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Nanako
Nanako
Posts: 536

1/20/2016
Snotra wrote:
Nanako, are you one of those who turned down the chance to see a play because they'd heard that Godot never turned up? I think they missed the point.

I'm afraid i haven't the ffaintest idea what you mean, although you're not the only person to ask such cryptic questions about my name in the past week

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Snotra
Snotra
Posts: 67

1/20/2016
I'm sorry, I was not questioning your name. My reference was about a play called "Waiting for Godot", by Samuel Beckett. And I was being a little obtuse. More clearly speaking, I was questioning your need to know so much specific information about so many things, and not just letting the game unfold before you. My earlier post was a little rude. I apologize.

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Thorbimorbi
Thorbimorbi
Posts: 48

1/20/2016
Snotra wrote:
More clearly speaking, I was questioning your need to know so much specific information about so many things, and not just letting the game unfold before you.


I usually do the same as Nanako, just with extended searches on the wiki and Reddit.
For people who can still enjoy the game without finding out everything little detail themselves, this is a quite sensible approach.
After all, this game will lock you out of content, not always with much warning, or sometimes behave in ways that are new and exciting when you first encounter them, and get mildly annoying when you find out there is no way of getting rid of them (Three-card lodgings, anybody? Or the struggling artist?).

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Nanako
Nanako
Posts: 536

1/20/2016
Thorbimorbi wrote:
(Three-card lodgings, anybody? Or the struggling artist?).

aren't all low level lodgings 3 cards? i'm not sure what you're getting at here

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

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suinicide
suinicide
Posts: 2409

1/20/2016
I think he's talking about the cards that keep showing up. There's no way to stop them.

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Grenem
Grenem
Posts: 2067

1/20/2016
Nanako wrote:
Thorbimorbi wrote:
(Three-card lodgings, anybody? Or the struggling artist?).

aren't all low level lodgings 3 cards? i'm not sure what you're getting at here

Some of them are generally useless, and only add a new, worthless-in-late-game, card to your deck. (1 scrap per card? yeah, nope.) Most have their perks, but not quite enough to want to draw their card, generally. (exceptions: if you aren't going to lose repentant forger, rooftop shack which offers a connection check for 3 echoes in wines. if you get an annoyance to jack-of-smiles, smoky flophouse dormitory is tolerable, and 1 more source of criminal favors. ) Notably useless is the bookshop lodging (not even a MW option! Really? Really), notably useful is the handsome townshouse.

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Guest

1/21/2016
Snotra wrote:
Nanako, are you one of those who turned down the chance to see a play because they'd heard that Godot never turned up? I think they missed the point.


Not I. it was an Act Without Words, Twice.
And Nanako left with the Three Sisters after meeting Uncle Vanya!
(Another playwright pun...Checked Off. I am at your Beckett and call, my Puns! )


Nanako, don't try to solve everything so hard, you miss the point of the story itself is what's trying to be said not so diplomatically quoted there. Even if you properly followed all the links in the wiki (and all have end-story listing rewards you may have missed) you'd miss the development of the stories. it's not simply "a success or failure" thing.


But since you insist on breaking down all of those writers' work into a quantifiable thing (Snow, please leave the area, as I don't want you fainting from the deconstruction about to happen here ignoring the creative aspect of the works,) here's the summary. In case you decide to find the Mystery on your own, I'll spoil them for you or anybody else who hasn't learned this yet:
[spoiler]
  • The Affluent photographer simply is a repeatable quest to gain the Shadowy +3, Dangerous +1, Dreaded +1 item in the end. it's only repeatable so you can get both sides' items. There is no way to stop the card from appearing again.
  • Romancing in the empress' court originally was a way to get a Memento of Passion, and now is a "Name Signed with a Flourish" stage used with Pursue an affair with An Acclaimed Beauty and/or A Barbed Wit
  • Deepening the acquaintance with honey is a repeatable romance/con carousel, teaching you how to use the Fascinating mechanic as well as getting some rare for non-PoSI jewels. Ask the Lapidary what I mean
  • The Implacable detective as mentioned before uses the cards to solve cases which you can succeed in luck checks or pre-pay for successes for a big reward if high enough in the end. The Medium one is best done when going to the Mirror Marches after getting the Mouse value to 6 first and waiting. She also can have Chess games played between accepting and concluding cases for Scraps of Incendiary Gossip per 100 Whispered Hints spent.
  • The Once-dashing smuggler is a one-time storyette tyou play through opportunity cards. Your choices determine the types of outcomes, even removing him form your life. Try and love a little.
  • "A pocketful of change" and first city coins: Counting The Days is so complex to explain, it has its own guide. First City coins are also used by people on the Heart's Desire Ambition. Technically it's a long and costly process, but it's one component of manufacturing a Collection of Curiosities (often not specifically ground for, but people sometimes keep their leftovers and sometimes make one from what piles up. It's always better and quicker to get it from the War of Assassins Carousel.) People want these coins because other people want these coins to gamble with, as well as a reflection about "a debt that must be paid one day, and all shall be Well." . Demand fuels the supply, so that's the big story you missed.
  • SoTC 10 is Mandatory for Correspondents. Besides that, you already heard about using it with a Monocle on a pail of So-Called Snow automatically successful at 10, else it's 10% per SoTC level. One option for Making Waves does use a broad SoTC 10 check in The Sleepless Tower: Disturbances at a Cottage by the Observatory. Besides those, there is no other main reason beyond bragging rights to have SoTC beyond that unless you are writing a Monograph as said Correspondent.
  • [/spoiler]


