Powered by Jitbit .Net Forum free trial version.

HomeFallen London » The Bazaar

This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.

​An Exceptional Story: The Art of Murder Messages in this topic - RSS


Guest

1/2/2016
Corran wrote:
I just realised that I haven't seen the storylet asking to rate Flint yet. Has anyone gotten it?

I got feedback cards for both stories. If everybody is selected for feedback (and they may or may not be) who subscribed to Flint's 1 and 2, then the card is still subjected to the RNG value and its frequency of deck draws.
+1 link
Gemma Hawley
Gemma Hawley
Posts: 55

1/2/2016
Corran wrote:
I just realised that I haven't seen the storylet asking to rate Flint yet. Has anyone gotten it?


I got a feedback request for Part 2, but not Part 1, which I thought was a bit odd, but I'm sure it's randomised.

--
Gemma Hawley—Former urchin, recovering misanthrope, fixer for the Cheery Man
0 link
CaptainNemo
CaptainNemo
Posts: 26

1/3/2016
My two fallen cents on the story:

The writing was great, as usually, I had no problem figuring out where to go and what not. I felt more and more fidgety wondering if I was going to be murdered, which is a good thing. Then I felt really rushed in maze, wasn't sure if I would lose the snuffer if I kept on exploring options after I had reached the required amount...so I opted to just to end the story. I was also confused about using the items from the Flint, never saw any options regarding that, guessing that comes later.

I also didn't understand the mechanic which gave more of that Red attribute...I actually wasn't even very sure what was going on when I received the attribute or why it occurred when it did?

Suggestion:
[spoiler]
One thing I would've liked to see is the option to allow the snuffer to kill you (not perma-death of course) so she can complete her destiny. Not sure if declaring her the winner would satisfy that concept as I chose to kill her instead and declare myself the winner. While I don't particularly care about rewards, I can see how some might be underwhelmed by what I received.
[/spoiler]
edited by CaptainNemo on 1/3/2016

--
Meet me where the sunless sea meets the city...http://fallenlondon.storynexus.com/Profile/Villads
+4 link
Optimatum
Optimatum
Posts: 3666

1/3/2016
The item from Flint will be open for use later to those who have all three out of it, the item given in this story to allow access to the competition, and whatever item February's story gives. It'll be a bonus bit of story and reward so presumably won't occur within February's story itself.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
0 link
Constanze Theodora
Constanze Theodora
Posts: 2

1/3/2016
I thought this was great, I really enjoyed the writing -- very clever stuff! And I thought the pacing was perfect -- I liked how quickly things moved along, and I didn't feel like actions were being wasted. This is a good length for an Exceptional Story, from my perspective.

However, I'd like to second what Trodgmey said about the ending choices:

[spoiler] I would have really loved an option other than kill/let go free. I ended up letting her go, because my character Does Not Kill People, but it's definitely not going to sit well. Just as feedback going forward, I would even prefer to give up on rewards/take a hit in terms of menaces rather than make be forced into choices that my character would find unethical. Even something like "you try to take [whoever] into custody and fail and you are haunted by this here have tons of Nightmares hahahaha" would be awesome for me, from an RP standpoint. [/spoiler]

--
Constanze Theodora, a thoughtful and compassionate doctor.
+1 link
genesis
genesis
Posts: 924

1/4/2016
Having now completed it and read through numerous complaints about the lack of clarity of the mechanics, I am getting more and more convinced that the game needs minor a UI change.

I do not, per se, think the mechanics were at all confusing. But what I think has perpetuated the perception of confusion is that you cannot see the unlock requirements on the storylets of Must Urgency (in Storynexus terminology). If you allow players to view lock/unlock requirements of such storylets then most of the confusion would disappear. This is becoming more and more pertinent because I've noticed that Must storylets have been used increasingly often in the recent content.
edited by genesis on 1/5/2016

--
http://fallenlondon.com/Profile/mikey_thinkin

Keeping track of incomplete content and loose ends in Fallen London
+1 link
Mordaine Barimen
Mordaine Barimen
Posts: 670

1/4/2016
They are also appearing in places where a sense of urgency and a split-second decision by the playe ris not present, such as after getting the fourth clue to find the BOhemian clique. Having that launch itself in my face was quite unexpected, ultimately irrelevant, apparently, as you get nearly the same info no matter which choice you pick.

And it breaks with FL's expected interface. Why, for Stone's sake, must I decide immediately with no opportunity to do anything else, how to get info out of some bohemian contacts? If I can wander away from discovering the route tothe Cave of the Nadir for months at a time, why is this so important that it must hijack my game and force me to act on it?

