 Pyrodinium Posts: 639
1/6/2016
|
Are CP's Triangular numbers?
For example, 1=1 CP; 2 = 3 CP; 3 = 6 CP etc.
Is there a time when they depart from this formula? This would be very beneficial for those who calculate Echoes per action. edited by Pyrodinium on 1/6/2016
-- My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter) http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured (an indeterminate person of potentially rubbery lineage) * All social actions except photographers and loitering welcome!
|
|
|
+1
link
|
 Optimatum Posts: 3666
1/6/2016
|
CP per level caps at 50 for most qualities and 70 for the main four stats.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
|
|
|
+1
link
|
 ganjalf91 Posts: 87
1/6/2016
|
Pyrodinium wrote:
Are CP's Triangular numbers?
For example, 1=1 CP; 2 = 3 CP; 3 = 6 CP etc.
Is there a time when they depart from this formula? This would be very beneficial for those who calculate Echoes per action. edited by Pyrodinium on 1/6/2016
Im pretty sure they are linear. The N-th level simply requires N CP.
-- http://fallenlondon.storynexus.com/Profile/Ganjalf91
|
|
|
0
link
|
 Docteur Posts: 101
1/6/2016
|
Yes, but that makes reaching Level 3 cost 6CP, which means that reaching Level n is sum(k) with k going from 1 to n. That's what Pyrodinium meant by Triangular numbers!
-- The Viric Voice! A beautiful instrument. Docteur - And so it ends.
|
|
|
+1
link
|
 ganjalf91 Posts: 87
1/6/2016
|
Aah ok he was saying from level 0 to N, not from N-1 to N, got it.
Then, to answer the original question, at level 70 it stops adding CP required for the next level, but when you spend those points to farm (for example: Casing) the game subtracts them to the total CP, the level is just a "suggestion" of the point you are at. So, only the total CP matters, not the level
-- http://fallenlondon.storynexus.com/Profile/Ganjalf91
|
|
|
0
link
|
 Pyrodinium Posts: 639
1/6/2016
|
Docteur wrote:
Yes, but that makes reaching Level 3 cost 6CP, which means that reaching Level n is sum(k) with k going from 1 to n. That's what Pyrodinium meant by Triangular numbers!
What Docteur said. 
@Optimatum - thanks for the stat limits!
-- My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter) http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured (an indeterminate person of potentially rubbery lineage) * All social actions except photographers and loitering welcome!
|
|
|
0
link
|
 metasynthie Posts: 645
1/6/2016
|
The level is used for requirements and difficulty checks, however -- not the CP. I guess rather than triangular or pyramid numbers, these are like "obelisk numbers" where the slope of the obelisk goes vertical at 50 / 70!
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
|
|
|
0
link
|
 Guest
1/6/2016
|
It's just using the level as the CP amount capped at 70. Any mathematical terms that meet that group apply. It wasn't done for some clever inside joke or formula, just a simple progression.
|
|
|
+1
link
|
 metasynthie Posts: 645
1/6/2016
|
You're right, pyramid number technically isn't the correct term, although it's what they're called in the StoryNexus documentation -- pyramid numbers are based on a 3D pyramid and go 1, 5, 14, 30, 55 while triangular numbers go 1, 3, 6, 10, 15 etc. (And that's useful to know since that's the total CP to get from 0 to each level in FL!)
If you ever need to calculate CP to reach a level (below 70/50) from 0, you CAN use the formula: CP NEEDED = (LEVEL²+LEVEL)/2
or for levels above 50 (in any quality save attributes) the formula is CP NEEDED = 1275 + (LEVEL-50) * 50
I have another formula somewhere to plug in your current level and an amount of CP to be lost to figure out what level it would drop a quality too, but I can't find it at the moment! Still, math is fun and triangular numbers are used a fair amount in game design as they don't get out of control quite as fast as exponents, but they still feel like an intuitively ramping progression. I recommend reading the Wikipedia page in the original post for more fascinating facts about triangular numbers!
The numerology of Fallen London is intriguing: triangular numbers for CP, powers of 5 for the increasing sale price (in pennies) of item tiers, and 7... well, the less said about 7 the better. Eleven for the number of masters. Which makes me wonder about the missing odd number: 9. edited by metasynthie on 1/6/2016
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
|
|
|
+1
link
|
 Blitherington Smythe Posts: 28
1/6/2016
|
Maybe 9 isn't missing - maybe the next number to look out for is 13. I feel like prime numbers would have some significance in the neath
-- More than happy for social actions of any kind! If I request help with menaces, take that as an invitation for you to do the same. I seem to be unable to resist getting into sticky situations at present.
https://www.fallenlondon.com/profile/Blitherington-Smythe
|
|
|
+3
link
|