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Opportunities in the Cave of the Nadir? Messages in this topic - RSS

Katerwaul
Katerwaul
Posts: 240

12/28/2015
Hello, delicious friends! I have recently managed to find my way to that most singular place after much searching for supplies and an Eyeless Skull, and my first visit left me with little to return with but irrigo and regret.

How can I make my subsequent trips more profitable? I probably went overboard on the irrigo, since I left with 9 and had to take a nasty stat drop to make my way out. I saw a few possibilities for profit, like the card that allows the conversion of various forms of amber into a Fluke Core, but I didn't have the necessary items to make anything of that. I'm told it's a very lucrative place if you know what you're doing, and I'd appreciate some advice on how to make next week's visit more useful.

--
Celestine Stormstrider, written in the cinders of the stars
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The Master
The Master
Posts: 804

12/28/2015
I reccomend bringing second chances on your next visit and looking for a card called "The end of battles"(sorry if I said it incorrectly but you will probably see what I mean on your next visit), other than that there is an extremely hard persuasive challenge that gives you a good item, but with the change to second chances it probably isn't worth it, other than that there are quite some items you can "change"(check the wiki, there is a guide for the cave of the Nadir that should specify them), and the last...and probably the least, you can get a special companion from a card with a coffin picture, can't say I know any other cards that are any good.

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No more gift exchanges, im getting too many and I can barely hold these.
He has knowledge of a certain enigma, ask, you will get a clue.
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Valiant
Valiant
Posts: 129

12/28/2015
Ahh, here I was writing an answer and totally forgot to send it for 2 hours!

You mainly need two cards: “The end of battles” and “An unlikely garden”.

“The end of battles” gives a 62,5 echo item for 3 second chances. You can sell it or hoard for later ingame needs.
3 sudden insights -> Fourth City Airag (needed for Tears of Bazaar and Master’s Blood)
3 hard-earned lessons -> 1 Pulsating Amber
3 confident smiles -> 1 Searing Enigma (needed for Impossible Theorem)
3 Hastily Scrawled Warning Note -> Collection of Curiosities (can be traded for 62.5 echo worth of items on Tomb-Colonies card).

“An unlikely garden” gives a Searing Enigma if you pass a very difficult Persuasive check on option “Where did the rosers go”. You can use second chance here either for second try or to ‘perhaps not’ out of a card without gaining Irrigo.
Side note: after recent changes every try after backing out costs progressively more second chances.

“Woods in winter” will give 1CP of Dramatic Tension on option “Dance goes on”, but it opens only after you investigated intrigues of Clathermont family at the Feast of Exceptional Rose.

“Do you recall how they came to that place” gives an opportunity to grind Fluke Core, but it’s really a long, luck-based grind, and it’s not profitable (Core costs ~same as materials required to make it).

“Losing” is also a decent one. If you choose “Dubious attribution” you’ll exchange 0.5 echo item for 12.5 echo item.

--
Sir Valiant Carrington, a heartless hedonist and honorary governor of Port Carnelian. You can ask him for a sip of Cider if you catch him in London.
Farshin Jarrah, merry trickster and incorrigible optimist.
Serine, gone down the well but not forgotten.

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Katerwaul
Katerwaul
Posts: 240

12/28/2015
Time, The Healer just came for me and cleared all my Irrigo quite conveniently, so I'll be heading back down there once I have enough actions.

Many thanks for the advice - I'll be sure to look out for those particular cards. I checked out the items that can be 'irrigoed' down in the Cave, and bought some Hushed Spider-Silk Slippers with the proceeds from the bottle of Masters' Blood I got from selling the location of the Nadir to the Calendar Council. (I know, it's one hell of a hard thing to get, but I value the echoes more highly than having something nice to display on my mantel).

On my first visit I did manage to get some Irrigo Goggles, which was nice, but I don't think I'll be upgrading my Parabola-Linen Suit for a while yet since I need it to become a Legendary Charisma once I get my Persuasive to 200.

