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On the topic of FQ Expeditions... Messages in this topic - RSS

John Savage
John Savage
Posts: 198

12/12/2015
I have not yet started my first, and I am QUITE concerned about it....

I was led into the Quarter by a devil some time ago. Not surprisingly, he took me somewhere I was unprepared for, and ever since I have had much anxiety about the place. But an expedition or two are a requirement I suppose, so in I must go.

But I have been digging around, and I have ZERO idea how many supplies I will realistically need for the first trip. They seem VERY expensive still, and with a cap of 100 I don't want to go in with 15 and find out that gets me 3 steps in just to turn around and start all over again...

So.... what is a likely number, so I can go start grinding for the things I need?

Thanks all!!
edited by John Savage on 12/12/2015

--
If at first you don't succeed, shoot it again.
http://fallenlondon.storynexus.com/Profile/John~Savage

Scandal and suspicion! Suspicion and scandal! I miss the old days when only blood mattered.
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Grenem
Grenem
Posts: 2067

12/12/2015
John Savage wrote:
I have not yet started my first, and I am QUITE concerned about it....

I was led into the Quarter by a devil some time ago. Not surprisingly, he took me somewhere I was unprepared for, and ever since I have had much anxiety about the place. But an expedition or two are a requirement I suppose, so in I must go.

But I have been digging around, and I have ZERO idea how many supplies I will realistically need for the first trip. They seem VERY expensive still, and with a cap of 100 I don't want to go in with 15 and find out that gets me 3 steps in just to turn around and start all over again...

So.... what is a likely number, so I can go start grinding for the things I need?

Thanks all!!
edited by John Savage on 12/12/2015

Theives' cache is 9 consumed under ideal, failure-free circumstances- though, that is "ideal", and may not be viable for you. if you didn't wind up failing, that's all you'd need. (unfortunately, theive's cache needs 10 to enter)

There's a rare event on all expeditions, "A sign?" that gives you 4 progress, saving you 4 supplies, right there.

if you can only safely manage a cautious approach, a shrine of deep blue heaven is going to be trouble, because you have competition. if they beat you there... that's it, game over, you lose. You'll need to pay through the nose- an additional 10 supplies and other fees to continue- and new competition will spring up, even if they are easier to beat- a new counter, starting from 0 again. as such, you should probably pack 40+ when doing that expedition.

if you use second chances to stack the deck in your favor, a shrine of deep blue heaven can be done with 20 supplies- the entry requirements. Or if you have absurdly good watchful for where you are story-wise.

Any failure will cost the supplies but not return progress.

The supplies are expensive, but the payouts of expeditions can range from 2 echoes to 125 echoes for the free ones. the theive's cache will reward either 400 glim or 500 souls as well as the other stuff, i believe. the best reward is a searing enigma 62.5 echoes, and the worst is a horsehead amulet (sets wounds 7 pre-death, prevents death. sells for 2 echoes. one theives expedition in 40) or, if you actually consider that useful, 14.5 echoes- a storm threnody and 200 whispered secrets.
edited by Grenem on 12/12/2015

--
Married!:http://fallenlondon.storynexus.com/Profile/takuza
I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
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malthaussen
malthaussen
Posts: 1060

12/12/2015
Everything is dependent on your Watchful. I'd advise around 70 for your first expedition, although you could do it lower. For the first couple of Expeditions, up to the Thief's Cache, you don't need much surplus. For the Blue Heaven and after (including the Fate-Locked expeditions), you'll pick up rivals, whom you can slow down with extra Supplies. I'm a believer in overkill, so I took about 60 on the Tomb of the Seven -- didn't use many extra at all, though. I'd definitely suggest buying the silver tankard from the Bazaar, though, as with that and some Glim you can keep Connected: Docks above 10 and get the supplies for cheap (as discussed in the Young Turks). The higher you can push your Watchful, the easier are the expeditions, which will take a lot of actions (about as many as supplies required), but will return a nice little profit at the end. The FQ is great for Mysteries items, and you'll get the odd Eyeless Skull as well, so keep your relations with the Revolutionaries high so you can sell them for a nice 62.50 each (that will advance the Liberation of Night a little, should you care).

Dip your toe in the first expedition and see if your geared Watchful gives you a good chance to pass the Cautious checks. You don't want to fail these, especially when you have rivals.

You have to do the Tomb of Seven to advance Making Your Name and moving on to the University, so resign yourself to spending some quality time in the Quarter. But it's fun and profitable.

-- Mal
edited by malthaussen on 12/12/2015

--
"Of two choices, I always take the third."
Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
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NiteBrite
NiteBrite
Posts: 1019

12/12/2015
What's your watchful stat value? The important thing about expeditions is you don't want to fail the watchful challenges. Failing challenges uses up supplies but more importantly it increases Rival's Progress which can end your journey early. If your stats are good enough to 100% the challenge and never fail, then I recommend bringing a minimum of 10 supplies more than what the expedition requires for it to unlock. So for a 30 supply expedition, bring at least 40. If you are nervous or if your stats aren't so good, maybe bring 20 extra instead of 10.
edited by NiteBrite on 12/12/2015

--
I AM currently accepting calling cards.
Stats loss counter: reset, irrigo equivalent: none
[00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss.
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Parelle
Parelle
Posts: 1084

12/12/2015
I've loved doing expeditions, but they're tricker for players with lower stats.

