www.fallenlondon.com/profile/AncientDrunkard https://www.fallenlondon.com/Profile/ModernDrunkard
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 Grenem Posts: 2067
2/2/2016
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Passionario wrote:
So ALP made it to Forgotten Quarter. Should launching an archaeological expedition for the Thieves' Cache count as stealing? Nope, IMO. Most thieve's cache's are from thieves that cannot harvest their items in the future. some are still owned, but most aren't. Over 10% of newgate prisoners die (usually of face-loss) every year, and over 50% of the ones going in will be unable to gather their items when they make it out, if they don't wind up perma-dead or worse. being sent to prison is the worst of the four menaces, even for us, after all.
Dumping corpses in the sea is a good way to increase drownie population, if they don't just become zee-monster food. edited by Grenem on 2/2/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Danko Posts: 142
2/3/2016
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I've been a Shepherd for a long time and even saved a good soldier's wife's soul some time ago.
However, as an endgame character I have no use for connections or menace reductions and the Shepherd card started to become a little annoying.
I've switched to Spirifer recently. I don't regret it since it provides the best reliable grind in the game. The only thing I hate is all this Devils connection you must have to effectively spirify (at least 10 to grind souls, gets raised every time you sell souls), since it opens up at least 3 unwanted opportunity cards I've previously avoided.
On a side note: Being a Shepherd lets you get 15 Magnanimous easily. Being a Spirifier lets you get 15 Heartless easily. I'm currently lucky to have both.
-- http://fallenlondon.storynexus.com/Profile/Danko
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 Pyrodinium Posts: 639
1/24/2016
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Passionario wrote:
Grenem wrote:
I do think people can do a pacifist run- where you don't kill anyone, temporarily or permanantly, and maybe don't even fight them without a challenge- or even a morally positive run- but neither is very rewarding, and both are absurdly difficult to reach endgame doing. Retaining you virginity in persuasive is tricky too- is it even possible by now?
No stealing is obviously impossible, but you can stick to people who deserve it. You know what? Challenge accepted.
No murders, no fights except in self-defence no thefts, no carnal delights, no infernal entanglements for this lady. Let's see how far she can get.
Can you make a journal or blog about this character's life? Sounds interesting.
-- My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter) http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured (an indeterminate person of potentially rubbery lineage) * All social actions except photographers and loitering welcome!
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 Mr Sables Posts: 597
1/24/2016
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Sara Hysaro wrote:
Robin Mask wrote:
Ah, well, Mr Wines shall have fun: http://fallenlondon.storynexus.com/Profile/Mr~Wines
Don't be surprised if that name gets changed at some point - I've seen at least one other person claim a Master's name and they were renamed after a little while.
Ah, that's fair enough. Thanks for the warning!
If that's the case, you'd think they'd make profiles for them (to stop users using them), or just block those names and variations from being used . . . seems a lot of work for them to monitor user names and change them whenever something like that crops up XD Here's hoping I get some say in the new name, as I already have a few alternatives in mind
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 Guest
1/24/2016
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In some ways this reminds me of The Force. One path is steady and while not personally profitable, helps others who help you grow in the connections formed. Those who are prudent can call upon those connections and be rewarded from that.
The other way advanced you personally faster for gain and profit, but saps what made you. Perhaps it is not noticeable, but you eventually lose the part (or soul) of you that made you what you were in the first place.
But (at a cost) both paths can further fall to temptation for personal profit. And what profit it is.
In the end, you have to choose what side is best for you and what cost is that going to be. Sometimes, there isn't an analytic outcome to a question.
The "pragmatic" the truthseeker found that out eventually. In some ways, he wishes never to have accepted the emotional decision either.
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 Kukapetal Posts: 1449
1/23/2016
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Infrasound wrote:
To be fair, that's kinda the point. There can't be a moral dilemma if there isn't some actual weight to the choice.
edited by Infrasound on 1/23/2016
But why are there only consequences for doing the right thing? You can pick the immoral option at every turn and face no consequences whatsoever and reap constant rewards. If there were different and balanced benefits and consequences for both, it wouldn't be so bad. Lots of games have morality systems where both paths are balanced. Heck, even the original Bioshock's morality system was somewhat balanced, since it was essentially "be a jerk for some desperately-needed benefits right now or be a good person for even greater benefits later on," not "be a jerk for benefits or be a good person and have to hop through the rest of the game on one foot while fighting enemies with a slingshot."
