 Nanako Posts: 536
1/17/2016
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There are lots of opportunity cards in the game where you make a choice between two factions who like you, generally the choice pleases one and annoys the other, or there's the expensive thiurd option that makes them both happy.
I've always seen these, and done plenty of them. There's also quite a few factions i've had no interest in. But recently, i started making friends with the urchins, whom i'd never gone near before. More as a natural consequene of finally levelling my shadowy a bit. And i started seeing a swath of new cards popping up. Stealing a cannon at the docks, a child selling his soul, etc.
I'm wondering what else i've missed.
Does anyone have a list of all these opportunity cards, and the pairs of factions involved in them ? Tracking them down across the wiki one by one would be painstaking
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 Parelle Posts: 1084
1/17/2016
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This is very very out of date in places (particularly related to Criminals), but it does list the cards. My biggest surprise was related to the Rubbery Men, as they've the most faction cards.
fallenlondon.wikia.com/wiki/Raising_Connections
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Charlotte_de_Witte Posts: 360
1/17/2016
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It's also maybe of use saying here that it can be worth playing factions off against one another. Playing a conflict card one way the first time and then vice versa the next. Yojimbo style. - As the increase in relations with the one you favour is (usually?) greater than the decrease with the one you scorn. So over all you will build up a net gain in relations.
Also if those cards are annoying you (because you want to draw other cards more useful to you), you can decrease your relations with the relevant factions below the thresholds for the conflict cards to appear. You can do this by calling in favours with the factions in question for various goods (the opportunities for which are dotted around London.)
. edited by Charlotte_de_Witte on 1/18/2016
-- "Do one thing for me, Sredni Vashtar."
Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!
http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
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 Nanako Posts: 536
1/17/2016
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oh, theres only ten according to that page. i was hoping i'd missed many more
-- Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it
http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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 genesis Posts: 924
1/17/2016
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There are in fact 12 cards. You probably missed "The Acacia and the Butterfly" and "Crime or punishment?"
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 GamerGallade Posts: 92
1/17/2016
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I have found these so far: Choosing to save either a rubbery man or a tomb colonist from a fire (rubbery men, tomb-colonists) Kicking bohemians out of a church or securing their work (bohemians, church) Playing a prank on the church as requested by a devil (church, hell) The urchin cannon thing (urchins, the docks) Helping a high society member get to the tomb colonies (society, tomb-colonists) The rubbery thefts that are baffling the constables (constables, rubbery men) The exchange of a soul (urchins, hell) There may be some that I missed.
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 th8827 Posts: 823
1/17/2016
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If you get both the Widow and Docks very high (30, I think), you can get a very profitable one that pays out is POSI items.
Police 50 and Criminal Favors 7 is also there, in the high end of conflict cards. I have not seen it yet, though, since I don't have Police 50...
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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 Guest
1/18/2016
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*Nobby is very excited finding another ally of Urchins. Unfortunately, this quick-talking does not bode well with comprehension for "East End" dialect.*
"Oi! If y' g' t' g' t' th' 'onflict 'n 'ny o' t' other 'ide....."
*The Creator mercifully takes over *
If you have Connected value with both sides (some as low as 5, others as high as 50) you can draw Conflict cards. This List shows all conflicts with all factions. As you can see, we know only of three Urchin Conflicts: With Devils, the Widow and the Docks. As mentioned before, there are 12 Conflict Cards total.
*Nobby looks annoyed at the "translation"* "Roight! I 'aid dat ya Toffer!"
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 Erika Posts: 528
1/20/2016
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This wiki page has all of them here if you ever need a quick reference.
It also has a neat inforgraphic which is really helpful when trying to trim your deck! [spoiler] [/spoiler]
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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