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ETA on the Light Fingers update? Messages in this topic - RSS

Zantumall
Zantumall
Posts: 109

1/12/2016
I was wondering if it would be possible to get an official response regarding when we're likely to see the next Light Fingers update. Obviously I'm not privy to the internal decision-making process at Failbetter, but I have to admit I'm more than a little frustrated that the last Ambition update was more than a year ago even though we were told all the Ambitions would be getting updates within a couple months of each other. Could we at least get a little information regarding when we're likely to see the remaining updates, or at the very least some reassurance that they're still happening?

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genesis
genesis
Posts: 924

1/12/2016
It's definitely happening... sometime:

https://twitter.com/EchoBazaar/status/676387475498094593

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Lemexis
Lemexis
Posts: 155

1/12/2016
They already said it happened "next" when I asked the same question 5 or 6 months ago.

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ganjalf91
ganjalf91
Posts: 87

1/12/2016
I admit im quite ignorant about this kind of matters, so dont take this in the wrong way, but:
Isnt for a single writer 2-3 days more than enough to write a good chunk of an ambition? And, since the programming side of this game looks very easy, maybe 2-3 hours to implement it?
I understand that many "advanced" games requires a lot of time to code all the 3-D rendering and effects, but FL is literally just text and some images.
If i had to guess an ETA for some of the foreseeable content without knowing the game i'd say a single month would be enough, for a writer, a programmer, and an artist, for: End of all ambitions (15 days total), new professions (5-10 days) and the month exceptional story (5-10 days). How come it takes so long?

DISCLAIMER: I know almost nothing, practically, of what i wrote above, so this isnt a rant or anything, just a genuine question because i dont understand how times can be extended about 50 times what i actually expect
edited by ganjalf91 on 1/12/2016

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mnemosius
mnemosius
Posts: 50

1/12/2016
ganjalf91 wrote:
I admit im quite ignorant about this kind of matters, so dont take this in the wrong way, but:
Isnt for a single writer 2-3 days more than enough to write a good chunk of an ambition? And, since the programming side of this game looks very easy, maybe 2-3 hours to implement it?
I understand that many "advanced" games requires a lot of time to code all the 3-D rendering and effects, but FL is literally just text and some images.
If i had to guess an ETA for some of the foreseeable content without knowing the game i'd say a single month would be enough, for a writer, a programmer, and an artist, for: End of all ambitions (15 days total), new professions (5-10 days) and the month exceptional story (5-10 days). How come it takes so long?

DISCLAIMER: I know almost nothing, practically, of what i wrote above, so this isnt a rant or anything, just a genuine question because i dont understand how times can be extended about 50 times what i actually expect
edited by ganjalf91 on 1/12/2016



Quality control after that tends to take up a large chunk of time as well, but also it's the fact that Failbetter is currently working on FL's mobile app, and the Zubmariner Sunless Sea expansion. So regardless of the time writing might take (and as a novelist I can tell you that writing something that's actually good takes a lot longer than a few days), it's also not their current focus.

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genesis
genesis
Posts: 924

1/12/2016
FBG is a small company. The few people they have are working on several projects at the same time (Fallen London, Sunless Sea and the iOS app being just the biggest ones).

In order to be able to do that they have to have processes in place. While in the abstract it may seem like one person may do a piece of content in 2-3 days, that person is not just floating in the ether - they are likely assigned a task in the queue. So they would have to interrupt whatever they are doing, at the very least. Most of the tasks are interlinked which causes significant knock-on effects.

On top of big-ticket projects that FBG is involved and general content generation, there is a lot of day-to-day maintenance that those very same few people are also responsible for: server maintenance, bug reports, player communications etc. During seasonal content, for example, someone has to be on tap to manage the release of different parts of the event. So, for instance, someone has to change the Noman's cost manually every few days.

To top it off, it is likely not the case that it takes only 2-3 days to write content. Firstly, it's a creative endeavor and you can't expect it to necessarily stick to tight deadlines. Secondly, it's not a solitary endeavor - several people are always involved in every new piece of content. You have quality assurance, continuity, editing etc. Plus the game engine mechanics. You may think the programming side is easy and, relative to complex 3D games it might be, but it is still far from trivial - the number of rough corners in Flint being case in point.

