 GamerGallade Posts: 92
1/11/2016
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I am going to add either the ridiculous hat or the bottled oblivion, whichever is better. One would not need both.
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 GamerGallade Posts: 92
1/11/2016
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Also, the hat can be obtained without the Bazzar, thus not worth buying. Kind of like the four card lodgings in that sense(still in consideration)
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 GamerGallade Posts: 92
1/11/2016
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As a note, this list was not considering: Ambition related storylets Fate-locked activities Just wanting to have said item for no particular reason.
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 GamerGallade Posts: 92
1/11/2016
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Toper wrote:
Really, the Blunderbuss? What do people get instead? I used mine for weeks until I could afford an Ancient Hunting Rifle, and have no regrets. Especially since it has the funniest description and sell message in the game.
In about a week or two, I was using the rattus faber rifle from the making your name. I do agree that it does have a funny description, though.
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 GamerGallade Posts: 92
1/11/2016
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If there is one thing that this has made me notice, it is that new Newgate spends 1.69 on each prisoner's apparel. I find that oddly surprising.
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 genesis Posts: 924
1/11/2016
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GamerGallade wrote:
If this does not prove that bottled oblivion is superior to ridiculous hats, I don't know what will. I was doing a small bit of research into the bottled oblivion, and I found that a RARE success can give One eyeless skull and one searing enigma, along with a memory of light and a tale of terror. Eyeless skulls are not easy to come by, and the searing enigma is a good sixty-two echoes, plus the tale of terror and the memory of light.I would not reccomend attempting to grind it unless you are willing to lose stats and actions or have just stopped caring, but this does make it better than the hats. Thus, the oblivion is off the list for having some use. edited by GamerGallade on 1/11/2016
Unfortunately, that Wiki entry is outdated. The Rare success provides MoL and ToT!! (which the normal success does not). If anything, I'd say the hat is more essential because it's necessary to unlock an entire area of London and is otherwise unobtainable outside of that area.
I suppose it depends on what purpose you want this list to serve. As many posts above have demonstrated virtually anything can be put to good use by someone. although many of those uses are restricted to end-game grinds and various exclusive plotlines. Do you, perhaps, want to aim it at beginner players?
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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[1].png) Emain Ablach Posts: 348
1/11/2016
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I like to walk the street wearing my iron manacles and my dirty rags. Definitely useful for those of us who like te be stylish.  edited by Emain Ablach on 1/11/2016
-- Went NORTH. Got salted. Never came back. We won't remember him.
https://www.fallenlondon.com/profile/Emain%20Ablach
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 Nigel Overstreet Posts: 1220
1/12/2016
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Amber-Topped Walking-Stick
-- The Romantic Egotist: Most Hedonistic Man in All of Fallen London Are you or someone you know Overgoated? Please, let me know! Cider Club
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 Erika Posts: 528
1/12/2016
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GamerGallade wrote:
Thus, the oblivion is off the list for having some use. Ah, yeah, I spoke all about that rare success in my post, I guess you mustn't have seen it. Anyways, I'm not sure if you know, there's an edit button next to 'report to moderator' so you can avoid posting twice in a row.
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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 Grenem Posts: 2067
1/12/2016
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EDIT: sorry, was mistaken. It's odd that a lot of others are unlocked by making your name, but mohagony hall isn't. edited by Grenem on 1/12/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Guest
1/12/2016
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Grenem wrote:
The hat is kind of obsolete now too, isn't it? We already have the making your name which usually unlocks areas for free, and i don't believe mohagony hall is an exception. Still good late-game, but otherwise... there's a point, and you're missing it. edited by Grenem on 1/12/2016 It's spelled Mahogany Hall and no, Neither Shadowy nor Persuasive "A Name Signed..." options unlock the Hall. You need to Buy Access. Notice the requirments for that? Especially Hats? (Now, after unlocking it, you may still go here and get the Whispered Hints for one turn's use one-time.)
Everybody, please take the time to fact-check a response if you're going to post it. This also is true for the Bottled Oblivion giving 1 Memory of Light and 1 Tale of Terror on a Rare Success as multiple replies have noted. (I've edited out the old items on the Wikka. Rare Successes simply mean it's a guaranteed 1 and not 0-1 MoL and ToT. )
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 thedeadlymoose Posts: 214
1/12/2016
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GamerGallade wrote:
Toper wrote:
Really, the Blunderbuss? What do people get instead? I used mine for weeks until I could afford an Ancient Hunting Rifle, and have no regrets. Especially since it has the funniest description and sell message in the game.
In about a week or two, I was using the rattus faber rifle from the making your name. I do agree that it does have a funny description, though.
