 Optimatum Posts: 3666
1/21/2016
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The other benefit of less-entangled professions is they also give 10 echoes a week more than the corresponding tier of entangled professions.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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1/21/2016
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Nanako wrote:
lady ciel wrote:
My alts have taken different paths and my youngest one is a Ratcatcher, if you have alts, i'd say login and vote once with each of them, so we can get better data :3 That concept is flawed as while we can make multiple accounts in Fallen London's Page, we don't (or many of us don't) make multiple login accounts here in the forums for multiple characters in FL. Haven't you wondered why we list multiple characters in our signatures?
But I will vote as per my first or main character when such things happen when asked. However, do know your voting data may be flawed if using the poll numbers only for data (and not also using posted replies from people such as Reveurciel, Sara Hysaro, Lady CIel, me, and others with multiple characters.)
But in answer to your OP: the truthseeker is a Midnighter, Snow Belie is two days away from being a Correspondent from the Author she currently is. Brutus is a Murderer and a week or two (if not less) getting enough BDR Gear to Make enough Waves to become a Licentiate, and Nobby is about 4 days behind him in regards from Conjurer to Crooked Cross.
All decisions are how I envisioned my character development and what Profession best matched said story, as close as I could get. Sometimes, by dumb luck, I even get some nice mechanical benefits (such as the Wine Cellars for Author or Shrine to St. Joshua for Midnighter.) Whether I will choose to change Professions for game-playing reasons later is unknown, but I always can trigger a story should I think "well, it's a good idea." But planning a Profession solely for rewards often turns out to be unfulfilling, if you role-play your character. Other people may disagree, and that's fine. Play what you want because that's why you want to play it, including how you choose Professions.
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 Myrto Posts: 209
1/22/2016
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Edith has always been in the author track. She was first a journalist, then an author, and now she's trying to get her watchful high enough to try for her last 2 points of SotC to advance to Correspondent.
Jack is a new POSI, so he's trying to get his first tier 1 profession started, which will be on the monster hunter track. His ambition is Bag a Legend, so this seems right for him.
Myrto is my oldest character. They started out in the watcher track, then switched to being a murderer. This didn't feel quite right for their character, however, (though the diamonds were nice for when they got a zub), so they switched back to Agent. However, I personally am really interested in the glassman track, so Myrto may eventually switch again.
Edit: I voted with Myrto in the poll above, since they're my main character. edited by Myrto on 1/22/2016
-- Myrto, a mysterious veteran spy who is only on their own side. Married to navchaa! Edith Alpha Doyle, social climber with grand ambitions; Correspondent who would be happy to assist you in whatever way she can. , teenage orphan who came to the Neath to pursue a career in crime; monster-hunter. Currently on the Seeking road.
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 navchaa Posts: 561
1/22/2016
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I intend to try out most of the branches to get a feel of what they're each like. But Crooked Cross has been the most appealing so far, for the same reason as Rupho Schartenhauer. All this trying out and the probable eventual settling on Crooked Cross is quite characteristic of my true neutral alignment.
-- Paramount Presence (London's Marrow 2, London's Nerves 2, London’s Sinew 3, London’s Blood 3) and mercenary Notary
Married to Myrto :: Exchanging Surprise Packages with anyone interested :: Exchanging cat boxes with Kitty Rambunctious
http://fallenlondon.com/Profile/navchaa
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 Nanako Posts: 536
1/22/2016
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the poll results are interesting so far. It looks like my suspicion about journalist being popular is confirmed. Perhaps that's because it's the closest the six branches come to being a "real" job. Whereas the others are more fantastical and/or criminal in nature. Enforcer is an assasin, watcher is a spy, monster hunter is pretty obvious, and i'm not even sure what crooked cross or glassman are, but their role in society is rather hard to determine. Journalist seems the most legitimate.
I kind of wish there was an engineering path, a parliamentarian branch, and a sort of legitimate military/navy career. I bet those would get a lot more love
Not many seem to like being enforcers
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 metasynthie Posts: 645
1/22/2016
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You know the highest-tier Journalist profession is also somewhat fantastical, right? The Correspondent. Lore-wise, the higher-end professions are institutionalized by the Bazaar for its own ends.
If you break the current poll down by which stat people are improving with their professional item:
Dangerous: 10 Shadowy: 10 watchful: 23 Persuasive: 19
This tilt makes sense if you look at the fact that there are very high-level Watchful and Persuasive challenges in the game (particularly Watchful) and that Persuasive is rather hard to get into a very high range.