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Kittenpox
Kittenpox
Posts: 869

1/12/2016
I think the official response would be that it will be done when it's done.
Pouring words onto the page may take that long, but matching it with existing lore, balancing it against other Ambitions (why play any of the others if Light Fingers gives you 1000 Echoes an hour? Or vice versa if Light Fingers gives stuff-all compared to the others?)
Like, yes, writing doesn't take long if you're flooded with divine inspiration and everything flows perfectly onto the page - but I think I'm right in saying that I'd rather Light Fingers is polished properly before release, rather than us playing whatever the first draft happens to be. :-)
Then, of course, we must also consider that they do other stuff than purely writing. Maintaining the Support for people who are having glitches takes time, checking forums takes time, writing the next part(s) of Sunless Sea takes time.

(Sorry if any of this comes across as rambling or ranting - just that there's more that goes on than immaculate writing. :3 )

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Kittenpox
Kittenpox
Posts: 869

1/12/2016
Ah, I knew I'd forgotten something - the app stuff. Typing this out on my phone isn't the quickest. :-p

But yeah, as a fellow Light Fingers player, I'm keen for the next instalment of it to come out, but I understand they're juggling a whole bunch of stuff at once that needs working on. :-)

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Kittenpox
Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
Metaphysical Caprice: 11.
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Currently: Returned to the Neath, and regaining my footing in this place. :-)
NO PLANT BATTLES PLEASE.
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Charlotte_de_Witte
Charlotte_de_Witte
Posts: 360

1/12/2016
Edit: Second time I've been preempted by someone else's better argument in one day! See writing takes time! wink


I think the writing process maybe far more involved than you suspect. Remember that everything written needs to be researched, checked, talked about, considered, revised, approved etc etc.. Also with a game the size of FL making sure you keep internal consistency with new plot-lines and content must be a nightmare.


Bear in mind that it is small team also working on another more 'advanced' game, Sunless Sea.


All the Making your Name stories have been revised over the last few months - that must have been very complex. I have never seen FL have any downtime to implement new things which seems a small miracle to me.


Understandably as well Fate content very rightly must come first, for the business to continue (and Flint was huge) so there that as well.


Add in that the writers are people with lives outside of work to content with, and although it may perhaps be a little frustrating, I can understand why it has taken such a time to get an update.


Of course all the frustration people feel is only a reflection of all the care, thought and effort that goes into the game. No wonder people are anxious for more smile


Quality takes time. Quantity isn't fast either. FL has both smile




ganjalf91 wrote:
I admit im quite ignorant about this kind of matters, so dont take this in the wrong way, but:
Isnt for a single writer 2-3 days more than enough to write a good chunk of an ambition? And, since the programming side of this game looks very easy, maybe 2-3 hours to implement it?
I understand that many "advanced" games requires a lot of time to code all the 3-D rendering and effects, but FL is literally just text and some images.
If i had to guess an ETA for some of the foreseeable content without knowing the game i'd say a single month would be enough, for a writer, a programmer, and an artist, for: End of all ambitions (15 days total), new professions (5-10 days) and the month exceptional story (5-10 days). How come it takes so long?

DISCLAIMER: I know almost nothing, practically, of what i wrote above, so this isnt a rant or anything, just a genuine question because i dont understand how times can be extended about 50 times what i actually expect
edited by ganjalf91 on 1/12/2016

edited by Charlotte_de_Witte on 1/12/2016

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Guy Scrum
Guy Scrum
Posts: 197

1/12/2016
ganjalf91 wrote:
I admit im quite ignorant about this kind of matters, so dont take this in the wrong way, but:
Isnt for a single writer 2-3 days more than enough to write a good chunk of an ambition? And, since the programming side of this game looks very easy, maybe 2-3 hours to implement it?
I understand that many "advanced" games requires a lot of time to code all the 3-D rendering and effects, but FL is literally just text and some images.
If i had to guess an ETA for some of the foreseeable content without knowing the game i'd say a single month would be enough, for a writer, a programmer, and an artist, for: End of all ambitions (15 days total), new professions (5-10 days) and the month exceptional story (5-10 days). How come it takes so long?