You gave up a free +5 Dangerous pet to get that +2 Dangerous weapon. The blunderbuss is a much better deal!
(Heck, springing for the skyglass knife is a much better deal. Not that I object to any kind of choice resulting from roleplaying! This is mostly tongue-in-cheek.)
Also, can confirm that Mahogany Hall does need to be specially unlocked, unless I missed something huge on my recent character. (Wilmot's End also needs to be specially unlocked.)
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
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 Guest
1/12/2016
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thedeadlymoose wrote:
(Heck, springing for the skyglass knife is a much better deal. Not that I object to any kind of choice resulting from roleplaying! This is mostly tongue-in-cheek.)
Tongue-in-cheek.
Is that one of the verbal fighting styles those Dangerous Name quests give you at the end of an advancement?  (Okay okay I'm leaving now...)
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 GamerGallade Posts: 92
1/12/2016
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Nigel Overstreet wrote:
Amber-Topped Walking-Stick
I just checked said item. Were you trying to say that it is useless because of the irresistible drum?(+6 to persuasive, -1 to shadowy and dangerous, about 10 echoes less)
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 GamerGallade Posts: 92
1/12/2016
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I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players.
-- Welcome to Fallen Pun-don!
I just noticed if you try to record "why is it so easy to get lost in Fallen London?" The title changes to "What are they trying to hide?"
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 Kukapetal Posts: 1449
1/12/2016
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GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players.
Some of those were useful at Hallowmas to raise menaces that you needed to give confessions to other players.
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 Gonen Posts: 817
1/12/2016
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GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players.
They are VERY useful on Hallowmas. Also when wanting to increase scandal for that Vice City card which gives MW based on your scandal. AND if one wishes to arrive to a menace zone but exit it more quickly, one can wear those and remove them at the zone itself.
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 genesis Posts: 924
1/12/2016
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Gonen wrote:
GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players.
They are VERY useful on Hallowmas. Also when wanting to increase scandal for that Vice City card which gives MW based on your scandal. AND if one wishes to arrive to a menace zone but exit it more quickly, one can wear those and remove them at the zone itself.
In addition, the auctions of Mementos of Passion very much benefit from them. And some are useful when shroom-hopping
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Charlotte_de_Witte Posts: 360
1/12/2016
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Gonen wrote:
AND if one wishes to arrive to a menace zone but exit it more quickly, one can wear those and remove them at the zone itself.
Also the opposite can be very useful if you are waiting to draw a particular card. Say the Forger in New Newgate. You won't get kicked out prematurely from a menace zone if you are wearing the right hat/stockings as your menace will never reach 0.
-- "Do one thing for me, Sredni Vashtar."
Social actions welcome. Only, send me dupes if you need help with the Affluent Photographer please, I like the bats! [And boxed kitties, and extreme gardening]- Thank-you!
http://fallenlondon.storynexus.com/Profile/Charlotte%20de%20Witte
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 Grenem Posts: 2067
1/12/2016
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GamerGallade wrote:
I am starting to think that maybe the low-level clothes that give menace should go on the list. Anyone else agree?
I still can't figure out if this list should be more for the high or low level players. If you're writing it for low level players, you might actually want to include the oblivion and the hat, regardless- just leave a footnote about how it won't be useful for a while, and when it will be worth having.
The talkative fabber is pretty consistently useful, including multiple usable item-locked oppurtunity cards early on involving rats. he's usually less effective than the other options...but what do you expect for .8 echoes? He means you can use those cards without buying the other, quite pricey, rat companions.
The menace hats, even if you don't want to go to menace areas, are usually far cheaper for their stat boosts than the menace-free ones for the same slot, which could make it worthwhile. especially of note are the odd ones. if it doesn't actually affect the relevant menace, it's even more worthwhile, so don't hesitate to buy the sporing bonnet, which is 2 whole echoes more, so you can boost your persuasive while at scandal 7 without winding up taking a long boat ride to the tomb colonies, and another back. The next dangerous hat is 24.8 echoes more for 3 more points dangerous without a menace, the next persuasive hat from the modish bonnet is 8.8 echoes more with no improvements, save the loss of the menace.
The same is true for the scarlet stockings- the next boots are 12.8 echoes.
The menaces can be a nuisance, but in the same time period they're rarest is when these will actually be worth using, because you need to hoard your money, and menaces aren't exactly common in the low levels.
EDIT: also, if the edited by x at time x messages are piling up too high in your guide, you can delete all of them except the one applied when you edit the rest out. just delete them from the text! edited by Grenem on 1/12/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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