 GamerGallade Posts: 92
1/11/2016
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I am creating a list of pointless items you can buy in the baazar. If you wish to see anything added or something removed, comment said item and reason.
I bought the items on this list so you wouldn't have to. You can thank me later.
Carrow's Steel Emergency Blunderbuss~0.50 For half an echo, this +1 Dangerous blunderbuss will be obsolete within a day. The sell price is 40 percent of the buy price. Bottled Oblivion~0.80 The point of this item is to lower your stats. Sit still for a moment and let that sink in. Also, it sells back for a penny.
Maywell's Hattery Ridiculous Hat~0.80 Imagine if someone turned bottled oblivion into a hat. That pretty much is all there is to say.
Dark and Savage Pair of Iron Manacles~0.80 This is not only useless, but if you really want one, you can just kept the free ones from the start of the game.
Gottery the Outfitter Bundle of ragged clothing~0.03 Persuasive -1. I am not even kidding when I say that going nude is better.
Nassos Zoologicals Talkative Rattus Faber REMOVED Even though this companion has his downsides, he has been proven useful in situations by several in the comments, and is thus removed from the list.
MERCURY Pair of scuffed boots~0.20 You pay something, It does nothing! Pair of leg irons~0.80~REMOVED this piece of prison apparel may seem useless,but it is vital if you are looking to boost your renown:criminals through the use of an old bone skeleton key. Also, I suppose if you are buying supplies for new Newgate...
As a note, many of these items may be useful at a given time. Thus, below I have marked items that are being considered for removal. Ridiculous hat for getting into mahogany hall/ambition Bottled oblivion for ambition/stat tuning Blunderbuss for beginning players
edited by GamerGallade on 1/11/2016 edited by GamerGallade on 1/11/2016 edited by GamerGallade on 1/11/2016 edited by GamerGallade on 1/12/2016 edited by GamerGallade on 1/13/2016 edited by GamerGallade on 1/14/2016 edited by GamerGallade on 1/17/2016
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 thedeadlymoose Posts: 214
1/13/2016
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I don't know why I did this and someone probably did it already, but I did it. (Disclaimer: Non-comprehensive. Likely includes errors.)
If you're VERY NEW:
The idea here is to buy cheaply. Don't just get the most expensive things you can afford. The best deals are, in order of price:
- The Reprehensible Lizard and Sulky Bat (0.40 echoes) from Nassos Zoologicals. Others in this thread have covered why already (their pet cards are very, very good, even in the late game).
- The 0.50 echo outfits from Gottery the Outfitter (choose from one of two options for each stat boost except the Glad Rags)
- The Emergency Blunderbuss from Carrow's Steel (0.50 echoes) -- unless you're already going to jail enough to get the Prison Shiv (free)
- The Araby Fighting-Weasel (3.20 echoes), also from Nassos Zoologicals.
- The cheap Mittens and Gloves from Dark & Savage (3.20 echoes)
- The Scarlet Stockings from Mercury (4 echoes)
- The three menace-granting hats from Maywell's Hattery (4 echoes and 6 echoes)
If you can afford a 12.80 item, go for it, most of them are about the same -- mostly (see next section). Special mention:
- The Tasselled Walking-Stick can be changed into a very valuable Bejewelled Cane later, if you can scrounge up the glim and jewels. (At +2 Persuasive, it's otherwise the same as the free Warm Amber -- see below -- so feel free to put it off.)
BUT A NOTE ABOUT PRICE!
- There's no point getting something that's more expensive for the same benefit as a cheaper item that has negatives, and fits in the same slot (clothing, weapon, shoes, etc). You can just change your clothes when a challenge comes up that requires them -- and owning items with negatives may help you later in the game.
- For example, the Stained Red Velvet Gown (Persuasive +2, 12.80 echoes) is a bit of a waste of money when you can get the Bundle of Glad Rags (Persuasive +2, Shadowy & Dangerous -1, 0.50 echoes) for drastically cheaper.
- That is, unless you have a special use for that item (in this example, you can sell the Gown for a tidy profit in Wolfstack Docks later in the game, if you hang out there and draw the Ragman's Barge card).
Also, keep an eye out for some early-game items outside the Bazaar!
- The Prison Shiv, +1 Shadowy, +1 Dangerous. Acquired by going to prison again. (Going to jail is dangerous: it ups your criminal record! If you go early-game, then it's recommended to use the Pirate Hat to keep your Suspicion permanently up long enough to both meet the Repentant Forger, and to get the Prison Shiv if you want it. And then don't go back!)
