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A game of survival, trade and exploration in the universe of Fallen London

Is it possible to mod the game? how? Messages in this topic - RSS

Nanako
Nanako
Posts: 536

1/9/2016
I'd like to give the eschatologue 120 cargo capacity, to match the merchant cruiser. Since it's an absurdly expensive endgame reward, i'd rather it be a straight upgrade. Plus i love trading, and i really can't stand looking at the caligo any more, the three non-aligned crates on it upset me.

is it possible to do this by editing the game files? Can anyone provide info on how?
edited by Nanako on 1/9/2016
edited by Nanako on 1/9/2016

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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Mr. Mister
Mr. Mister
Posts: 38

1/12/2016
Just open qualities.json and search
"Id":4814},{"Level":100
or just 4814 and then change the 100 of that very next "Level": to 120.


Note that a) you'll need to do this again for each new chaptain and b)if you're at zee with that ship, it'll take a few seconds for the change to take effect the first time.
edited by Mr. Mister on 1/12/2016

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You cursed a traveller, and I ain't one if I'm not returning, you sodiung!

Fallen London profile
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ScottishRite
ScottishRite
Posts: 2

1/19/2016
phryne wrote:
I'm not computer-savvy enough to help you myself but maybe you find what you're looking for on one of these sites:

"How to make SS mods"
Modding thread on Steam

edit: actually here's a thread discussing your very problem!
edited by phryne on 1/9/2016


Aww I wish I had time to learn how to mod upset

Would be so much fun creating new ships and canons ... and skins <3

But I guess you need some serious experience and at least a basic understanding of how games work upset
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