 th8827 Posts: 823
11/28/2015
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I am planning on making my kingdom to get the Past Wrapped in Shadow achievement, and I need to decide on who I ask for help to protect against sunlight.
The problem with Grand Geode is that I need a bigger boat to house enough crew/supplies. I have 2 more easy tasks for the First Curator (Cinder and Weeping Scar), but I don't really want to give up my Forward Gun slot for a fancy ship. The wiki also mentioned that using Dawn's Law to found the Kingdom is bugged, but that message may be out of date. The problem with Irem is getting Pages to 100. I guess that I can farm Iron Republic reports for possible Pages boosts, but it is unreliable, and I need a trip back to London each time. Mangrove College is also pretty close, so I can farm beachcombing for Outlandish Artefacts and fragments to make Secrets.
Which path is more straightforward? Which would you recommend? edited by th8827 on 11/28/2015
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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 Mr. Mister Posts: 38
11/28/2015
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To farm pages, keep on making acuariums.
-- You cursed a traveller, and I ain't one if I'm not returning, you sodiung!
Fallen London profile
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 John Savage Posts: 198
11/28/2015
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th8827 wrote:
I am planning on making my kingdom to get the Past Wrapped in Shadow achievement, and I need to decide on who I ask for help to protect against sunlight.
The problem with Grand Geode is that I need a bigger boat to house enough crew/supplies. I have 2 more easy tasks for the First Curator (Cinder and Weeping Scar), but I don't really want to give up my Forward Gun slot for a fancy ship. The wiki also mentioned that this choice is bugged, but that message may be out of date. The problem with Irem is getting Pages to 100. I guess that I can farm Iron Republic reports for possible Pages boosts, but it is unreliable, and I need a trip back to London each time. Mangrove College is also pretty close, so I can farm beachcombing for Outlandish Artefacts and fragments.
Which path is more straightforward? Which would you recommend?
I assume you already finished playing chess then.... since you have passed along something Apocyan....
It's been quite a while since I accepted the yacht.... at the time it was definitely a game-breaker since I lost my frigate... not sure if that has been changed.... a yacht that you could SWAP into and out of would be awesome.
-- If at first you don't succeed, shoot it again. http://fallenlondon.storynexus.com/Profile/John~Savage
Scandal and suspicion! Suspicion and scandal! I miss the old days when only blood mattered.
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 th8827 Posts: 823
11/28/2015
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I did the beginning part of the Chess match already. I still need to finish it, but I have most of the parts available.
I gave away Pigmote's Blue Scintillack , after they gifted me with it for helping them stay indepentant. I'll get another one from the Iron Republic soon enough.
Mr. Mister wrote:
To farm pages, keep on making acuariums. The Serene Aquarium increases Mirrors. Monstrous Almanac does Pages.
edited by th8827 on 11/28/2015
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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+1
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 Guest
11/28/2015
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th8827 wrote:
I am planning on making my kingdom to get the Past Wrapped in Shadow achievement, and I need to decide on who I ask for help to protect against sunlight.
The problem with Grand Geode is that I need a bigger boat to house enough crew/supplies. I have 2 more easy tasks for the First Curator (Cinder and Weeping Scar), but I don't really want to give up my Forward Gun slot for a fancy ship. The wiki also mentioned that using Dawn's Law to found the Kingdom is bugged, but that message may be out of date. The problem with Irem is getting Pages to 100. I guess that I can farm Iron Republic reports for possible Pages boosts, but it is unreliable, and I need a trip back to London each time. Mangrove College is also pretty close, so I can farm beachcombing for Outlandish Artefacts and fragments to make Secrets.
Which path is more straightforward? Which would you recommend? edited by th8827 on 11/28/2015 th8827 wrote:
I did the beginning part of the Chess match already. I still need to finish it, but I have most of the parts available.
I gave away Pigmote's Blue Scintillack , after they gifted me with it for helping them stay indepentant. I'll get another one from the Iron Republic soon enough.
Mr. Mister wrote:
To farm pages, keep on making acuariums. The Serene Aquarium increases Mirrors. Monstrous Almanac does Pages.
edited by th8827 on 11/28/2015
They meant keep doing Almanacs (selling and re-crafting them.) (The Bugged issue was fixed a while ago. I used Dawn's Law last Victory ago.) I would suggest buying a better ship. Honestly, getting the funds for things like a Merchant Cruiser is not that hard once you know what to do (and should you get that besides some of the other higher-ranked and cost warships, just use the Aft spot for your better gun and lean how to fight while sailing away from your enemy.) I'd rather get the other treasure or the mascot from the Curator, as the yacht is just not worth it (it only lasts that game, neither able to be passed down to your Heirs nor is its full value sellable in any way and not worth its selling price for the effort to get it. Maybe if this is your very first captain and you have no funds then to even get the first upgradeable ships...again, maybe. Bar none, once you have the Merchant Cruiser, you can also make tons of Echoes with the Hold space and {for other readers} is all but De Facto for those who want to end a Wealth Ambition efficiently.)
Since you have a Forward gun ATM, I suggest you hunt Lorn Flukes and turn them into the Iron Republic when the market of Flies is up, for Judgement's Eggs. This will help you with money and with Secrets. If looking for even more money, I suggest smuggling Red Honey to the Brass Embassy (just go into FL when between SAY events; this is easily done from Mutton Island, especially if you have the Fulgent Impeller.)