    There, now you have all the Deconstructed answers. Did you enjoy the stories?


    What stories?
    Exactly.

  • edited by the truthseeker on 1/21/2016

  • edited by the truthseeker on 1/23/2016
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    Nanako
    Nanako
    Posts: 536

    1/22/2016
    what's with this case: http://fallenlondon.wikia.com/wiki/A_development:_the_Gloriana_Case

    i don't recall ever doing it

    --
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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    1/22/2016
    It's for Ambition: Nemesis.

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    Nanako
    Nanako
    Posts: 536

    1/22/2016
    the truthseeker wrote:


    Nanako, don't try to solve everything so hard, you miss the point of the story itself is what's trying to be said not so diplomatically quoted there. Even if you properly followed all the links in the wiki (and all have end-story listing rewards you may have missed) you'd miss the development of the stories. it's not simply "a success or failure" thing.



    I think i may be a little misunderstood.
    I specifically ask not to have lore and story spoilers, because i do very much enjoy that part. The point of this thread is more to help me find those interesting stories, rather than wasting my time on levelling up Touched By Fingerwork or some other wierd quality that doesn't really lead anywhere

    And as i'm sure you're aware, material wealth, and the gathering of crafting components, is a core part of gameplay. I would typically rather be doing an interesting story, than grinding my way through writing a million letters at the palace to make one more Personal Recommendation. In this case, knowledge of the rewards i might get allows me to figure out which interesting new stories to do without sacrificing my general economic progress towards other goals

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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    Guest

    1/22/2016
    Nanako wrote:
    the truthseeker wrote:


    Nanako, don't try to solve everything so hard, you miss the point of the story itself is what's trying to be said not so diplomatically quoted there. Even if you properly followed all the links in the wiki (and all have end-story listing rewards you may have missed) you'd miss the development of the stories. it's not simply "a success or failure" thing.



    I think i may be a little misunderstood.
    I specifically ask not to have lore and story spoilers, because i do very much enjoy that part. The point of this thread is more to help me find those interesting stories, rather than wasting my time on levelling up Touched By Fingerwork or some other wierd quality that doesn't really lead anywhere

    And as i'm sure you're aware, material wealth, and the gathering of crafting components, is a core part of gameplay. I would typically rather be doing an interesting story, than grinding my way through writing a million letters at the palace to make one more Personal Recommendation. In this case, knowledge of the rewards i might get allows me to figure out which interesting new stories to do without sacrificing my general economic progress towards other goals

    In that case, happy hunting! Also, make alts or you won't get to play everything as some are ambition-only.
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    Kittenpox
    Kittenpox
    Posts: 869

    1/22/2016
    the truthseeker wrote:
    In that case, happy hunting! Also, make alts or you won't get to play everything as some are ambition-only.

    Whereas I would advise against that - certainly while you're still exploring the game. It's easier to maintain an interest in the game when you're only holding down one character's worth of progress, and doing one character's worth of actions. (Not to mention, easier to remember where you are in the game when there's only one of you.)

    It also means that when you do get around to creating another character, you'll have a much better framework of understanding for the things being mentioned in the stories - and you'll be able to pick up on details you would have otherwise missed.

    When you've hit end-game? Sure, make as many alts as you can stand to play! But until then, just be one person.

    (That's how I see it, anyway.)