DISCLAIMER: I know almost nothing, practically, of what i wrote above, so this isnt a rant or anything, just a genuine question because i dont understand how times can be extended about 50 times what i actually expect
edited by ganjalf91 on 1/12/2016


Writing is hard.

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Guest

1/12/2016
Guy Scrum wrote:
ganjalf91 wrote:
I admit im quite ignorant about this kind of matters, so dont take this in the wrong way, but:
Isnt for a single writer 2-3 days more than enough to write a good chunk of an ambition? And, since the programming side of this game looks very easy, maybe 2-3 hours to implement it?
I understand that many "advanced" games requires a lot of time to code all the 3-D rendering and effects, but FL is literally just text and some images.
If i had to guess an ETA for some of the foreseeable content without knowing the game i'd say a single month would be enough, for a writer, a programmer, and an artist, for: End of all ambitions (15 days total), new professions (5-10 days) and the month exceptional story (5-10 days). How come it takes so long?

DISCLAIMER: I know almost nothing, practically, of what i wrote above, so this isnt a rant or anything, just a genuine question because i dont understand how times can be extended about 50 times what i actually expect
edited by ganjalf91 on 1/12/2016


Writing is hard.

it's haaaaaaaaaaard. (Sorry, I haven't heard that in a while. Continuing more seriously in a moment, but again, my apologies from the US for the intellectual backslide we call the Kardashian Media experience.)


As noted, not only do we have all the planning queued, and Quality Control, and integration from all the other released material, we have the said projects the small team of Failbeter staff (and occasional couple of Contracted Writers if any, and that hiring process is a story in itself,) are working on continuously such as the Zubmariner, the recently released Sunless Sea Christmastide addition Project, and Fallen London's IoS constant development, consumer testing and modification.


Now add the Holiday staffing needed for Live events when anything has to be toggled (Failbeter has to have people there to make sure the limited-time events that trigger are working correctly) and you have Christmas, De Gustus and The Feast of the Exceptional rose required planning and live staffing as well, even for "veteran" events that are known (and while easier than a new project, are still not simple to maintain with the bugs and feedback that still can happen with players and the follow up fixing then.)


So add all the above and the prior-replies' content discussed, and you can see why updating the Ambition is priority in regards to the Ambitions, but it still can be delayed many months before its release for a small Independent company managing these current-running projects.




Have I thanked Failbetter recently for all its great stuff done considering its small team? You people are fantastic!
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TheThirdPolice
TheThirdPolice
Posts: 609

1/12/2016
Many people have showed up with articulate, reasonable points about this schedule. Let's be fair and balanced here and offer a competing point of view.

Firstly, most Failbetter writers cannot work under ordinary conditions. They require prisoner's honey for inspiration, and as you know, this substance only functions in the Neath. The failure of Project Psychopomp (a bold plan to send courier flying fish through the Cumean Canal) means communication is slow between the writer and his coworkers up top. It can often take four or five trips before the writer produces a draft that fits the company's needs. And you can be sure that any story involving the translation of a Correspondence glyph sent at least three writers mad, or produced initial drafts that slipped into sigils illegal to bring to the Surface.

Given all these issues, how is that Failbetter manages to produce as much content as they do? They haven't confirmed this outright, but based on hints from social media and neighborhood cats, I suspect the existence of a new project. Ever since the Aestival colony content released, we've heard reports of honey-mazed Failbetter employees boarding Surface vessels. These sail deep into the Pacific, and at the selfsame time the hell-fueled engines of the Neath churn east bearing sweet-scented amphorae and crates inscribed with Loamsprach. No doubt the writers have found a hole in the ocean's surface. They tie a satellite telephone to their back, climb halfway down a pillar of clay men, and imbibe their honey while dictating their dreams.