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 Grenem Posts: 2067
1/22/2016
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Nanako wrote:
the poll results are interesting so far. It looks like my suspicion about journalist being popular is confirmed. Perhaps that's because it's the closest the six branches come to being a "real" job. Whereas the others are more fantastical and/or criminal in nature. Enforcer is an assasin, watcher is a spy, monster hunter is pretty obvious, and i'm not even sure what crooked cross or glassman are, but their role in society is rather hard to determine. Journalist seems the most legitimate.
I kind of wish there was an engineering path, a parliamentarian branch, and a sort of legitimate military/navy career. I bet those would get a lot more love
Not many seem to like being enforcers another real reason is simpler- you can get a mid-teir profession before you become POSI, but only in journalist tree. Lots of people take this shortcut, and then others are deliberately staying author for the free night on the town, which, if you factor in the creation cost, makes it competitive with most top-teir professions.
There are other equally useful professions at times, but author is generally useful if you'll ever want notability >7, and always useful to have been if you want notability >10
edited by Grenem on 1/22/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Nanako Posts: 536
1/22/2016
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metasynthie wrote:
You know the highest-tier Journalist profession is also somewhat fantastical, right? The Correspondent. Lore-wise, the higher-end professions are institutionalized by the Bazaar for its own ends.
Certainly the correspondence is fantastical, but it has a concrete real-world analogue. Archaeology. Correspondant is really just that fused with journalism. Which is a very odd fusion to be sure, (and i'd personally rather see a whole seperate scholarly profession outside of journalism) but it's still somewhat relateable
Meanwhile, what in the heck is a crooked cross, for example?
"The Crooked-Cross is a tempter. He invites the ignorant to knowledge, and opposes any monopoly on morality. He tests the boundaries between right and wrong. He has parted a priest and his faith, convincing the priest to deface the sign of his God."
Not really a priest. Some sort of salesman, is the closest analogue i can think of ? This sounds more like a wierd pseudo-anarchist hobby, than a profession. Who exactly is paying him, and for what?
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Sara Hysaro Moderator Posts: 4514
1/22/2016
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I imagine Hell and the Bazaar are paying the Crooked-Cross for similar yet distinctly different reasons; upsetting the status quo of thought and belief can lead to useful results for both of them.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Grenem Posts: 2067
1/22/2016
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Nanako wrote:
metasynthie wrote:
You know the highest-tier Journalist profession is also somewhat fantastical, right? The Correspondent. Lore-wise, the higher-end professions are institutionalized by the Bazaar for its own ends.
Certainly the correspondence is fantastical, but it has a concrete real-world analogue. Archaeology. Correspondant is really just that fused with journalism. Which is a very odd fusion to be sure, (and i'd personally rather see a whole seperate scholarly profession outside of journalism) but it's still somewhat relateable
Meanwhile, what in the heck is a crooked cross, for example?
"The Crooked-Cross is a tempter. He invites the ignorant to knowledge, and opposes any monopoly on morality. He tests the boundaries between right and wrong. He has parted a priest and his faith, convincing the priest to deface the sign of his God."
Not really a priest. Some sort of salesman, is the closest analogue i can think of ? This sounds more like a wierd pseudo-anarchist hobby, than a profession. Who exactly is paying him, and for what?
The correspondence is a weird, magic science. not language, or if it is language, it's an unstoppable magical language that casts spells without warning even by writing and often casts them... explosively. Calling it journalism and archeology fused is like calling the profession of bomb defusers "gambling mixed with armed service."
The crooked-cross might be a Secular Missionary (with normal missionary funding), an individual in revolutionairy employ, someone who thrives on tips alone, the bazaar, hell, or any number of others. Generally, they weild any of the trinity of logic, faith, and emotion against one another.
They thrive on conflict and explore and map the grey areas left by the surface religions and moralities. They probably were the reason for the loss of killing inhibitions, for the loss of most racism and sexuality discrimination. They don't believe in simple black and white.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Nanako Posts: 536
1/22/2016
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so they're Agitprop?
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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1/22/2016
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Nanako wrote:
so they're Agitprop?
"The Crooked-Cross is a tempter. He invites the ignorant to knowledge, and opposes any monopoly on morality. He tests the boundaries between right and wrong. He has parted a priest and his faith, convincing the priest to deface the sign of his God." Many of those who seek ordination in the Imposter Church would look for a priest with a secret shame. You, however, choose a good man. […]When the priest takes a hammer to the old cross, he does so with the certainty of a saint..... A Crooked Cross
It still bears the hammer-marks from the priest who owned it. You've had it in lacquered in pleasing tones of blue and apocyanic. An immeasurable improvement Once a week you receive an impeccably wrapped parcel, [...]. Inside are materials to add a little bite to your missionary work, and a little tipple, because there's no good reason religion has to be done sober.