The Cave of the Nadir is such an interesting place - it's a shame that visits there are so brief!

--
Celestine Stormstrider, written in the cinders of the stars
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Guest

12/29/2015
(the truthseeker)
I did as much as one could do in the Nadir, and am here to tell you what I discovered...but I forgot!
[The joke-already stale when it was first told-is riot-inducing the seventh time it's spoken. The Velocipede squad has to knock a few "''eads" aside just to escort the truthseeker out in one piece let alone not killed!]


(And this is why you don't let characters give advice with no senses of Humor or who failed a Persuasive tact check without using a Confident Smile....)


Writing seriously now as a forum poster, I also will highly strongly, even if you don't like guides because they are "cheating," recommend using this guide. As noted there, your immediate (if not on one visit, but eventually after two or more visits,) goal is to gain all the basic equipment/Henchman, and draw the associated cards to upgrade the item.
(Note: if some story requires the original item such as A Reputation of Some Importance: Legendary Charisma and Parabola Linens, you'll need a new item, as the Changed item no longer counts as the said base item. This is very esoteric, only regularly being used for Warm Amber Sources most of the time; but just be warned, Irrigo infused items no longer count as the original item should stories ever draw upon a specific item from this list.)
Any upgraded "clothing" or Henchman items now sell for the cost of the original item, should you have some mad reason to sell them. That written, I will later list the Weapon Nodule of Violet Amber Nodule location and cost to sell, since this technically is the most likely item to be duplicated and possibly sold. Due to this length, I am spoilering the below info. You can make mad bank, but it's anything but "simple" Here we go:




[spoiler]

As noted nefore, the two big cards to get are "The End of Battles" and "An Unlikely Garden"


The first card is best as it only costs the 3 Second Chances of its stat for a very nice reward item for 2 Irrigo (most people take the Airag or Searing Enigma, the former is usually hardest to get as it doesn't even have a once-a-month option and needs grinding and a rare card draw, expeditions, a specific spouse at the festival of the rose, occasionally an Advent gift, or a rare success.) However, all options are nice as the guide shows. There is no "bad choice", just more or less rare for the SC cost.


The second card's Where did the Rosers go? was hard enough on it's second option (1000 Persuasive Check) as it was before you could go in with a bunch of Confident Smiles and "perhaps not" until out of them or succeed. But now with the Second Chance Exponential cost of backing out and retrying (1,2,4, etc.) it's best not to try at all or a couple of times at most.
Success grants you a Searing Enigma (a 62.50 Echo item) at 2 irrigo, while failure gives you 50 Cryptic Clues (a .02 Echo item or 1 echo total) and +1 CP Nightmares for 2 irrigo. I do not know how much the other option But you were their enemies, were you not? grants Walking the Falling Cities for 1 irrigo.
If you are planning on using a mood card and know you are not going to spend an hour in there (and be advised, you may wait redrawing cards at 1 per 10 minutes, so plan of also using a little fate for a refresh just in case,) it might work to spend more SC at the above, but pretty much don't waste more than a few turns on this or just the one second chance now; as the "The End of Battles" offers it for 3 SC in the first place or the other rewards. (But if you think spending a Mood card for this prize alone is worth it after the above info, fine.)


The "Woods in Winter" option The dance goes on (with Entwined in the Intrigues of the Clathermont Family 30) actually ONLY automatically rewards Dramatic Tension if you have met Lilac, talked to her, and made a tattoo choice (not to tattoo yourself and have a Respectable bare skin is also a choice for this here) at the once-yearly in February Feast of the Exceptional Rose. You also must finish much of the Entwined in the Intrigues of the Clathermont Family as possible in Ladybones Road (Rank 8 is the last story you play before then it should become 9 I believe) before the Feast ends and still draw her card whenever in the Feast the card is unlocked advancing that value, and not betray her. And meeting all this then allows the huge +1 CP on the Nadir card automatically once that Entwined value is now 30.
Else, you only get the other connections, and can sometimes get the DT +1CP on a Rare Success. if you have no other good Nadir cards before the feast, it's OK, but it's best to choose others better pre-feast if so. Both options always grant +10 CP each to Revolutionaries, The Great Game, and Society. Both options cost 2 Irrigo. Fortune's page costs 1 irrigo and grants +1 Counting the Days instead.