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 Nanako Posts: 536
1/24/2016
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Well after reading all these replies, i've decided to go with Spirifier. for reasons of profit, and deeper connectionn with the Brass Embassy
I felt a little bad about it briefly, then i started remembering all the things i've done up until this point, to reach 140 (unmodified) Dangerous
Anne Auclair wrote:
So, role play wise, if your character wants to get close to Devils then he'll need to get comfortable with being underhanded and dealing in souls. .
To be honest, i think it's only the deception i have an issue with. I'd much rather stab someone to death and collect their soul as it floats out.
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Kukapetal Posts: 1449
1/24/2016
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Charlotte_de_Witte wrote:
What I mean is you have, as you say, been awesome. Not because you got a reward for doing so but because you made a real(ish) sacrifice to do the moral thing. You don't pray on the innocent and destitute pulling their souls out violently with a fork and sell them off to vain selfish devils for a few pennies.
No I haven't. I've played the same game as everyone else but because of my poor role-playing decisions, I've gotten fewer rewards and been locked out of more content. My only "reward" is knowing I didn't do mean things to imaginary people who can't actually be hurt.
That's not being awesome, that's being an idiot who cheated herself out of a richer playing experience for nothing because she initially assumed the gameplay mechanic would be a bit more even-handed to maximize RPing potential.
Now that I've gotten to know the mechanics better, I've come to understand that there is simply a "punishment" path and a "rewards" path. Those who choose the punishment path are told to suck it up because it's "realistic" and potentially shamed by being told that they shouldn't even want rewards like the other players get because being nice to imaginary people is its own reward. Those who choose the rewards path can do whatever they want and get lots of money and cool stuff and never have to face consequences for any bad things they do because realism and morality don't apply to the rewards path, only the punishment path.
This game really isn't designed for RPing a variety of characters, it's designed for playing as a villain. There's nothing wrong with that, as playing as a villain can be fun and interesting, but then, if that's the case, unless someone is REALLY invested in playing as a good guy purely for the sake of doing something different, "villain" is without a doubt the path a player should take.
So again, OP (and I'm sorry for hijacking your thread), choose Spirifer. Don't make the same mistakes I did :P
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 Kukapetal Posts: 1449
1/23/2016
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wraith wrote:
did you ever entered in the house of chimes? there you'll find a story that will be "rewarding" (for the good that you're doing not for items IIRC) for sheperds
Yes. It's the only major reward for being a Shepherd. Other than that, I rarely have trouble with menaces (other than nightmares) and my connections to the Church are already so high I'm half-expecting Christ Himself to invite me over for tea one of these days :P
There is practically NO reward for being a Shepherd. Like I said, don't do it unless you're roleplaying as someone who couldn't look at himself in the mirror if he became a Spirifer.
Honestly, trying to be a good person in this game is SUCH a thankless task. I know Fallen London is set in a nasty world and that most people want to play as a "magnificent bastard" type of character, so Failbetter is just giving them what they want, but man, sometimes it really rankles in me being punished over and over for not wanting to play as a jerk while the amoral and immoral characters get ALL the rewards. I wish it was more balanced sometimes. edited by Kukapetal on 1/23/2016
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 wraith Posts: 136
1/23/2016
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Kukapetal wrote:
wraith wrote:
did you ever entered in the house of chimes? there you'll find a story that will be "rewarding" (for the good that you're doing not for items IIRC) for sheperds
Yes. It's the only major reward for being a Shepherd. Other than that, I rarely have trouble with menaces (other than nightmares) and my connections to the Church are already so high I'm half-expecting Christ Himself to invite me over for tea one of these days :P
There is practically NO reward for being a Shepherd. Like I said, don't do it unless you're roleplaying as someone who couldn't look at himself in the mirror if he became a Spirifer.
Honestly, trying to be a good person in this game is SUCH a thankless task. I know Fallen London is set in a nasty world and that most people want to play as a "magnificent bastard" type of character, so Failbetter is just giving them what they want, but man, sometimes it really rankles in me being punished over and over for not wanting to play as a jerk while the amoral and immoral characters get ALL the rewards. I wish it was more balanced sometimes. edited by Kukapetal on 1/23/2016 i find the menace clear (if you aren't level capped) really useful now that i'm a PoSI and that the items of the bazaar are nearly worthless now.by the way good joke edited by wraith on 1/23/2016
-- a scholar who is ready to do anything for knowledge http://fallenlondon.storynexus.com/Profile/madwraith please send boxed cat
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