This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
This forum, Mark as Accepted option
 Nanako Posts: 536
1/19/2016
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As the op, at the bottom of any post in one of my threads, i have the option to mark a post as an accepted answer. This is cool, i like the idea. But the implementation leaves a lot to be desired, at least from my perspective

This is how it looks to me. It turns this wierd sickening ultrapale green colour. This makes it difficult to read the text, almost impossible to read links and usernames, it clashes with the background horribly, and it actually physically hurts my eyes to look at it.
Is this intentional, or some kind of bug on my end? Who would willingly and intentionally design this?
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Rupho Schartenhauer Posts: 787
1/19/2016
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No, that's how it normally looks. There's a workaround though: see this thread.
-- Rupho Schartenhauer has killed a Master, well: most of it. Cortez the Killer has killed a Master, definitely. Deepdelver has become the progenitor of London's brightest star. It's... complicated. Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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 Nanako Posts: 536
1/19/2016
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Rupho Schartenhauer wrote:
No, that's how it normally looks. There's a workaround though: see this thread. wow, thanks.
I'm using firefox. To make this work, i installed the Stylish addon: https://addons.mozilla.org/en-gb/firefox/addon/stylish/
Then i went to this forum, selected "Write new style", selected the option for "community.failbettergames.com", and pasted the code snippet in, like this
http://pastebin.com/SS623rQG edited by Nanako on 1/19/2016
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Nanako Posts: 536
1/19/2016
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Rupho Schartenhauer wrote:
No, that's how it normally looks. There's a workaround though: see this thread.
And now i'm marking you as the accepted answer and it looks way less horrible
 edited by Nanako on 1/19/2016
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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