I'll detail the rest of the cards below:


People who get The Catafalquerie card the first time, should get Rebels who will not rise and the Complaisant Frost-Moth for 1 Irrigo. it's a 5 Echo item when sold (but should you be a collector, it only allows one in inventory However, if you sell it when exited, you can get another one, still being a 5 Echoes-per-turn profit.) This does require you to have finished the Cheesemonger's story and have The Great Game - A Fine Piece in the Game The other potentially decent option on that card is A casket marked with a black ribbon. It allows you to spend 7 Taste Levels for a Vial of Tears of the Bazaar for 2 Irrigo. While that's a 312.50 Echo item, you may need your taste/tears for other things right now for the Wicket/Noman or for upgrading to M*****'s B***d for DeGustibus, and may or may not want to do this. (I'll leave the experts here and elsewhere to debate the best way to grind Tears, especially on this thread.) An empty casket rewards 0-9 Extraordinary Implications (a 2.50 Echo each item) for 2 Irrigo. I'll explain A casket marked with a familiar name later below regarding its possible use with the Nadir Dream cards. Just note that this card is locked if you have Nightmares 21 or Higher.



A pause for refreshment offers A Recipe for Zzoup for one Blackmail Material. Only one recipe can be had at one time, but DeGustibus "buys" it for 17.50 Echoes. (And DeGustibus is unlocked often just before the Wicket closes or just before The feast of the Exceptional Rose.) This is worth doing once per DeGustibus selling, as there is no other use for this and the other option Bread only gives 50 Cryptic Clues (worth .02 Echoes per or 1 Echo total,) and 1 Irrigo


A card game card offers Speak to the man on the left giving 1 Romantic Notion and 1 Tale of Terror!! (both .10 and .50 Echoes' worth or .60 Echoes' worth total.) Speak to the woman on the right giving 1 Memory of Distant Shores and 1 Maniac's Prayer (both .10 and .50 Echoes' worth or .60 Echoes' worth total.)
Deal yourself in is for Ambition: Heart's Desire! players at or ahead of 12 (and are at minimum started on Ambition: Heart's Desire - the Topsy King, but may be in any of its stages or completed it to qualify,) if gives 1 Extraordinary Implication (a 2.50 echo item.)
If your Irrigo is exactly 3 (and you don't have the Heart's Desire Ambition which almost always takes precedence,) you can use Dice! for one pair of Devilbone Dice for a .90 Echo item. I'm listing this for completionist reasons not as a recommendation, since others asked for said dice outside of the Advent or long expedition/bundle attempts. A Romantic Notion and Tale of Terror!! or Memory of Distant Shores and Maniac's Prayer while less total have much better use when up-converted in lots of 50 of their own kind.
All above card options are 1 Irrigo.




A Familiar Face? is the Parabola-Linen Suit or Parabola-Linen Frock upgrade with Sleep's fortress. it gives a Strange-Shore Parabola Suit or Strange-Shore Parabola Frock for 2 irrigo. technically, if you have both, you can choose either for 2 Irrigo, but must draw the card again to change the other at 2 irrigo. Should you not have that clothing, the other option Get out. Get out! gives 4 CP Watchful at 1 irrigo




A Weakness in the Air is the Pair of Luminous Neathglass Goggles upgrade with Dreams can wait, requiring a 100 Watchful check. It gives the Pair of Irrigo Goggles for 2 irrigo and -4 CP Watchful. Failure gives 1 irrigo and +1 cp wounds and removes the card. Should you not have that clothing, the other option Dream gives +1 CP to all Dreams and +1 Nightmares at 1 irrigo


An Altarful of Strangers not only is the Pair of Hushed Spidersilk Slippers and Nodule of Warm Amber upgrade card, but it has two additional options.