- Bundle of Fourth City Rags, Watchful +2. Acquired very cheaply from a card, will give you a ton of Nightmares (but only once). This can replace the 0.50 Watchful items from Gottery's.
- Advancing far enough in the Making Your Name storylines will give you a free +4 weapon for the appropriate stat (one for all four stats, if you play all four Making Your Name storylines enough). This is more mid-game, but some people like to power through content!
- Playing "The Protégé of a Mysterious Benefactor" story will grant you a single +2 item of some sort, extremely early on.
- (If you care, the "best" option for the Benefactor is the shoes, which give Watchful +2; there's only one other item in the game that gives you Watchful shoes, only available at Christmas. However, all the options are good because they give you card-based unlimited second chances in one stat for the entire life of your character.)
- Meeting some Rubbery Men at the Carnival, then accepting a gift on their card, will give you Warm Amber, a +2 Persuasive weapon.
- Playing through the card-based Affluent Photographer storyline will give you clothing with +3 Shadowy, +1 Dangerous, and +1 Dreaded. (The Dreaded is important for later.)
- If you hang out in Ladybones Road, Spite, and/or Veilgarden early in the game, you have a small chance of drawing a Rare card that will give you a neat companion (a pet). Ladybones has an adorable weasel, Veilgarden has an adorable dog, and Spite has a weirdly adorable musical instrument. You can only acquire one. Keep in mind the musical instrument is less useful in the early game stat-wise, but it's the most unique! Even though the cards that give you these are Rare, they're (much) easier to get early in the game, because of how the card deck works (early in the game = less cards overall = Rare cards come up more).
SEASONAL:
- The Valentine's Day celebration, the Feast of the Exceptional Rose, offers a truly staggering array of companions if you participate enough in the festivities. Many are remarkably good stat-wise. All of them are very cool.
- The Fruits of the Zee Festival in August gives a larger number of remarkably good weapons if you do enough finishing.
If you want to spend FATE very early in the game:
- Chatting up the Loquacious Vicar in Ladybones Road and spending a whole lot of Fate will grant you one or two super-powerful Devil companions (Watchful +8/+9 & Shadowy +6)
- The Blemmigan storyline can give you a pretty great hat (Watchful +5, Dangerous +2)
- Soul Trade will give you a Shadowy +2 weapon
- Long-Lost Daughter can give you a Shadowy +5, Persuasive +2 companion (who is very powerful for high-level characters too, due to a high-level card)
- If it's Christmas, paying a small amount of Fate to help the Duchess gives a super-powerful Dangerous weapon (+12)
If you're COMING UP ON POSI (Person of Some Importance) -- you're not quite new anymore, and one or more of your stats are below 100, but you're getting there --
Mostly, just buy what you can afford. It's been said elsewhere: Don't just hold out for the maximum possible stat. Buy what you can afford now. Here are some specific notes:
- Any 28.80 echo hat, weapon, pair of gloves, or shoes, is probably a good deal, especially if it's +5 instead of +4. Several of them are the best of their kind in the game. An exception: the Tasselled Sword-Cane (only a +2 boost in two stats, cheaper to just get two separate +2 weapons).
- As for 28.80 Companions (Redemptions), the Devious Henchman is a good deal, the Grubby Urchin is a bad deal. As for outfits, the Morning Suit and Formidable Gown are not great at this game stage, since you can get the Academic Gown.
- The Irresistible Drum (51.50 echoes) from Carrow's Steel is the best non-Profession Persuasive weapon, and cheap for that. (Conversely, don't get the Amber-Topped Walking-Stick, the second walking stick to be a terrible deal.)
- Every POSI character is going to want the Pair of Lenguals (Dark & Savage), the Pair of Kingscale Boots (Mercury), and one of the 400 echo hats (Maywell's Hattery) as soon as feasible, for Notability purposes -- they give +1 Bizarre or Dreaded. They're also very powerful. (For the hat, the Persuasive hats are recommended -- the Watchful ones overlap the Semiotic Monocle, which people participating in Christmas shenanigans will want, but the Persuasive hats are the only way to get Persuasive +10 as a hat.)
- Price tag starts mattering less for maximizing stats with gear. For example, the Pair of Masterwork Dancing Slippers and the Ratskin Suit may seem overpriced, but are the maximum possible in their slots. (On the other hand, the Insatiable Gloves are under-priced while also being max Watchful for gloves. Also, the most expensive items are not necessarily the best items for their stats.)
More things not at the Bazaar:
- If your stats are above 70, now's the time to get a profession, and its associated item.