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    Optimatum
    Optimatum
    Posts: 3666

    1/22/2016
  • SoTC 10 is Mandatory for Correspondents. Besides that, you already heard about using it with a Monocle on a pail of So-Called Snow automatically successful at 10, else it's 10% per SoTC level. There is no other reason beyond bragging rights to have SoTC beyond that unless you are writing a Monograph as said Correspondent.


  • That's not quite true; the MW option on the Cottage lodgings requires a fairly difficult SotC check to exchange a Searing Enigma for a lot of MW.

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    Guest

    1/23/2016
    Optimatum wrote:
  • SoTC 10 is Mandatory for Correspondents. Besides that, you already heard about using it with a Monocle on a pail of So-Called Snow automatically successful at 10, else it's 10% per SoTC level. There is no other reason beyond bragging rights to have SoTC beyond that unless you are writing a Monograph as said Correspondent.


  • That's not quite true; the MW option on the Cottage lodgings requires a fairly difficult SotC check to exchange a Searing Enigma for a lot of MW.

    Ahh, I did miss that. I don't know if a broad SotC 10 check is difficult or not, but I'll add that to my reply and thanks!

  • edited by the truthseeker on 1/23/2016
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    Nanako
    Nanako
    Posts: 536

    1/24/2016
    OP updated,

    --
    Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

    http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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    Grenem
    Grenem
    Posts: 2067

    1/24/2016
    Nanako wrote:

    • What's Seeing Through The Eyes of Icarus all about?
    • Also Touched By Fingerwork
    • and Walking the Fallen Cities
    • What's the Fighting a War Of Assasins about too?

      edited by Nanako on 1/24/2016

      Eyes of icarus, as far as i can tell, is tied in with a lot of things. one particularly common one is the playing with broken dolls storylet, and it's also awarded by an event at the feast involving "joy, from the hill." I'd guess it involves destruction through creation, as well as rising up to plummet (into the sea, to use the old myth. the one about joy.) It's also tied into anything associated with heights, including the correspondence. [If you knew what it was, you'd know why.] (_i__n_ _p t_ _ou__ the _t_r_s- _r a_ _e_s_ s_e_k _h_i_ l_n_u_g_)

      Touched by fingerwork is mostly about mirrors- and what they do down here-, but i believe it also is tied into the clay men and, therefore, polythreme. There's probably other connections, though. the ultimate use for it, if such a thing occurs, will be to explore [the graph of x^(2*k), so to speak], which requires a ludicrous value, but is currently locked, unlikely to be unlocked soon, and quite possibly will have different requirements when you do unlock it.

      Walking the fallen cities is mostly awarded for knowledge about past cities, future cities, or the seven cities as a whole. knowledge of present london rarely awards it, iff i recall correctly. it's been a while since i played a lot of these, though, for all of the above, so in some ways, you know better than me.

      fighting a war of assasins is... exactly what it sounds like. it's a carousel (loop where you progress, reach the end, and repeat) that awards 1 point dramatic tension per loop. at LV. 2 dramatic tension, you can claim rewards from your defeated rival, or your master/peer in spycraft. Nearly every option involves trying to avoid being killed, or trying to kill them. for instance, i generally spend my loops taking shelter in the flit and hiring assasins to take out my enemy, while convincing the raggedy men to help launch the final assault, but you could also try to kill them personally, or just survive what they throw at you, before proposing a truce until they admit defeat. assuming all stats equal, all routes are roughly equally effective. It's a good source of collections of curiosities, which outclasses most of the other options, and, if you need them, it's also a great source of collated reasearch, which- isn't as lucrative, 40 echoes worth as opposed to the collection of curiosities (which can be traded in for 62.5- don't sell any from expeditions otherwise!), but is the best source if you've been kicked from the university. Unless you want to see all the endings, or need uses of villians, you should probably just stick to the collection of curiosities payout. [lising the payouts is no spoiler at all- the game explicitly states what they are, so the only]

      A lot of the first three are multi-purpose, really, so don't be surprised if you see other storys that reward them. Sometimes it's an oblique reference, sometimes it's just an oddball use of the context. There are many sources, but very few uses. once you finish the eyes-of-icarus storyline (playing with broken dolls) you have no more uses for them, IIRC. if still curious and i missed something, mention it here!