Old Sins is the Devious Henchman upgrade option with Thirst?. He is upgraded to a Ravenous Henchman for 1 Irrigo. Other players can use Look into the water a 250 Watchful Challenge rewarding 50 Whispered Hints (at .01 Echoes per, or .50 Echoes,) and 1 Extraordinary Implication (a 2.50 Echo item, or 3 Echoes total.) Failure gives 1 Whispered Hint. Success or failure cost 2 irrigo. Those who are Seeking the Name instead get +2CP Nightmares for 2 Irrigo.


What's often missing in Cave of the Nadir Planning is Nightmare and Dream mitigation. While it's counter-productive to normally raise Nightmares, doing so with a high enough total will draw additional cards and allow you to spend your other dream qualities to cash in other Fourth-Tier-Profession-Cost level items.
The following are the other Nadir cards you can draw, the Nightmare Level required, and the Dream Quality it requires/spends for a reward:
While the reward costs are identical, the ease of Nightmare rank access is related to both the frequency of use of the reward item. the Frequency of Dream cards over the others, and the note that Is Someone There? is the dream quality always reduced by -10 CP if you go insane in the Mirror marches (compared to -10 CP for all dream values if you go to the Hotel) unless spending fate to preserve them beforehand.


If in a pinch and you drew The Catafalquerie card, the A casket marked with a familiar name will double your Nightmares (and give you Extraordinary Implications from 1-your new Nightmare level) for 2 irrigo.
Since when you leave the cave, your Nightmares drops below Fallen London 8+ Menace Zone levels (and should you go to Irrigo 10, it drops another change point at the cost of 50 cp of your other stats so don't do this for that alone, but for a high- Echo item.)
Long reply short, if you have all the Dream values (and I think 10 CP is minimum Rank 4,) get Nightmares up to 6 total-even if wearing the Nightmare-raising hat only when drawing the Nadir cards to get the other options, as long as you have in Dream qualities listed before. if not, only do so if you have some of the dream values to what is needed, and note all cards draw on the highest above Nightmares ranking wanted or not.




And the not as universally accessible cards....


Lost at Sea has the option "I'll miss you." that requires you to be An Experienced Zailor 4 (with An Experienced Zailor 15 check) for 1 Touching Love Story (a 2.50 Echo item) at 2 irrigo (or just 2 Irrigo on failure,)
"They'll take your limbs for trophies. Please." is 1 irrigo to play a story that removes the card.
For Ambition: Light Fingers players past the Orphanage, or specifically, past The Sisters,) offers "It was the milk... it was the milk, wasn't it?", a Touching Love Story for 1 irrigo.




Losing's Dubious attribution requires a Journal of Infamy (a .50 Echo item) turning it into the Uncanny Incunabulum (a 12.50 Echo item) for 2 irrigo and -10 CP Watchful. Else, Just one's requires a Cryptic Clue (a .02 Echo item) is turned into an Extraordinary Implication (a 2.50 Echo item) for 1 Irrigo


Do you recall how they came to that place? is a tricky one. All options are 1 irrigo should there be any question. Sure, you can choose Who - and spend 5 An Identity Uncovered! for 1 equally priced Nodule of Trembling Amber, or the "non answer" - (the hyphen is a link there) for 1 Nodule of Warm Amber, but considering what it rewards and needs to convert, it's really a "wasted card." The only way to stop this from drawing however, is to have on hand 5 Diaries of the Dead and choose What - for 1 Nodule of Fecund Amber and do this 5 times. That's 1560 Echoes' worth of Diaries on however many cave visits spent to draw (a sixth time) the card and choose Why - for the Fluke-Core and permanently keeping it. Why? Because never selling it and keeping it in inventory permanently locks the card from drawing again. Selling the Core however re-introduces this card.
While the story itself of the Axile promise made by the Bazaar and Masters is nice, it's not worth the cost; but getting rid of a bad card eventually is. Put this on your Annoyance list.