- The Academic Gown is Watchful +5, and gives you +1 BDR (in the form of Respectable) if you don't have it yet in clothing. Get to the University via Making Your Name: Watchful to get this.
- There's no need to shell out for a Bizarre/Dreaded/Respectable main article of clothing, weapon, or companion -- you can get free items in these slots at this stage in the game. (Affluent Photographer quest or Academic Gown for clothing, Bejewelled Cane, Consonant Violin, Dilmun Club Badge for weapon, Connected Pets & more for companion.)
EDIT: Typos/Minor edits. edited by thedeadlymoose on 1/13/2016
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
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 Mordaine Barimen Posts: 670
1/13/2016
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one of the best early purchases? A Sulky Bat.
Not only is it cute, but for 80 pence, you can use its opportunity card for an actions. The results are 3 scrap (roughly 1.5 Echo value, regular success,) a bat with an Attitude (12.5 Echo value on rare success,) or an increase in Connected: Great Game( failure.)
-- I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.
If you still need help, try the IRC channel.
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 Sara Hysaro Moderator Posts: 4514
1/11/2016
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The Talkative Rattus Faber is pretty good if you want to raise your stats by making easy challenges more difficult. I also used to use it to access storylets I had outleveled.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Lady Sapho Byron Posts: 770
1/11/2016
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Because I enjoy being perverse: Ridiculous Hats are necessary to get into Mahogany Hall aren't they? Also, I believe having one opens up an option in the Fate-locked Shroom-Hopping ... albeit, not a terribly exciting one.
I've been told Bottled Oblivion can be used in the Blemmigan exceptional story. It's also used in the Nemesis Ambition.
As many people have pointed out, the Talkative L.B. is a great way to keep getting stat-boosting Patron lesson, even after your stat has passed 100.
Finally, I find that a set of manacles or leg irons lends a certain curiosity-piquing panache to one's mantelpiece.
-- http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron Fighting the Menace of Corsetry Since 1892.
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 Toper Posts: 24
1/11/2016
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Really, the Blunderbuss? What do people get instead? I used mine for weeks until I could afford an Ancient Hunting Rifle, and have no regrets. Especially since it has the funniest description and sell message in the game.
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 TheThirdPolice Posts: 609
1/11/2016
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Actually the Rattus Faber is –– just kidding.
-- Excessive Corpse & Tender to Irreal Ravens
Lover of Flawed Souls
And with especial pride, Worst Screwup of the Decade!
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 Hobnail Posts: 179
1/13/2016
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I am as frugal as a fruitbat, my financial advice to new players is to not waste all your ducats on bloody nonsense, I've purchased the fanciest gear and sold it and purchased it all again! More than once some of the items! Oh the awful goats I'd have now, if only!
LEARN FROM MY WOE edited by Hobnail on 1/13/2016
-- http://fallenlondon.storynexus.com/Profile/Hobnail
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 yetanotherone Posts: 135
1/14/2016
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Am I the only person who wants to have at least one of everything, just because you can?
All the things should be bought (it's not like you have to wear 'em) once you have goats & spare cash. And scrolling through 2 yards of inventory to get to the booze is fun!
-- https://www.fallenlondon.com/profile/AncientDrunkard https://www.fallenlondon.com/Profile/ModernDrunkard
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 Parelle Posts: 1084
1/13/2016
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Hobnail wrote:
I am as frugal as a fruitbat, my financial advice to new players is to not waste all your ducats on bloody nonsense, I've purchased the fanciest gear and sold it and purchased it all again! More than once some of the items! Oh the awful goats I'd have now, if only!
LEARN FROM MY WOE edited by Hobnail on 1/13/2016
[That would be my next advice, actually. Buy as little as you need: I only purchased a handful of things until I needed gear for BDR as a POSI. Before then it was mostly for Companions for their associated cards]
My recommendation for new players is a Reprehensible Lizard. Ye Lizard friend for the cost of 40 pence and a small stash of Beeswax is good for reducing nightmares and generating Memories of Light on a luck check (if you fail, you gain a small amount of nightmares but it doesn't cost the wax). Memories of Light can save you from the Royal Beth if you go insane.
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Charlotte_de_Witte Posts: 360
1/12/2016
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Gonen wrote:
AND if one wishes to arrive to a menace zone but exit it more quickly, one can wear those and remove them at the zone itself.
Also the opposite can be very useful if you are waiting to draw a particular card. Say the Forger in New Newgate. You won't get kicked out prematurely from a menace zone if you are wearing the right hat/stockings as your menace will never reach 0.
-- "Do one thing for me, Sredni Vashtar."
Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!
http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
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 thedeadlymoose Posts: 214
1/13/2016
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GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players.
Well, it's a list of bazaar items not to buy, right?
If the item is useful even once, it shouldn't be on that list, because you'll want to buy it once, and buying it once is generally going to be all you need (or buying X quantity once). So the Ridiculous Hat shouldn't still be on there, and there's little reason to include the Blunderbuss except personal opinion (given that it's more optimal to purchase it early-game if you're low on echoes; the prison shiv is better and makes it redundant, but requires going [back] to prison early in the game).
That makes your list two items long, three if you include the blunderbuss on account of the shiv being available. And two incredibly cheap items at that.
You could make a beneficial list by adding clarifications and making comparisons: Don't buy X thing until / unless Y, or don't buy it at all because it's redundant with XYZ other thing. This list would be much longer, too.
An example, off the top of my head, would be:
Example wrote:
Don't buy an Extraordinary Hat, because the item currently has no uses, and all its functions are covered by other items which are either cheaper, or have actual uses.
- +8 Watchful can be found for only 20 echoes more on the Semiotic Monocle (trivial if you can afford to the initial 330 echoes already), which is incredibly valuable at Christmas-time for increasing Taste of Lacre.
- -1 Shadowy can be gotten from the Exceptional Hat, which is a third of the price and has several in-game uses.
- +2 Dangerous can be acquired from the Pirate Hat, which is very cheap, and useful long-term for increasing your Suspicion, either at Hallowmas, or to stay in prison for reasons such as finding the Repentant Forger as an Acquaintance. If you play Fate stories, you can also get the Blemmigan Hat for +2 Dangerous.
[This section optional.] You might consider buying the Extraordinary Hat if:
- Suspicion is a serious problem for you, and
- You don't have the Fate-locked Blemmigan Hat, and
- You really want +2 Dangerous in the Hat slot.
Overly wordy, but you get the idea.
This can be verified (or even discovered fresh) by wiki trawling -- http://fallenlondon.wikia.com/wiki/Category:Hat -- and a list of such items is also non-trivial to assemble.
-------
EDIT: Fun fact! I did find an extremely niche use for the Extraordinary Hat outside of what I listed. Turns out that it's useful for replacing the Semiotic Monocle with for your Watchful outfit (if you do that sort of thing with outfits). Why? Because it has max Watchful (+8) and Shadowy -1, which combines with the max Watchful Insatiable Glove for a total of -2 Shadowy.
Now, let's say you're a character with Shadowy 200, who hits the Nadir and gets your Shadowy dropped to 199. Let's say you want to get it back to 200 fast. Well, Shadowy -2 is just perfect to get an exactly 90% challenge on the Affair of the Box carousel, which will grant you 2CP Shadowy per success.
This way you don't have to rearrange your outfits; just put on the Watchful outfit to grind Shadowy.
Note this only works if you don't have other Shadowy bonuses active with your Watchful outfit... and the Watchful +8 - +10 items all boost Shadowy, except for Profession items. (The Overgoat/Ubergoat does not.) So it's even more niche than it sounds. But it's a possibility!
edited by thedeadlymoose on 2/6/2016
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
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 Parelle Posts: 1084
1/14/2016
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One thing worth mentioning is that there are very, very few checks in the game which involve more than one of the main stats. Therefore, until you get much further on in the game, don't worry as much if you have gear which decreases one of the other stats.
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Kittenpox Posts: 869
1/11/2016
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Lady Sapho Byron wrote:
Finally, I find that a set of manacles or leg irons lends a certain curiosity-piquing panache to one's mantelpiece. *looks at your profile, and sure enough...* Seems like someone has an interesting evening prepared!
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 thedeadlymoose Posts: 214
1/11/2016
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Not trying to rub it in, just want to clarify since I'm not sure it's been mentioned explicitly yet -- one of the reasons the Talkative Rattus Faber is so valuable is because you can use it to drop challenges to Low-Risk (90%) so you get 2CP per success instead of 1 (for Straightforward -- 91%-100%). For some people, this comes up every week when they go into the Nadir, get their stats dropped one or two levels, then go to a place like Wilmot's End (or the Affair of the Box grind for Shadowy) to raise their stats back up to the level cap. The TRF makes this go twice as fast by providing an easy way to make those challenges Low-Risk rather than Straightforward. In other words, it's one of the most important items in the game for many players.
I can understand it looking like an outright joke item, though. Certainly, that was my first reaction to seeing it in the store.
