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This forum, Mark as Accepted option Messages in this topic - RSS

Nanako
Nanako
Posts: 536

1/19/2016
As the op, at the bottom of any post in one of my threads, i have the option to mark a post as an accepted answer. This is cool, i like the idea.
But the implementation leaves a lot to be desired, at least from my perspective



This is how it looks to me. It turns this wierd sickening ultrapale green colour.
This makes it difficult to read the text, almost impossible to read links and usernames, it clashes with the background horribly, and it actually physically hurts my eyes to look at it.

Is this intentional, or some kind of bug on my end? Who would willingly and intentionally design this?

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
0 link
Rupho Schartenhauer
Rupho Schartenhauer
Posts: 787

1/19/2016
No, that's how it normally looks. There's a workaround though: see this thread.

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Rupho Schartenhauer has killed a Master, well: most of it.
Cortez the Killer has killed a Master, definitely.
Deepdelver has become the progenitor of London's brightest star. It's... complicated.
Dr. Kvirkvelia, gone NORTH on 23/12/1894.
+2 link
Nanako
Nanako
Posts: 536

1/19/2016
Rupho Schartenhauer wrote:
No, that's how it normally looks. There's a workaround though: see this thread.

wow, thanks.

I'm using firefox. To make this work, i installed the Stylish addon: https://addons.mozilla.org/en-gb/firefox/addon/stylish/

Then i went to this forum, selected "Write new style", selected the option for "community.failbettergames.com", and pasted the code snippet in, like this

http://pastebin.com/SS623rQG
edited by Nanako on 1/19/2016

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
-1 link
Nanako
Nanako
Posts: 536

1/19/2016
Rupho Schartenhauer wrote:
No, that's how it normally looks. There's a workaround though: see this thread.


And now i'm marking you as the accepted answer and it looks way less horrible


edited by Nanako on 1/19/2016

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
-1 link




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