Supplies do carry over from one mission to another, so it's definitely comfortable to store up a ton first before going.

It depends a lot on what your watchful is. An expedition's minimal number of supplies required is equal to its length: so 10 for the thieves' cache. There are three progress options which cost 1 action each, but the actions differ in how much you use in supplies and gain progress in a 1:1 ratio. So, you'll always use a minimum of 1 supply for every progress, even if you succeed on every check.

Note that if you don't care how many actions you use even the Cautious approach (1 progress for 1 supply and an action) isn't too bad for a pre-POSI: it's a Watchful 50 difficulty. The expedition doesn't need to be done all at once, so if you really are having a tricky time, you can go grind your watchful up elsewhere and come back later.
Here's the math for that method:
fallenlondon.wikia.com/wiki/A_cautious_approach

In short, for that very first one, don't bother being risky with the other options, just plan on using more actions. If you aren't yet at straightforward difficulty (84), build in a reasonable buffer in relation to your expected fail rate: I think I remember going in with 30 supplies for the first which is quite a good number, enough t give you plenty of buffer and some to carry over for the next!
edited by Parelle on 12/12/2015

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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Lady Sapho Byron
Lady Sapho Byron
Posts: 770

12/13/2015
You will never regret going in with an excessive amount of supplies. Even if you do not use them on the expedition at hand, you will use them on a later expedition. When I had to grid supplies for the Nadir, it was so nice already having about 25 in hand.

--
http://fallenlondon.com/Profile/Lady%20Sapho%20L%20Byron
Fighting the Menace of Corsetry Since 1892.
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Blitherington Smythe
Blitherington Smythe
Posts: 28

12/15/2015
Congratulations!

--
More than happy for social actions of any kind! If I request help with menaces, take that as an invitation for you to do the same. I seem to be unable to resist getting into sticky situations at present.

https://www.fallenlondon.com/profile/Blitherington-Smythe
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Michile
Michile
Posts: 44

12/16/2015
@Grenam: No, they do chain. I got three in a row in my second trip through the Blue Heaven. No intervening step. Made it kind of easy.

--
"Be the change you want to see in the world."
http://fallenlondon.storynexus.com/Profile/Michile
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dov
dov
Posts: 2580

12/16/2015
John Savage wrote:
Sure.... if you get the RNGlove worship

I initially parsed that as "RNG Glove", and thought it would be a cool item to have.

(Just think: an equip-able glove that makes the RNG more favourable to you!)

--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
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Michile
Michile
Posts: 44

12/16/2015
@John: It is funny, I do have incredible RNGlove. For instance, I think I failed about once or twice only with short stories, despite writing a couple dozen. OTOH, my thieving abilities are terrible, I missed 6 80% chances in a row once. I guess that's one reason why my Persuasive is so much higher than my Shadowy.

--
"Be the change you want to see in the world."
http://fallenlondon.storynexus.com/Profile/Michile
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annalibertas
annalibertas
Posts: 161

12/16/2015
dov wrote:
John Savage wrote:
Sure.... if you get the RNGlove worship

I initially parsed that as "RNG Glove", and thought it would be a cool item to have.

(Just think: an equip-able glove that makes the RNG more favourable to you!)

well that would certainly be a profitable item to own, i shudder to think about how much it would cost

--
https://www.fallenlondon.com/profile/Anna%20Libertas
Accepting all social actions & boxed cats

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Alt, will accept all social actions whenever I log on
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Pyrodinium
Pyrodinium
Posts: 639

12/16/2015
annalibertas wrote:
dov wrote:
John Savage wrote:
Sure.... if you get the RNGlove worship

I initially parsed that as "RNG Glove", and thought it would be a cool item to have.

(Just think: an equip-able glove that makes the RNG more favourable to you!)

well that would certainly be a profitable item to own, i shudder to think about how much it would cost


This totally should be a thread:

That glove will be yours by trading in the following items:

1 x Mr. Irons' Smile
1 x Mr. Eaten's Highschool Nickname
1 x well-fed Starveling Cat
1 x Mr. Pages' #1 Issue Adventures of Jack Penny Dreadful

--
My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium
(A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter)
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(an indeterminate person of potentially rubbery lineage)
* All social actions except photographers and loitering welcome!
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Parelle
Parelle
Posts: 1084

12/16/2015
Congratulations!

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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Grenem
Grenem
Posts: 2067

12/15/2015
John Savage wrote:
Parelle wrote:
Usually it's a lot of trouble, but given that 4 Progress is a great help when starting, try to make your Airs of the Forgotten Quarter between 96-100 and you'll start off with A Sign? Available.


Something similar to this popped up during my Expedition.... it actually pushed my Progress to 31... and a win! Yay!