Old Bones gives you 1 Tale of Terror!! ( a .50 Echo item) for 2 Irrigo. Fate-locked players of the A Daughter in the Shadows get something more which I will not list here and ask all fate-Locked request items go to this thread.


And now the dregs. When you draw them, cry....
The Web offers a Yes/No (sometimes) answer option.
No offers 1 Hard-Earned Lesson (up to 20) for 1 irrigo.
Yes requires Putting the Pieces Together: the Drownies 1 or higher (and is received while on a Heist at The House on Cubit Square drawn 20% of the time from the A weeping maid card and losing 1 Burglar's progress for 1 CP of this value instead of Avoid her and gaining 1 progress,) and Grants 1 Sudden insight (up to 20) for 1 Irrigo.
Not as bad as the below cards or no reward cards, but close for the cost.



Something Moves offers Can I help? which is a 100 Watchful Challenge. Success grants a Magnanimous increase up to 10 for 2 Irrigo. Failure increases Nightmares for 2 irrigo. "What do you see?" just gives 1 Irrigo to remove the card. Just avoid this card.




Unjustly imprisoned! (my favourite one to hate!) Recall where you are drops Watchful an unspecified amount of CP while giving 1 Appalling Secret (a .15 Echoes item) for 2 irrigo or Concentrate on escaping! drops all stats 1 CP for 1 Irrigo.
Whatever the other cards do, even if it takes you to 10 irrigo, they offer something better.




That's all the cards. One last thing:


Finally, selling the cave often gets you a 312.50 item. Besides selling it (which if a new player, may absolutely be necessary,) you can often use the item to upgrade to a 5-card lodgings when not Christmas. This is especially true for the Sanctum One-time Location and M*****'s B***d with the Spire-Emporium.
(However, two of the three residences off-season require PoSI tier 2 or a capped base stat and chosen specialization, and one requires an Impossible Theorem done only at high risk at the University, so maybe this season is the best way for those in immediate need of a five-card lodgings and need to sell the item for cash to get the items to raise Taste to their respective levels.) [/spoiler]


That should do it. If you have any questions, ask him who I believe made the guide. of course, you can ask me (if you aren't crying trying to climb my wall of text.)

  • edited by the truthseeker on 12/29/2015
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    yetanotherone
    yetanotherone
    Posts: 143

    12/29/2015
    the truthseeker wrote:
    (the truthseeker)
    I did as much as one could do in the Nadir, and am here to tell you what I discovered...but I forgot!


    Holy crap, that is comprehensive, and then some - nice work.

    I have only one thing to add - if you have taken a POSI specialisation (An extraordinary mind, or the equivalent), and go into the Nadir, the inevitable stat loss, even if you are sensible and it is not a whole point, will be permanent.

    It takes a long time to irrigo-away 215->200, but it will happen!

    --
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    NiteBrite
    NiteBrite
    Posts: 1019

    12/29/2015
    It's not "permanent" just annoying. You have to regrind notability back to 15 to get the 215 stats again. But it is repeatable and recoverable.

    --
    I AM currently accepting calling cards.
    Stats loss counter: reset, irrigo equivalent: none
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    Gemma Hawley
    Gemma Hawley
    Posts: 55

    12/29/2015
    yetanotherone wrote:
    I have only one thing to add - if you have taken a POSI specialisation (An extraordinary mind, or the equivalent), and go into the Nadir, the inevitable stat loss, even if you are sensible and it is not a whole point, will be permanent.


    That isn't specialization you're thinking of there, but rather the 'overclocking' available on the An Unsigned Gift card that lets one cash in their Notability level for points of stats, to a max of 215. But yes, it's a good thing to be aware of for those who went through all that effort!

    --
    Gemma Hawley—Former urchin, recovering misanthrope, fixer for the Cheery Man
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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    12/29/2015
    You do need a specialization to set each associated stat over 200, however, so it is definitely related even if you need to take an extra step to actually get the stat up there.