I've used the Blunderbuss early on for most of my characters, for weeks at least. Echoes are hard to come by, early game. It's hardly useless at 0.5 echoes, when the next option is 12.80 echoes for Dangerous +2, which you could spend on a host of other things and get more benefit than an extra point in Dangerous. (I also love the text, as Toper mentioned).
I've used ridiculous hats and bottled oblivion a very few times, to lower my stats within range of something or other. (They differ due to the particular stats which they drop.)
I never used the Ragged Clothing because I just used the Rough Gown or the Maidservant's Uniform instead to get the -1 Persuasive (while also getting a +2 in another stat). Works as a roleplaying item, though.
Never used the irons, of course; I assume they're just sold in the Bazaar for completionists who sold their first ones early on. Not a bad reason to offer them.
As for the scuffed boots... no idea. I admit I always found it strange that the scuffed boots didn't have any modifiers on them at all. Persuasive +1 would've made sense.
All these items are worth less than 1 echo, though. If you buy them, the consequences are very mild indeed.
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
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 Erika Posts: 528
1/11/2016
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Optimatum wrote:
Bottled Oblivion is useful if you for whatever reason do want to lower stats. I'd imagine this as being mostly applicable to high-level characters who want to see everything, even failures, for completion's (or the wiki's) sake. Though some others might just want the effect in general - I'm not naming any names here, but a certain NiteBrite could elaborate.
Bottled Oblivion also does have a rare success which provides an Eyeless Skull and Searing Enigma as a bonus. In fact, for a while this was an incredible method of grinding money before the chance was lowered! WhaaaaAAAt? I don't get mentioned? What about my signature... I'll just go elsewhere....
Anyways, I drank a lot of Oblivion and stared at a *lot* of eyeless skulls (around 50, which is why the "bottles of oblivion" bit in my sig, oblivion+skulls) so I could fail some challenges and see what happens when you fail fate content, it's fantastic.
The hat isn't really useful unless you want to tank persuasive and nothing else.
Oh, and Oblivion doesn't give out Searing Enigmas and Eyeless Skulls anymore, it was removed on account of new players could buy Oblivion, drink it at no stat downside and quickly get a hundred echoes within 20 actions or something (breaking the economy).
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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 Erika Posts: 528
1/12/2016
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GamerGallade wrote:
Thus, the oblivion is off the list for having some use. Ah, yeah, I spoke all about that rare success in my post, I guess you mustn't have seen it. Anyways, I'm not sure if you know, there's an edit button next to 'report to moderator' so you can avoid posting twice in a row.
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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 Kukapetal Posts: 1449
1/11/2016
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Some people might like certain items for aesthetic purposes. I know when I first started playing and didn't really take things seriously yet, the stuff I bought was more to try to re-create my character's appearance in the game he was from, rather than for any stat boosts.
That obviously didn't last long, but I suppose if someone was really hung up on a character having a signature weapon or hat or something, they might not care how useful it actually is.
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 Gonen Posts: 817
1/12/2016
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GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players.
They are VERY useful on Hallowmas. Also when wanting to increase scandal for that Vice City card which gives MW based on your scandal. AND if one wishes to arrive to a menace zone but exit it more quickly, one can wear those and remove them at the zone itself.
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 genesis Posts: 924
1/12/2016
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Gonen wrote:
GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players.
They are VERY useful on Hallowmas. Also when wanting to increase scandal for that Vice City card which gives MW based on your scandal. AND if one wishes to arrive to a menace zone but exit it more quickly, one can wear those and remove them at the zone itself.
In addition, the auctions of Mementos of Passion very much benefit from them. And some are useful when shroom-hopping
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Sara Hysaro Moderator Posts: 4514
1/11/2016
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Mordaine Barimen wrote:
You need both, plus Ragged Clothing, MidnightVoyager.
Nope, just the Iron Legs. You need 5 Pairs of Iron Legs, 500 Greyfields 1879, 50 Ragged Clothing, 100 Stolen Correspondence, 15 Renown, and 7 Criminal Favours.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 metasynthie Posts: 645
1/11/2016
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A new account can still get 100 echoes in 20 actions without doing anything... it just takes five months! (And that's not even counting the Antique Mysteries from Trade Secrets...) Nyuk nyuk nyuk. I'm curious how that broke the economy though... 10-echo gifts?
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 Parelle Posts: 1084
1/11/2016
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The Talkative Rat has in game uses as well - one seasonal and currently available, the other for a long storyline. Also, its best use to an early character used to be retrieving one of the better suspicion reducing story lets. That's now Airs of London based though.