But in no way whatsoever would I ever endorse losing half your stats for something that affects both your current checks and what stats you can get for your next game (Unless doing another Hidden Ambition which may lose more or less that amount, but I digress.) Once you get a viable ship, that Grand Geode is a lot easier to keep doing with Elements of Dawn in your current game, let alone what you did for Dawn's Law for your Hidden Ambition. Assuming you watch Supremacy, it can be quite profitable or useful with the options it has.
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 th8827 Posts: 823
11/29/2015
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My map is very... unique compared to what I am used to. It has been a very fortunate run.
Directly east of London is the Labrynth of Eels, and Pigmote. North of that is the Salt Lions and south is Shepherd's Wash. (I always seem to have Phospenge Bleaks and Demauxe Island nearby, but Demeaucx is very far). Nothing too useful in the direct proximity to those.
East of the Iron Republic is the Fantomking's Hold (easy access to Fluke Cores), followed directly by the Mangrove College (Easy Judgement Eggs)
Irem is bordered by Frostfound, the Khanate (easy Coffee for Irem), and the Chelonate. I have the shop unlocked in the Khanate (dumb luck through helping a stranger twice), along with a fully upgraded Spy Network. I also lucked out with 5 visits to the side street, getting me Violant Ink, the watchful curio (which I then upgraded in neighboring Polythreme), and 3 longboxes (traded one for a Heartmetal Ingot for Port Cecil, but I have not delivered it yet).
The Isle of Cats is diagonally next to Kingeater Castle. I don't feel like going that far for Honey...
Many of my usual stops are in weird places, but islands that I am used to going a long distance for are very close. I already have all the major, non-static ports mapped (too lazy to approach Grand Geode or Port Carnelian until I need to go there).
If I sell off my 16 Heirlooms, I can probably get the Dreadnaught and still have thousands left, but I don't want to. I'm saving them for the Salt run. I can easily upgrade my ship when the time comes. I just prefer the firepower right now.
I'm also having trouble getting the Campaigner's story to pop. I ate with her already, but she is just not feeling ill. I have 3 Mutersalt, 2 Zzoup, 5 Solacefruit (I keep finding them), Stone's Attention, several Secrets, and several Judgement Eggs ready to speed-upgrade her. It has been a very lucky run so far. I also have 2 Fluke Cores sitting in my hold, gathering dust. And the Unsettling Sage, who I can use to easily convert Distant Shores to Zee Tales, in case I need emergency access to Fantomking's Hold or more Mutersalt.
For Dawn's Law, I need to find about 5 more Searing Enigmas for the Dread Surmise (plus one more for my desired ending, getting me the last Legacy). That will be the hard part. edited by th8827 on 11/29/2015
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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 Rupho Schartenhauer Posts: 787
12/3/2015
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th8827 wrote:
If I sell off my 16 Heirlooms, [...]
For Dawn's Law, I need to find about 5 more Searing Enigmas for the Dread Surmise (plus one more for my desired ending, getting me the last Legacy). That will be the hard part. This might come a bit late, but selling one heirloom should get you enough cash to buy Extraordinary Implications in Irem, with which you can buy Searing Enigmas in turn!
-- Rupho Schartenhauer has killed a Master, well: most of it. Cortez the Killer has killed a Master, definitely. Deepdelver has become the progenitor of London's brightest star. It's... complicated. Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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 Guest
12/3/2015
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th8827 wrote:
My map is very... unique compared to what I am used to. It has been a very fortunate run.
If I sell off my 16 Heirlooms, I can probably get the Dreadnaught and still have thousands left, but I don't want to. I'm saving them for the Salt run. I can easily upgrade my ship when the time comes. I just prefer the firepower right now.
I'm also having trouble getting the Campaigner's story to pop. I ate with her already, but she is just not feeling ill. I have 3 Mutersalt, 2 Zzoup, 5 Solacefruit (I keep finding them), Stone's Attention, several Secrets, and several Judgement Eggs ready to speed-upgrade her. It has been a very lucky run so far. I also have 2 Fluke Cores sitting in my hold, gathering dust. And the Unsettling Sage, who I can use to easily convert Distant Shores to Zee Tales, in case I need emergency access to Fantomking's Hold or more Mutersalt.
For Dawn's Law, I need to find about 5 more Searing Enigmas for the Dread Surmise (plus one more for my desired ending, getting me the last Legacy). That will be the hard part. edited by th8827 on 11/29/2015
I had a very similar map except my Isle of Cats was closer
I can't mention details why, but there is absolutely no reason to save heirlooms for a Salt Run. Perhaps if you immediately sell them at the very beginning of that run, but otherwise forget it. Best to sell what you need now and build it back up after you get the ship, as it becomes so easy to do so with that Cruiser.
The Brisk Campaigner's story is Time-based. Meaning you need to have TTH at 100 or more to trigger once you know her through dinner. (Don't use the link if you do not want spoilers, but I provided it just in case.)
Searing Enigma acquisition options are discussed elsewhere. Here is one. Here is one more recent (the techniques I support are the latter, but I gave you two replies so you had multiple options listed.)
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