If you consider an Ur-Priest meets Trickster that king of propagandist, then yes. They are (often) the Anti-Cleric, the Clergy of Knowledge and Chaos instead of Faith and Order. They believe in the Temptation of disruption, because Clergy stifle things. Of course having Devils and Urchins/Storm sponsor this path may have a little to do with this.
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 Pyrodinium Posts: 639
1/22/2016
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Nanako wrote:
As mentioned i'm on journalist. I originally started on ratcatcher though, being a monster hunter seemed like something i wanted to do. But honestly, and call me shallow if you wish, i was put off it by the artwork. The top tier item, a spear of bone, it looks shoddy and makeshift, and not-at-all suitable for someone of a high tier profession. and it certainly doesn't look very respectable. I'd have much rather have gotten a finely crafted sword or a masterwork rifle or something.
 I mean look at it. This kind of makeshift weapon might seem suitable for a low-class profession. But stepping up from a finely made gun, to that thing, is an insult. It definitely feels like a step down, in both looks and combat capability. How is someone supposed to hunt zee beasts with a weapon like that? [...] edited by Nanako on 1/21/2016 edited by Nanako on 1/21/2016
I disagree with you that this is a low-class weapon. Monster-Hunters pried this still living appendage off a horrible zee monster. It's not just a primitive spear, the thing is alive and is "eager" to get a taste of the action. Gameplay-wise I believe it isn't supposed to be "respectable", I think it's supposed to be "dreadful".
Lore-wise, this weapon IS respectable or, more precisely, respectful.
The tradition of using parts of your prey to hunt monsters is an at least ~13800 year old practice. Here's a link that gives some evidence that early humans killed mastodons with mastodon bone spears. The Makah tribe also known to hunt whales (closest IRL thing to zee-creatures aside from the giant squids) with bone harpoons and mussel shell blades. If that weapon doesn't respect the Monster-Hunter's spiritual ancestors' traditions I don't know what will.
It also works well as a leash for seals.
Nanako wrote:
So i'm wondering about you guys.
- Which of the profession branches have you chosen (or are planning to choose, if you're still t0)?
- What made you choose that?
- What about the others? which other options did you consider,
- And why did you decide against them ?
1. Monster-Hunter (Rudolph might become a Doctor though since s/he's a bit shy, repulsive and magnanimous)
2. Because it's awesome and goes well with the Nemesis Ambition both lore-wise and gameplay-wise. You have to be one if you want to hunt a monstrous nemesis. 3. The Journalist Path due to its Gameplay perks. 4. Because it doesn't fit into my character's narratives. Pyro's only sociable if there's violence or intellectual contests to be had while Rudolph is a repulsive, probably hybrid, person and having a group of fans conflicts with that role.
-- My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter) http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured (an indeterminate person of potentially rubbery lineage) * All social actions except photographers and loitering welcome!
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 Diptych Administrator Posts: 3493
1/22/2016
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Grenem wrote:
The correspondence is a weird, magic science. not language, or if it is language, it's an unstoppable magical language that casts spells without warning even by writing and often casts them... explosively.
Hey, magic spells are language. They're just, you know, magic language.
[spoiler]Or, I daresay a more accurate description would be... well, if a god says something, it comes true, yeah? So we can say something in the gods' language and do the same thing. Except it's so powerful that if we get it wrong, things explode... and even if we get it right, it's a language devised so much higher on the chain than our mortal realm that things might explode anyway.[/spoiler]
Correspondence-study and its relevant profession take on the trappings of science and academia in Fallen London, rather than those of science or religion, just 'cause, well, that's Fallen London's culture.
Anyhow, I figured that Crooked-Crosses were straight up employed by Hell as, indeed, agitprop - agents out to undermine Christian morality for the benefit of the devils.
(Oh, and in answer to the original question - Sir Fred's a Correspondent, Hubris is a Crooked-Cross, Juniper's a Stalker and Esther's a Campaigner.) edited by Sir Frederick Tanah-Chook on 1/22/2016
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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1/22/2016
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Sir Frederick Tanah-Chook wrote:
Grenem wrote:
The correspondence is a weird, magic science. not language, or if it is language, it's an unstoppable magical language that casts spells without warning even by writing and often casts them... explosively.
Hey, magic spells are language. They're just, you know, magic language.
[spoiler]Or, I daresay a more accurate description would be... well, if a god says something, it comes true, yeah? So we can say something in the gods' language and do the same thing. Except it's so powerful that if we get it wrong, things explode... and even if we get it right, it's a language devised so much higher on the chain than our mortal realm that things might explode anyway.[/spoiler]
Correspondence-study and its relevant profession take on the trappings of science and academia in Fallen London, rather than those of science or religion, just 'cause, well, that's Fallen London's culture. So what does the phrase A la Peanut Butter Sandwiches fall under? Correspondence? Conjuration? Summoning? Transportation? Pineapple/People Creation and Removal?