Hats are needed for Mahogany Hall's cost (as now, ha, many have said as I typed this!) edited by Parelle on 1/11/2016
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Mordaine Barimen Posts: 670
1/11/2016
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You can use it to enter the story, go to your inventory and swap the rat out, then play the action...
-- I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.
If you still need help, try the IRC channel.
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 ganjalf91 Posts: 87
1/11/2016
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GamerGallade wrote:
metasynthie wrote:
The Rattus Faber is also pretty useful if you want to draw particular cards that you're about to level past (some such cards are quite profitable). For the same reason, any equipment with negative modifiers, like the Bundle of Ragged Clothing, sometimes comes in handy.
Things you should never buy from the Bazaar unless you really have to, because the Bazaar is profiting off human struggles at the juncture of labor, money, and love:
- Anything sold by Merrigan's Exchange that costs under an Echo per
For clarification, the rattus faber was on there because when you are about to level past, it drops it by 25, thus making said card likely to fail. The odds can go down to a coin flip, but you have got to consider that you are dealing with an RNG. Never trust an RNG.
When you go past the maximum level without bonuses, you equip the rattus and some bonuses. That way you easily get any desired value between -1 and -24
-- http://fallenlondon.storynexus.com/Profile/Ganjalf91
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 Parelle Posts: 1084
1/11/2016
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No hate, just clarification! And I remember thinking the same about that rat for a long time until I got more accustomed to the mechanics.
That said, I'd argue except for a Fate available action, Rooms over a Dusty Bookshop are a 1 scrap 3 card lodging with no making waves bonus item. edited by Parelle on 1/11/2016
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 MidnightVoyager Posts: 858
1/11/2016
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You need leg irons for one of the options on the skeleton key to increase your criminal connections.
Or was it manacles? One of those.
-- Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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 metasynthie Posts: 645
1/11/2016
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The Rattus Faber is also pretty useful if you want to draw particular cards that you're about to level past (some such cards are quite profitable). For the same reason, any equipment with negative modifiers, like the Bundle of Ragged Clothing, sometimes comes in handy.
Things you should never buy from the Bazaar unless you really have to, because the Bazaar is profiting off human struggles at the juncture of labor, money, and love:
- Anything sold by Merrigan's Exchange that costs under an Echo per
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 GamerGallade Posts: 92
1/14/2016
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Kittenpox wrote:
Typo in the thread title: Bazaar, not Bazzar. :-)
Thank you for mentioning that. I'm quite surprised that until this point, nobody noticed. If I can, I'll change it. edited by GamerGallade on 1/14/2016
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 Parelle Posts: 1084
1/13/2016
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Can I recommend that you aim the list at lower levels? Let's say, pre-POSI as an obvious marker. I appreciate the thought - and some of the frustration behind it - as someone who, ahem, bought those boots
But a lot of the uses here are either 1) decreasing stats for higher players for skill profession or 2) decreasing limits to draw cards you've grown out of, which requires you to know what those cards are 3) unlocks for areas outside of the main four parts of the board or 4) are useful at particular times of year. And that's not information newer players need as much as when to save your money and wait a day to buy better gear (and don't worry about going barefooted for an hour!). Perhaps 5) costs less than 30 echoes or some amount would be helpful.
For example, a Rat of Glory should absolutely be used for the Scuttering Squad if your pre POSI. It's a great deal - and then you can avoid any less than 5+ companion (except for that one stat it doesn't cover). But on this forum, lots and lots of people used it for the Enigmas - and I wonder if anyone saw that and tried on their almost impossible chance to do it since it was the popular advice.
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Grenem Posts: 2067
1/12/2016
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GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players. If you're writing it for low level players, you might actually want to include the oblivion and the hat, regardless- just leave a footnote about how it won't be useful for a while, and when it will be worth having.
The talkative fabber is pretty consistently useful, including multiple usable item-locked oppurtunity cards early on involving rats. he's usually less effective than the other options...but what do you expect for .8 echoes? He means you can use those cards without buying the other, quite pricey, rat companions.
The menace hats, even if you don't want to go to menace areas, are usually far cheaper for their stat boosts than the menace-free ones for the same slot, which could make it worthwhile. especially of note are the odd ones. if it doesn't actually affect the relevant menace, it's even more worthwhile, so don't hesitate to buy the sporing bonnet, which is 2 whole echoes more, so you can boost your persuasive while at scandal 7 without winding up taking a long boat ride to the tomb colonies, and another back. The next dangerous hat is 24.8 echoes more for 3 more points dangerous without a menace, the next persuasive hat from the modish bonnet is 8.8 echoes more with no improvements, save the loss of the menace.
The same is true for the scarlet stockings- the next boots are 12.8 echoes.