And don't even get me started on the unclear need for four clues out of three sources. All of them point to Veilgarden and the third clue says that you are on the verge of a breakthrough. If another player hadn't warned me, I would have spent an unknown amount of time in Veilgarden looking for soem hidden option to continue the tale.

that Must card with no warning was the last straw, actually, and I stepped away from teh story at that point because I was upset with the mechanics. I haven't touched it again yet, which is not somethign I can say about any other Exceptional Story so far, even the one I was terribly disappointed in.

--
I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

If you still need help, try the IRC channel.
+4 link
Kylestien
Kylestien
Posts: 749

1/5/2016
I enjoyed the story, but the mechanics and places to go were unclear and vague. I was unaware Red Temptations were a thing untill I compleated it for example, and as the above said I thought I had to go to Veilgarden before i did. But the story was enjoyable I must admit.

[spoiler]I awarded her first place BTW. I mean after all if it's a contest about murder and you kill everyone there except the last judge, surely you are the winner? [/spoiler]

--
I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

Persuasive patron. You want a lesson, send me a message asking for one.
+2 link
The Duke of Waltham
The Duke of Waltham
Posts: 150

1/6/2016
Reply to CaptainNemo:

[spoiler]CaptainNemo wrote:
Suggestion:
One thing I would've liked to see is the option to allow the snuffer to kill you (not perma-death of course) so she can complete her destiny. Not sure if declaring her the winner would satisfy that concept as I chose to kill her instead and declare myself the winner. While I don't particularly care about rewards, I can see how some might be underwhelmed by what I received.

I'm not sure that's possible; wouldn't she need to take your face to complete her destiny? And if so, wouldn't that spell permanent death for you?
[/spoiler]
edited by The Duke of Waltham on 1/6/2016

--
The Duke of Waltham welcomes requests for assistance from those troubled by menaces, and His Grace's townhouse is always open to visitors who will not attempt to steal the silverware or extract support for yet another ill-advised scheme concerning photographers.

H. Cartwright, secretary.
0 link
RandomWalker
RandomWalker
Posts: 948

1/6/2016
Replay to The Duke of Waltham:
[spoiler]
But we know from The Face Trade that it is possible for you to be given someone else's face for a while. Think of it - the last-minute arrival of the Face Tailor / someone similar to give you a temporary face (a criminal, maybe?) and you rush around London trying to recover your face while the snuffer spends your money and ruins your reputation! What larks!
[/spoiler]
edited by RandomWalker on 1/6/2016
+4 link
Azuregosa
Azuregosa
Posts: 6

1/6/2016
I happened to join the exceptional club at the time of the Flint story, which I liked a lot. But it seems it spoiled me. I tried The Art of Murder and a few exceptional stories from the past and... despite the perfect writing, they give the feeling "ah, is that all?" I don't mean the rewards because rewards are not important to me, the story itself is important, but they all are so short that I feel cheated upset
+1 link
streever
streever
Posts: 15

1/7/2016
I really enjoyed this quite a bit; I don't think it was confusing, narrative-wise, but I do think that it'd be nice to get a little recap on what happened in Flint/etc, because I think if your memory of Flint isn't sharp, you might have missed out on the real gems in the narrative here.

I am one of those sad unfortunates who does lose some details, and I'm worried that I won't really be able to appreciate the next Exceptional Story; do you think it's likely or possible to have some sort of narrative recap of the 2 first parts, maybe in the House of Chimes?

I really liked the Temptation; it is fitting that it's both benefit AND menace. If you're character is like mine--loathe to kill for pleasure, sympathetic to oddities like Snuffers--then you're probably also playing for a minimum of Temptation, & it means less of a penalty for your final choice, so it works perfectly. If you're perfectly happy to get violent, it'll play out well at the end for you, too.

I really enjoyed this. Thank you.

--
GUNTHER VON WELK: Monster hunter, correspondent, academic, publisher of The True Londoner, sea captain of note, and chess grandmaster of no-little prominence
http://fallenlondon.storynexus.com/Profile/Gunther~Von~Welk
0 link
TheThirdPolice
TheThirdPolice
Posts: 609

1/7/2016
I loved this story. The hook and "judging" scene were intriguing and perfectly in line with failbetter's funny-macabre side. The twist felt like a weird Holmes knockoff (in a great way), and the author showed an experienced hand at mechanics design. The notoriously awful maze chase idea somehow became perfectly paced and varied. The opaque temptations mechanic added a whole extra layer of suspense, and surprised me by ending in a result that felt satisfying to both the obvious role-play options.

The only flat note was the final confrontation. Since you find out what's going on during the pursuit, there's no opportunity for a dramatic villain speech. I expected the ritual to have some effect, even if it's just 2-3 more actions to wrap it up. I agree with @SamNorrey that the pacing is great, but I only enjoyed the denouement because I killed her. One last ramp-up could have held that high note a moment longer, and given a more satisfying option for pacifists. (Why are you even chasing her if you just want to let her go?)