A sign pops up sometimes in expeditions. IDK how viable it is to get, but it does happen for 4 progress. I don't think it's possible to truly chain though. the best case scenario probably looks like this:
(1 supply for 1 progress)-(a sign! +4 progress)-(1 supply for 1 progress)-(a sign! +4 progress)-(1 supply for 1 progress)-(a sign! +4 progress)...
etc. even that's unlikely though. always take a sign, or another, similar option, when it appears.

--
Married!:http://fallenlondon.storynexus.com/Profile/takuza
I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
On psudeo-hiatus. Will be inactive and active and fluctuate without warning.
Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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Puutuulion
Puutuulion
Posts: 26

12/15/2015
Grenem wrote:
John Savage wrote:
Parelle wrote:
Usually it's a lot of trouble, but given that 4 Progress is a great help when starting, try to make your Airs of the Forgotten Quarter between 96-100 and you'll start off with A Sign? Available.


Something similar to this popped up during my Expedition.... it actually pushed my Progress to 31... and a win! Yay!

A sign pops up sometimes in expeditions. IDK how viable it is to get, but it does happen for 4 progress. I don't think it's possible to truly chain though. the best case scenario probably looks like this:
(1 supply for 1 progress)-(a sign! +4 progress)-(1 supply for 1 progress)-(a sign! +4 progress)-(1 supply for 1 progress)-(a sign! +4 progress)...
etc. even that's unlikely though. always take a sign, or another, similar option, when it appears.



It's approximately 5% chance of occurring after any action taken during the expedition. It can occur multiple times in a row so theoretically an expedition could take only one supply.
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Parelle
Parelle
Posts: 1084

12/14/2015
Same here, happy to.accept nightmares.I'm getting Watchful Christmas cards too, so they're disappearing for free.

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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malthaussen
malthaussen
Posts: 1060

12/14/2015
You might as well get used to it, John, since doing Curio Searches in the FQ is one of the few ways to raise SotC to 7. I spent three days on it, myself, but the amount of Hints and Whispers I got was obscene (around 2000 of the former and 4000 of the latter). I have reasonably high Watchful, though, so I had less concerns with Nightmares. Feel free to send some my way. And don't forget the Tankard for your supply needs.

-- Mal

--
"Of two choices, I always take the third."
Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
http://fallenlondon.storynexus.com/Profile/malthaussen
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lady ciel
lady ciel
Posts: 2548

12/14/2015
I think he is trying to raise archaeologist enough to do the Tomb of the Seven. Until that is done I don't think you have access to the stories in the University. But once you are a Scholar of the Correspondence that is a very useful thing.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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malthaussen
malthaussen
Posts: 1060

12/14/2015
For future reference, you can keep that Earnest until you get a job, or your next TtH comes. If you get a job in the interim, you will be paid at the new job's level.

-- Mal

--
"Of two choices, I always take the third."
Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
http://fallenlondon.storynexus.com/Profile/malthaussen
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John Savage
John Savage
Posts: 198

12/15/2015
I WILL get this finished tomorrow.... somehow! LOL

Thanks everyone!

--
If at first you don't succeed, shoot it again.
http://fallenlondon.storynexus.com/Profile/John~Savage

Scandal and suspicion! Suspicion and scandal! I miss the old days when only blood mattered.
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John Savage
John Savage
Posts: 198

12/15/2015
Parelle wrote:
Usually it's a lot of trouble, but given that 4 Progress is a great help when starting, try to make your Airs of the Forgotten Quarter between 96-100 and you'll start off with A Sign? Available.


Something similar to this popped up during my Expedition.... it actually pushed my Progress to 31... and a win! Yay!

--
If at first you don't succeed, shoot it again.
http://fallenlondon.storynexus.com/Profile/John~Savage

Scandal and suspicion! Suspicion and scandal! I miss the old days when only blood mattered.
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Optimatum
Optimatum
Posts: 3666

12/13/2015
In terms of purchasing supplies, Whispered Hints and Connected: Docks are the most efficient ways to do so. For 200 Hints there are two possible outcomes, with a 50% each: gaining two Supplies or gaining one Supplies and one Map Scrap. If you have a bunch of secrets on hand this is definitely a good way to go. Otherwise, you can purchase the Engraved Pewter Tankard at Nikolas Pawnbrokers in the Bazaar for 50 echoes. If your Connected: Docks is at least 10 and below 20, you can spend three actions and 150 glim for +75 CP* of connected, which does not use up the Tankard. Then you can spend 50 Rostygold and 60 CP of connected for three Supplies. If your connected ever drops below 10, you can raise it back up in the Carnival with a few actions and tickets. Overall this is less action-efficient than using Hints but the materials needed are easier to grind, especially at higher levels.

*CP stands for Change Points. Most qualities use CP as experience towards the next level, though some exist that increase and decrease in levels rather than CP. Raising a quality to the next level requires that many CP, so for example raising Watchful from 49 to 50 requires 50 CP while raising Watchful from 0 to 50 takes 1,275 CP in total. For most qualities, the CP needed per level stops increasing at 50 so all levels in that quality after 50 will each need 50 CP. For the four main stats the CP-per-level cap is at 70 instead.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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