The menaces can be a nuisance, but in the same time period they're rarest is when these will actually be worth using, because you need to hoard your money, and menaces aren't exactly common in the low levels.
EDIT: also, if the edited by x at time x messages are piling up too high in your guide, you can delete all of them except the one applied when you edit the rest out. just delete them from the text! edited by Grenem on 1/12/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Charlotte_de_Witte Posts: 360
1/13/2016
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This is a brilliant idea! A list of thing to buy (as much as things not to), when just starting and echos are scare, I think would be a fantastic help to an awful lot of new players 
Parelle wrote:
Can I recommend that you aim the list at lower levels? Let's say, pre-POSI as an obvious marker. I appreciate the thought - and some of the frustration behind it - as someone who, ahem, bought those boots
But a lot of the uses here are either 1) decreasing stats for higher players for skill profession or 2) decreasing limits to draw cards you've grown out of, which requires you to know what those cards are 3) unlocks for areas outside of the main four parts of the board or 4) are useful at particular times of year. And that's not information newer players need as much as when to save your money and wait a day to buy better gear (and don't worry about going barefooted for an hour!). Perhaps 5) costs less than 30 echoes or some amount would be helpful.
For example, a Rat of Glory should absolutely be used for the Scuttering Squad if your pre POSI. It's a great deal - and then you can avoid any less than 5+ companion (except for that one stat it doesn't cover). But on this forum, lots and lots of people used it for the Enigmas - and I wonder if anyone saw that and tried on their almost impossible chance to do it since it was the popular advice.
-- "Do one thing for me, Sredni Vashtar."
Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!
http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
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 GamerGallade Posts: 92
1/13/2016
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Congratulation on this list!
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 annalibertas Posts: 161
1/14/2016
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yetanotherone wrote:
Am I the only person who wants to have at least one of everything, just because you can?
All the things should be bought (it's not like you have to wear 'em) once you have goats & spare cash. And scrolling through 2 yards of inventory to get to the booze is fun! Nah that's totally valid. A lot of stuff on the do not buy list is incredibly cheap - even when I'd very first started out 80p wasn't enough to cry over. I've always been a very casual player though so maybe I just cared about setbacks less
-- https://www.fallenlondon.com/profile/Anna%20Libertas Accepting all social actions & boxed cats
https://www.fallenlondon.com/profile/Julliah%20Randolph Alt, will accept all social actions whenever I log on
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 Kittenpox Posts: 869
1/14/2016
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Typo in the thread title: Bazaar, not Bazzar. :-)
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 MrBurnside Posts: 188
1/14/2016
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yetanotherone wrote:
Am I the only person who wants to have at least one of everything, just because you can?
All the things should be bought (it's not like you have to wear 'em) once you have goats & spare cash. And scrolling through 2 yards of inventory to get to the booze is fun!
Nowadays, this is a lot easier then it used to be. Just a couple months ago, before outfits were introduced, trying to scan a huge list of items was a pain in the butt. Especially if you had to change everything you wore each action.
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 Parelle Posts: 1084
1/11/2016
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wraith wrote:
probably the four cards lodging, they just cost too much
A clarification: you can obtain all the four card lodgings elsewhere at prices cheaper than the Bazaar itself.
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 wraith Posts: 136
1/11/2016
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for that reason is worthless buying them at the bazaar
-- a scholar who is ready to do anything for knowledge http://fallenlondon.storynexus.com/Profile/madwraith please send boxed cat
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 GamerGallade Posts: 92
1/11/2016
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Rattus faber is being removed due to it being useful in certain situations. Also, I do see wraith's point with the lodgings.
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 Mordaine Barimen Posts: 670
1/11/2016
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-The talkative rat is very useful, actually. It can be used to manae challenge levels for greater stat gains and to unlock options you've overleveled. The blunderbus is pretty useless.
The manacles, leg irons, and ragged clothing are useful with high Criminals renown and an Old Bone Skeleton Key
The Ridiculous Hat has its uses. In the Nemesis Ambition,during one day of Mr Sacks' visits for a Nightmare wipe, and as part of the price to unlock the route to Mahogany Hall. (Talkative rat is needed for this, too.)
The scuffed boots are useless as best I can tell, unless you really don't want your character going barefoot.
-- I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.
If you still need help, try the IRC channel.