      I'm certain that, as of this posting, there are virtually no uses for them above... lv. 10, maybe? probably not even that. they're not useful, generally. I have lv. 57 walking the fallen cities, and i don't really seek it out. in the unlikely event that you wish to raise them... they all have an associated card, and a lot of other sources. it's not exactly hard.
      edited by Grenem on 1/24/2016

      --
      Married!:http://fallenlondon.storynexus.com/Profile/takuza
      I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
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      Nanako
      Nanako
      Posts: 536

      1/24/2016
      Grenem wrote:

      Eyes of icarus,
      Touched by fingerwork is mostly about mirrors-
      Walking the fallen cities


      Please do remember i'm asking about functional applications here, not lore <3

      I have what i think are fairly high values in the above three things


      I still see their cards coming up, and they generally say something along the lines of "Raising your ________ quality will unlock new storylets on this card"
      Yet i've not seen any new storylets on them for ages. Playing with broken toys has this option http://fallenlondon.wikia.com/wiki/The_trade_in_clocks which requires being a posi

      and one other about contacting an albino rat. Neither of them lead anywhere.
      I think i vaguely recall that becoming POSI wiped out most of the options on these cards, and i'm not sure i was done exploring them upset

      fighting a war of assasins is... exactly what it sounds like. it's a carousel (loop where you progress, reach the end, and repeat) that awards 1 point dramatic tension per loop. at LV. 2 dramatic tension, you can claim rewards from your defeated rival, or your master/peer in spycraft.


      hmm, you have to finish it twice for a payout? would you say its worthwhile doing?
      I suppose i'll do it once or twice anyway, the story interests me

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      Grenem
      Grenem
      Posts: 2067

      1/24/2016
      Nanako wrote:

      fighting a war of assasins is... exactly what it sounds like. it's a carousel (loop where you progress, reach the end, and repeat) that awards 1 point dramatic tension per loop. at LV. 2 dramatic tension, you can claim rewards from your defeated rival, or your master/peer in spycraft.


      hmm, you have to finish it twice for a payout? would you say its worthwhile doing?
      I suppose i'll do it once or twice anyway, the story interests me

      three times for a payout, but the payout is similarly vast. (a carosel is 11 actions so three loops is 33 actions, assuming no failure.) The final reward is, potentially, based on a choice that can be changed at any time, an item that can be traded in for 62.5 echoes, (if you have tomb colonist connections and draw their card. it doesn't cost any CP, either) and all the options (currently, at least) are worth enough to be over 1 epa if you have a use for their reward.

      There's also another carosel with different rewards, and they're cross compatible. given how one has to do with spies and the other has to do with assasinations. the other one is in wilmot's end, has the same # of actions to complete, and has rewards that require finishing the carosel, reset it, and give otherwise rare items. (whirring contraptions and strong backed labor).

      Neither of the wilmot's end payouts have amazing epa, since they require 44 actions to complete a loop, but if you need it desperately enough, you might find it to be better than grinding out the components manually, and it's unquestionably better than buying the supplies needed to make them for whirring contraptions. (I would guess that the strong-backed labour is just a waste of energy through and through, though.)

      --
      Married!:http://fallenlondon.storynexus.com/Profile/takuza
      I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
      On psudeo-hiatus. Will be inactive and active and fluctuate without warning.
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      dov
      dov
      Posts: 2580

      1/24/2016
      Nanako wrote:
      Eyes of icarus,
      Touched by fingerwork
      Walking the fallen cities

      These qualities (and also "Approaching the Gates of the Garden") track how far along you are in finding out some of the mysteries of the Fallen London universe. These are very old qualities. To the best of my knowledge, they don't yet play any major role in any significant storyline. (thought the seem to be intended for such use in the future). Think of them as hints of storylines to come.

      Nanako wrote:
      fighting a war of assasins

      Each cycle through this carousel (11 actions) increases Dramatic Tension by 1 CP. Doing the carousel 3 times (i.e. 33 actions) will give you Dramatic Tension level of two (1 CP to level one, 2 CPs to level two). You can then use the Dramatic Tension (resets it to 0) to get one of several items (you need to choose the items *before* starting the carousel!). For these particular items (e.g. Collection of Curiosities), the War of Assassins carousel (total of 34 actions) is usually the most efficient way to go.

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      Gonen
      Gonen
      Posts: 817

      1/24/2016
      dov wrote:

      Each cycle through this carousel (11 actions) increases Dramatic Tension by 1 CP. Doing the carousel 3 times (i.e. 33 actions) will give you Dramatic Tension level of two (1 CP to level one, 2 CPs to level two). You can then use the Dramatic Tension (resets it to 0) to get one of several items (you need to choose the items *before* starting the carousel!). For these particular items (e.g. Collection of Curiosities), the War of Assassins carousel (total of 34 actions) is usually the most efficient way to go.


      A good explanation. A small correction, it is possible today to change the prize even in the middle of the carousel.

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      Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

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