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Zantumall
Zantumall
Posts: 109

1/12/2016
I understand that making new content requires a lot of time and resources and that they have to balance these costs against the other things they're working on at the time, but it does still frustrate me that the Ambition updates seem to be so low on the priority list even though they were announced such a long time ago. Couldn't some of the other new content we've been getting have been delayed until FBG had followed through on the promise to finish this round of Ambition updates? Since then, just off the top of my head, we've gotten Port Carnelian, the new Flash Lay content, several exceptional stories, all four Making your Name updates, and several Sunless Sea patches. Couldn't FBG focus on putting out the content they already promised to release before they worry about making all this new stuff? That's my only complaint.

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genesis
genesis
Posts: 924

1/12/2016
Zantumall wrote:
I understand that making new content requires a lot of time and resources and that they have to balance these costs against the other things they're working on at the time, but it does still frustrate me that the Ambition updates seem to be so low on the priority list even though they were announced such a long time ago. Couldn't some of the other new content we've been getting have been delayed until FBG had followed through on the promise to finish this round of Ambition updates? Since then, just off the top of my head, we've gotten Port Carnelian, the new Flash Lay content, several exceptional stories, all four Making your Name updates, and several Sunless Sea patches. Couldn't FBG focus on putting out the content they already promised to release before they worry about making all this new stuff? That's my only complaint.


They could. They have also been quite open that Ambitions are intended to be a very long term project that evolves as the rest of the game evolves.

Ambitions are intended, in part, to be milestones to the endgame to the extent that FL will have one. So it does make a lot of sense that each Ambiition update should be preceding by chunky non-Ambition developments.

Separately, but relatedly, FBG have also been quite transparent that they want to prioritise early game content over late game content (which Ambitions certainly are). This certainly makes sense since player base growth comes from the early game.

Yes it's frustrating that their original estimates for Ambitions have been over-optimistic. But given all the other things they have been transparent about it completely makes sense for them not to prioritise Ambitions

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Kittenpox
Kittenpox
Posts: 869

1/13/2016
TheThirdPolice wrote:
Many people have showed up with articulate, reasonable points about this schedule. Let's be fair and balanced here and offer a competing point of view.

Firstly, most Failbetter writers cannot work under ordinary conditions...


For some reason I was expecting you to suggest they hire Blemmigans as additional writing staff.
But I like your version too. ^_^

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Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
Metaphysical Caprice: 11.
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Currently: Returned to the Neath, and regaining my footing in this place. :-)
NO PLANT BATTLES PLEASE.
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TheThirdPolice
TheThirdPolice
Posts: 609

1/14/2016
Blemmigans and ocelots are both effective writers, but cannot stand the sight of each other. Internal divisions over which species to hire has stymied both strategies for now.

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Ian Hart
Ian Hart
Posts: 437

1/14/2016
While I am always in favor of the "it's done when it's done" philosophy, I do think a sort of pseudo-schedule would be nice.

Maybe rate each storyline with a "frequency" or something like that. Just to give people an idea of how many months/years/decades until that particular story is likely to next be continued.

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Guest

1/14/2016
TheThirdPolice wrote:
Blemmigans and ocelots are both effective writers, but cannot stand the sight of each other. Internal divisions over which species to hire has stymied both strategies for now.




And this warring division had been "resolved" when somebody "accidently" introduced a Bifurcated Owl, which fed on both parties.


As those who own such an Owl creation know, while they technically are not "digested," they are not able to retrieve them outside the Owl's inner confines.


Parties sent in to retrieve them have also been stuck in the same location and are irretrievable as well.


In an unrelated story, property-shattering Shrieks have been on the increase.
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Diptych
Diptych
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Posts: 3493

1/14/2016
Ian Hart wrote:
While I am always in favor of the "it's done when it's done" philosophy, I do think a sort of pseudo-schedule would be nice.

Maybe rate each storyline with a "frequency" or something like that. Just to give people an idea of how many months/years/decades until that particular story is likely to next be continued.


I have no insider knowledge on the matter, but I suspect the reverse is the case - FBG's recent updates have largely been surprises, and it appears they've adopted a philosophy of not promising content before it's ready, in case of delays.

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Fairweather
Fairweather
Posts: 86

1/17/2016
Have all the other ambitions, except Light Fingers, had updates now? I haven't been on the forum much recently.

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