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 dov Posts: 2580
1/22/2016
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the truthseeker wrote:
Nanako wrote:
if you have alts, i'd say login and vote once with each of them, so we can get better data :3 That concept is flawed as while we can make multiple accounts in Fallen London's Page, we don't (or many of us don't) make multiple login accounts here in the forums for multiple characters in FL. Haven't you wondered why we list multiple characters in our signatures? I also seem to remember that using multiple accounts was explicitly forbidden by the forum's terms and conditions. But I can't seem to find the T&C page anymore to confirm (for the forum, not for the game).
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Kittenpox Posts: 869
1/22/2016
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I decided my character would be an author from the very beginning - and later found out that it was an actual option within the game. So I rushed through Journalist->Author pretty quickly, then stayed as such for quite a long time. (The whole 'invitation to a Salon' thing didn't hurt either.) Eventually my game experience inclined more towards the Correspondence, so it seemed appropriate for my character's profession to follow suit.
Since then, the in-game stuff relating to the Correspondence has waned significantly, but I learnt more about Parabola and decided to become a Glassman instead - I had envisioned myself as going on safari before reading up on the job, though it seems the profession involves less exploring and more pen+paper research. (Although when I personally found out what the river was made of, that blew my mind. Great writing there! ^_^ )
But someday the option to set up a base camp will become available, and that's my character's future goal as far as his profession is concerned.
So I'm a little torn between answering with Journalist or Campaigner, as both have been relevant, but I'll answer with Campaigner (because Glassman) here.
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 Nanako Posts: 536
1/22/2016
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Pyrodinium wrote:
Gameplay-wise I believe it isn't supposed to be "respectable", I think it's supposed to be "dreadful". Everyone keeps siezing on that word, no that's not what i meant. I mean that a spear isn't terrifying. Far less so than a really big gun.
I think the british empire's history demonstrates this quite effectively: http://ichef.bbci.co.uk/news/624/media/images/75401000/jpg/_75401592_zulupics.jpg
Pyrodinium wrote:
The tradition of using parts of your prey to hunt monsters is an at least ~13800 year old practice.
EXACTLY! Whereas, at the time of our setting, the tradition of using giant cannons to hunt your prey is only a couple centuries old, if even that. And vastly more effective.
You may be able to jump on a tyrant moth and stab it to death, but taking down something like a Lifeberg or Mt Nomad can only feasibly be done by smashing it into pieces with explosives and large-calibre projectiles. The latter isn't even going to come anywhere near within "jump-on-it-and-stab" range, because it wrecks ships from afar with some kind of bizarre psychic powers.
I'd say the most appropriate monster hunter tool would be something akin to fallout 4's broadsider

Or perhaps even an enhanced version of such. As the Memento Mori proudly demonstrates, Mixing modern technology with wierd occult magic is perfectly possible. Embracing one doesn't have to mean abandoning the other.
 edited by Nanako on 1/22/2016
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Grenem Posts: 2067
1/22/2016
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Sir Frederick Tanah-Chook wrote:
Grenem wrote:
The correspondence is a weird, magic science. not language, or if it is language, it's an unstoppable magical language that casts spells without warning even by writing and often casts them... explosively.
Hey, magic spells are language. They're just, you know, magic language.
[spoiler]Or, I daresay a more accurate description would be... well, if a god says something, it comes true, yeah? So we can say something in the gods' language and do the same thing. Except it's so powerful that if we get it wrong, things explode... and even if we get it right, it's a language devised so much higher on the chain than our mortal realm that things might explode anyway.[/spoiler]
Correspondence-study and its relevant profession take on the trappings of science and academia in Fallen London, rather than those of science or religion, just 'cause, well, that's Fallen London's culture.
Anyhow, I figured that Crooked-Crosses were straight up employed by Hell as, indeed, agitprop - agents out to undermine Christian morality for the benefit of the devils.
(Oh, and in answer to the original question - Sir Fred's a Correspondent, Hubris is a Crooked-Cross, Juniper's a Stalker and Esther's a Campaigner.) edited by Sir Frederick Tanah-Chook on 1/22/2016 Fair enough, but the point was that they're oversimplifying the problem. A mere linguist would not be a suitable description of the correspondence profession, any more than calling an engineer someone who sticks peices of metal together.
It's amazingly dangerous, all 6 professions are. not a small number of people have been killed by the correspondence.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Nanako Posts: 536
1/22/2016
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As far as i can see, the correspondence is basically code. To study and write it, is to be a programmer
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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