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 wraith Posts: 136
1/11/2016
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probably the four cards lodging, they just cost too much
-- a scholar who is ready to do anything for knowledge http://fallenlondon.storynexus.com/Profile/madwraith please send boxed cat
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 Guest
1/11/2016
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Besides the fate-locked, Mahogany Hall and one-time uses examples in Ambitions of the hats/bottles on the previous replies, An outlandish outfit is needed should you not want to spend the high-cost Respectable way. As you can see, these items are also still used by many veteran players, besides the hat of course. The fate way was just a non-grinding-for-more-items-bought option when you play the advancement card to PoSI. That reward I cannot discuss as it too is Fate-Locked.
Back before Mr. Sacks was twelve days, you could offer him a Ridiculous Hat to remove Nightmares. That was only four years ago, or two years into the game's start.
So while limited, the Ridiculous Hat is not worthless to buy at the Bazaar. They will need to be bought even if only a few times, and can be bought for a few optional other times.
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 Grenem Posts: 2067
1/11/2016
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GamerGallade wrote:
Okay. I was just kind of irked because even after I changed it after the 3 "useful" comments with nobody saying "not useful" the standard I was using for changes, the rattus faber comments refused to stop. edited by GamerGallade on 1/11/2016 Sorry, a lot of people- like me- load up the forum on the bus, read, start to write a reply, forget, post it later. sorry.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 GamerGallade Posts: 92
1/11/2016
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Puts rattus faber on list
You failed an inspired challenge! Scandal is increasing... +99999999CP You are moving to a new area: disgraced exile in the tomb-colonies
Well,bye folks! (I deeply apologize for the rattus faber decision. so much hate.) edited by GamerGallade on 1/11/2016
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 malthaussen Posts: 1060
1/11/2016
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The minor stat-reduction items can also be used to lower your stats below 100 to permit your patron to train you one more time. That's a limited use, so the only reason to have them permanently is aesthetic.
-- Mal
-- "Of two choices, I always take the third." Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards. http://fallenlondon.storynexus.com/Profile/malthaussen
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 Erika Posts: 528
1/11/2016
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metasynthie wrote:
A new account can still get 100 echoes in 20 actions without doing anything... it just takes five months! (And that's not even counting the Antique Mysteries from Trade Secrets...) Nyuk nyuk nyuk. I'm curious how that broke the economy though... 10-echo gifts? Asides from being able to buy your way through everything, you could also ferry the Eyeless Skulls onto a different account.
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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[1].png) Emain Ablach Posts: 348
1/11/2016
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I like to walk the street wearing my iron manacles and my dirty rags. Definitely useful for those of us who like te be stylish.  edited by Emain Ablach on 1/11/2016
-- Went NORTH. Got salted. Never came back. We won't remember him.
https://www.fallenlondon.com/profile/Emain%20Ablach
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 Optimatum Posts: 3666
1/11/2016
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Bottled Oblivion is useful if you for whatever reason do want to lower stats. I'd imagine this as being mostly applicable to high-level characters who want to see everything, even failures, for completion's (or the wiki's) sake. Though some others might just want the effect in general - I'm not naming any names here, but a certain NiteBrite could elaborate.
Bottled Oblivion also does have a rare success which provides an Eyeless Skull and Searing Enigma as a bonus. In fact, for a while this was an incredible method of grinding money before the chance was lowered!
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Grenem Posts: 2067
1/12/2016
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EDIT: sorry, was mistaken. It's odd that a lot of others are unlocked by making your name, but mohagony hall isn't. edited by Grenem on 1/12/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Guest
1/12/2016
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Grenem wrote:
The hat is kind of obsolete now too, isn't it? We already have the making your name which usually unlocks areas for free, and i don't believe mohagony hall is an exception. Still good late-game, but otherwise... there's a point, and you're missing it. edited by Grenem on 1/12/2016 It's spelled Mahogany Hall and no, Neither Shadowy nor Persuasive "A Name Signed..." options unlock the Hall. You need to Buy Access. Notice the requirments for that? Especially Hats? (Now, after unlocking it, you may still go here and get the Whispered Hints for one turn's use one-time.)
Everybody, please take the time to fact-check a response if you're going to post it. This also is true for the Bottled Oblivion giving 1 Memory of Light and 1 Tale of Terror on a Rare Success as multiple replies have noted. (I've edited out the old items on the Wikka. Rare Successes simply mean it's a guaranteed 1 and not 0-1 MoL and ToT. )
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 Guest
1/12/2016
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thedeadlymoose wrote:
(Heck, springing for the skyglass knife is a much better deal. Not that I object to any kind of choice resulting from roleplaying! This is mostly tongue-in-cheek.)
Tongue-in-cheek.
Is that one of the verbal fighting styles those Dangerous Name quests give you at the end of an advancement?  (Okay okay I'm leaving now...)
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