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    Guest

    12/29/2015
    Technically, if you never get Irrigo to 6 or Higher, you'll never lose stats that way. Of course, cards in my comprehensive listing show there what else drops stats, and just 1 CP of your overclocked stat drops it a whole point/requires notability 15 again. Pretty much, don't do this last overclock step until you know all existing stat droppers for your stat and beware new content....
    +1 link
    Grenem
    Grenem
    Posts: 2067

    12/29/2015
    the truthseeker wrote:
    Technically, if you never get Irrigo to 6 or Higher, you'll never lose stats that way. Of course, cards in my comprehensive listing show there what else drops stats, and just 1 CP of your overclocked stat drops it a whole point/requires notability 15 again. Pretty much, don't do this last overclock step until you know all existing stat droppers for your stat and beware new content....

    Pretty sure that's incorrect. I believe the loss is still extant, just substantially reduced.

    Also, note that you can use second chances to discard any challenge card where you have a good chance of failure, with perhaps not. Frequently, this is the best option in the nadir, so bring a talkative rattus faber for the less worthwhile challenges- Second chance Failing and perhaps notting at the urchins with "an altarful of strangers" lets you try again to draw something better (and if you "succeed" the check, it only gives you 1 point irrigo for 2.5 echoes, which is still as good as most 1 irrigo alternatives. if you're in there for a specific prize, very worthwhile), as with an unlikely garden (Though you should try your best at the garden, you should probably use a second chance and perhaps not until the cost gets too high.)

    Old sins' "look into the water" is probably still not worth doing, even with the discard chance, since the challenge will keep getting more expensive, and it's a bad 2 irrigo option. Still, if you have a high failure rate, it's a tolerable way of discarding, if you really need a bit of cash. probably not worth grinding, though.
    edited by Grenem on 12/29/2015
    edited by Grenem on 12/29/2015

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    Guest

    12/29/2015
    Grenem wrote:
    the truthseeker wrote:
    Technically, if you never get Irrigo to 6 or Higher, you'll never lose stats that way. Of course, cards in my comprehensive listing show there what else drops stats, and just 1 CP of your overclocked stat drops it a whole point/requires notability 15 again. Pretty much, don't do this last overclock step until you know all existing stat droppers for your stat and beware new content....

    Pretty sure that's incorrect. I believe the loss is still extant, just substantially reduced.

    Whoops, I am wrong indeed! it IS 0-5, 6+ and 10/6+ 0-5 is 1 cp per Irrigo.
  • 0 link
    dov
    dov
    Posts: 2580

    12/29/2015
    the truthseeker wrote:
    Technically, if you never get Irrigo to 6 or Higher, you'll never lose stats that way.

    Why? Even with Irrigo only up to 5, you'll still lose stats when you leave, just at a much lower rate.

    --
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    Kittenpox
    Kittenpox
    Posts: 869

    12/29/2015
    One of the things I recommend doing in the Nadir is flagging useful actions as Plans. It means that when you go back there next time, on any card you draw you can see at a glance which actions are helpful and which are not. Saves a lot of guesswork or referring to notes when it's been a week since you last visited that place.

    --
    Kittenpox
    Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
    Metaphysical Caprice: 11.
    -
    Currently: Returned to the Neath, and regaining my footing in this place. :-)
    NO PLANT BATTLES PLEASE.
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    Kittenpox
    Kittenpox
    Posts: 869

    12/29/2015
    As for the stat drop, I don't really worry about it. Over the course of a week I usually build up my Attributes to make up for what was lost. (I haven't spent Notability to go beyond 200 as I presently have no reason to do so.)