Also, I may be thick, but I still don't know what was up with the conversation topics. Did they effect what the Snuffer said during the pursuit?
edited by TheThirdPolice on 1/7/2016

--
Excessive Corpse & Tender to Irreal Ravens

Lover of Flawed Souls

And with especial pride, Worst Screwup of the Decade!
0 link
The Duke of Waltham
The Duke of Waltham
Posts: 150

1/7/2016
Reply to RandomWalker:
[spoiler]
RandomWalker wrote:

But we know from The Face Trade that it is possible for you to be given someone else's face for a while. Think of it - the last-minute arrival of the Face Tailor / someone similar to give you a temporary face (a criminal, maybe?) and you rush around London trying to recover your face while the snuffer spends your money and ruins your reputation! What larks!

That's interesting. I am not familiar with the Face Trade, but I suppose it might work the way you describe it. Of course, the story would be considerably longer that way, and quite different in character, so it might not work as intended in storytelling terms. But it's definitely fun to imagine!
[/spoiler]

--
The Duke of Waltham welcomes requests for assistance from those troubled by menaces, and His Grace's townhouse is always open to visitors who will not attempt to steal the silverware or extract support for yet another ill-advised scheme concerning photographers.

H. Cartwright, secretary.
0 link
streever
streever
Posts: 15

1/7/2016
@TheThirdPolice:
I actually LOVED the lack of a villain monologue. I get tired of that trope, so I thought it was refreshing to have the information come out during the chase.

--
GUNTHER VON WELK: Monster hunter, correspondent, academic, publisher of The True Londoner, sea captain of note, and chess grandmaster of no-little prominence
http://fallenlondon.storynexus.com/Profile/Gunther~Von~Welk
+2 link
PageofCups
PageofCups
Posts: 25

1/7/2016
Thus far having played only Trade in Souls and Flint, this story was enjoyable, but surprisingly short, especially compared to the sprawling Flint.

It ties nicely into Flint, but I'm not quite sure how it stands on its own. Flint would have been enjoyable even if deprived of the overarching threads leading into The Art of Murder, and whatever next month's story will be. On the other hand, I'm not sure I'd recommend The Art of Murder without Flint. It feels like Flint Part 3.

--
Not a sailor who writes, but a writer who sails:
http://fallenlondon.storynexus.com/Profile/Max~Black
+1 link
TheThirdPolice
TheThirdPolice
Posts: 609

1/7/2016
streever wrote:
@TheThirdPolice:
I actually LOVED the lack of a villain monologue. I get tired of that trope, so I thought it was refreshing to have the information come out during the chase.


Yes, and it made the chase more interesting too. Nevertheless, it did leave a gap in the final scene that needed to be filled with something else.

--
Excessive Corpse & Tender to Irreal Ravens

Lover of Flawed Souls

And with especial pride, Worst Screwup of the Decade!
0 link
Spooky
Spooky
Posts: 5

1/7/2016
Alexis Kennedy wrote:
Thanks for the feedback, all! As ever, we're listening.


I do want to add a datum, though - Art of Murder, measured in number of branches, is a middle-of-the-road size for an EF story. It's bigger than Marsh-House, Court of Cats and Last Dog, and shorter than Lost in Reflections, Cut with Moonlight and Discernment. It only feels smaller than usual because Flint was so preposterously big.


I was actually looking at the Fate store, considering if I should pick up Marsh-House or Court of Cats. If they're even shorter than this story, then I am glad you made this post. Now I know not to waste the FATE on what is probably going to be the length of pamphlets upset. I love and adore the writing of Failbetter Games, but the amount of content that is provided is woefully lacking far more often than I'm content with. I was hoping that Flint was an attempt at upping the quality of the game. I wasn't expecting it to be a single experience that somehow exempts the team from equally exciting content. Paying a subscription for ten minutes of thrills isn't exactly my idea of a worthwhile investment. I'm sorry if this offends, but the string of disappointments has been chewing at me for too long.

[spoiler]To those that are going to respond, "Well, IIIIII don't have an issue." Your contentment does not invalidate my feelings.[/spoiler]
+1 link
Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

1/7/2016
Writing stories the size of Flint takes a lot of time and effort, though. If all Exceptional Stories were of that size I'd be concerned that they wouldn't have the time to produce the free content everyone can enjoy.

--
http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

Are you a Scarlet Saint? Send a message my way to be added to the list.
+2 link
Mordaine Barimen
Mordaine Barimen
Posts: 670

1/7/2016
Just finished The Art of murder and now the Last Dog Society has relinquished the bottom spot in my personal ranking.

I could probably test the character limit of the forums listing off all of the ways that it failed for me.

--
I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

If you still need help, try the IRC channel.
+2 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software