 Duskglade Posts: 1
1/19/2016
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It would be nice if you could add notes/locations to the map. For stuff like 'Beware, Monsters!' or mundane stuff like 'Fuel cheap' or 'Don't forget to bring item x for quest'.
What do you think?
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+5
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 Harlocke Posts: 506
1/19/2016
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It would be nice I suppose, but stuff like quest information is usually recorded in your journal automatically.
-- I welcome social actions, and can visit your salon as an author.
http://fallenlondon.storynexus.com/Profile/Harlocke
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 John Savage Posts: 198
1/20/2016
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It's all part of the learning curve. After a while, you know where the cheapest fuel is... where to trade your wine.... and how best to maximize trade so you can focus on storyline
-- If at first you don't succeed, shoot it again. http://fallenlondon.storynexus.com/Profile/John~Savage
Scandal and suspicion! Suspicion and scandal! I miss the old days when only blood mattered.
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 TheThirdPolice Posts: 609
1/20/2016
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I keep a text doc open anyway with this kind of thing. I would prefer to keep as much in game as I could. The journal is awkward to navigate and doesn't include a lot of info.
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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+4
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 Maydawn Posts: 5
2/1/2016
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TheThirdPolice wrote:
I keep a text doc open anyway with this kind of thing. I would prefer to keep as much in game as I could. The journal is awkward to navigate and doesn't include a lot of info. I do exactly the same ! I actually just registered and wanted to open a thread suggesting the same thing as OP. I have a really bad memory, so I can't just remember stuff like "Bring candles to hunter's keep for officer's quest", and this isn't even noted in the journal. So I end up playing on windowed instead of fullscreen, and the 2nd monitor with notepad.
Would've been lovely to write these stuff down on the map, or have a "personal" section of the Gazetteer to write notes. edited by Maydawn on 2/1/2016
-- For the Zee is dark and full of terror.
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+1
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 Optimatum Posts: 3666
2/7/2016
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Being able to plot some sort of course on the map would also be really handy. Often I find myself forgetting exactly what route I embarked on in the last play session.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Rupho Schartenhauer Posts: 787
2/7/2016
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Forgive me for sounding incredibly old-fashioned, but is it really such an impossibility these days to note things down on small pieces of paper? With a, you know, pen?
-- Rupho Schartenhauer has killed a Master, well: most of it. Cortez the Killer has killed a Master, definitely. Deepdelver has become the progenitor of London's brightest star. It's... complicated. Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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+1
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 TheThirdPolice Posts: 609
2/7/2016
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Sure, but it breaks immersion nearly as much as the text doc. And I lose the notebook every time I visit the Nadir.
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 WuffleFlump Posts: 2
2/8/2016
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I'd like a note text as well. It would be easier to note on a map, which already has context, rather than have to write down not only your note, but also the location, and work out where it is and what you might swing by on the way there.
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+2
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 jquentin Posts: 1
2/13/2016
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I would love that! Same thing here, I have to take notes aside, which is inconvenient and breaks the immersion. Plus, notes on the map would be really handy (and that's how I'd do in real life). edited by jquentin on 2/13/2016 edited by jquentin on 2/13/2016
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