    --
    Kittenpox
    Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
    Metaphysical Caprice: 11.
    -
    Currently: Returned to the Neath, and regaining my footing in this place. :-)
    NO PLANT BATTLES PLEASE.
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    Kaigen
    Kaigen
    Posts: 530

    12/29/2015
    I overstatted my Watchful a while back to max SotC, and I still have not quite lost all of it to the Nadir. As long as you aren't straining yourself to gain Notability, I think a modest amount of overstatting is worthwhile (depending on the stat) while still doing the Nadir.
    edited by Kaigen on 12/29/2015

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    harbourlady
    harbourlady
    Posts: 78

    1/1/2016
    After months of fruitlessly searching for an eyeless skull, having given up for a while and turned my focus to other pursuits, d-mned if I didn't fall over one of the things when wandering the quarter for unrelated whisper harvesting. Having tired of the skull constantly hijacking my deck while I held onto it, I went ahead and entered the nadir. So far all I have accomplished there is acquiring a violet Amber and a bunch of irrigo, which I look forward to losing when tth comes my way. In the meantime, a certain lady in violet is badgering me for the location. If I sell, will I be locked out of further nadir exploration? Or will I retain the rights of entry and just make a pretty profit on the side? I don't want to lose what I waited for so long to find, but I am not opposed to sharing information if it benefits me.

    --
    Harbourlady: Torn between hedonism and solitude, harbourlady worships the twin alters of wine and secrets. Capricious, but rarely cruel, she will always go just over every line she encounters.

    Captain Van Townes: He will tell you he was born of the sea, and you will never know if he is lying. Quick to fight and quick to steal, but with the honor born of men who will always tell the truth when asked the right question.

    Social actions welcome, please be open to receiving them in return.

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    Grenem
    Grenem
    Posts: 2067

    1/2/2016
    harbourlady wrote:
    After months of fruitlessly searching for an eyeless skull, having given up for a while and turned my focus to other pursuits, d-mned if I didn't fall over one of the things when wandering the quarter for unrelated whisper harvesting. Having tired of the skull constantly hijacking my deck while I held onto it, I went ahead and entered the nadir. So far all I have accomplished there is acquiring a violet Amber and a bunch of irrigo, which I look forward to losing when tth comes my way. In the meantime, a certain lady in violet is badgering me for the location. If I sell, will I be locked out of further nadir exploration? Or will I retain the rights of entry and just make a pretty profit on the side? I don't want to lose what I waited for so long to find, but I am not opposed to sharing information if it benefits me.

    You'll lose the rights to further sales of the location, but you can still enter.

    I assume you read the thread, and know what you can find, even if you didn't manage to aquire it.

    --
    Married!:http://fallenlondon.storynexus.com/Profile/takuza
    I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
    On psudeo-hiatus. Will be inactive and active and fluctuate without warning.
    Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
    0 link
    harbourlady
    harbourlady
    Posts: 78

    1/2/2016
    yes, that's why I want to make sure to not lock myself out - I know there are many goodies in there waiting for me, Im just not ready to dedicate myself to searching them out quite yet.

    --
    Harbourlady: Torn between hedonism and solitude, harbourlady worships the twin alters of wine and secrets. Capricious, but rarely cruel, she will always go just over every line she encounters.

    Captain Van Townes: He will tell you he was born of the sea, and you will never know if he is lying. Quick to fight and quick to steal, but with the honor born of men who will always tell the truth when asked the right question.

    Social actions welcome, please be open to receiving them in return.

    http://fallenlondon.storynexus.com/Profile/Harbourlady

    http://fallenlondon.storynexus.com/Profile/Captain~van~Townes~
    0 link
    Katerwaul
    Katerwaul
    Posts: 240

    1/2/2016
    On the subject of selling the location of the Cave - the Revolutionaries and Great Game buyers will offer a substantially more valuable item than the Urchins and Devils. The Revolutionaries will give you a vial of M_____s' B___d, and the Great Game will give you a Reported Location of a One-Time Prince of Hell. They can be used to unlock a 5-card Lodgings (Spire-Emporium and Brass Sanctum respectively) outside Sacksmas, or sold for a substantial amount of echoes (around 1500, I believe).

    --
    Celestine Stormstrider, written in the cinders of the stars
    0 link
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