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Sacksmas Power Leveling: Card Sending List 1893 Messages in this topic - RSS

malthaussen
malthaussen
Posts: 1060

11/24/2015
Thank you, NIteBrite!

Game Name: Malthaussen
Stats: Any, in order Shadowy>Dangerous>Watchful>Persuasive
Time the Healer: Tuesday, ~1500 Zulu (Time Zone: Zulu -5)
Best Trading Time: Any day, ~1300 to 0200 Zulu

-- Mal

--
"Of two choices, I always take the third."
Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
http://fallenlondon.storynexus.com/Profile/malthaussen
0 link
Michile
Michile
Posts: 44

11/24/2015
Thank you, NiteBrite!

Game Name: Michile
Stats: Any except Persuasive
Payday: Thursday, 2200 Zulu; Time Zone Zulu -5
Best Trading Time: Any day, 1300 to 0300 Zulu
edited by Michile on 11/24/2015
edited by Michile on 11/25/2015

--
"Be the change you want to see in the world."
http://fallenlondon.storynexus.com/Profile/Michile
0 link
suinicide
suinicide
Posts: 2409

11/24/2015
Name: Suinicide
Stats: Watchful
Time the Healer: Late Monday
Best Trading time: Any

http://fallenlondon.storynexus.com/Profile/suinicide

--
http://fallenlondon.storynexus.com/profile/sunnytime
A gentleman seeking the liberation of knowledge, with a penchant for violence.
RIP suinicide, stuck in a well. Still has it under control.
0 link
Isa1187
Isa1187
Posts: 45

11/24/2015
I'd like to volunteer to be a group leader, since I'm already stat capped. And thanks for once again stepping in as unofficial Organizer of All Things, NiteBrite!

Game Name: Isa1187
Stats: None
Time the Healer: Tuesday, about 11pm EST
Best trading/reminder time: Any.

--
Accepting all social actions.

http://fallenlondon.com/Profile/Ezira

She was consumed: http://fallenlondon.com/profile/isa1187
0 link
Albedineity
Albedineity
Posts: 13

11/24/2015
Great idea!
Name: Albedineity
Stats: Watchful
Time the Healer: Fridays, about 8 PM, GMT/UTC
Best trading time: Any

--
http://fallenlondon.storynexus.com/Profile/Albedineity
0 link
Grenem
Grenem
Posts: 2067

11/24/2015
Ingame-name: Takuza (link below)
Stat Preference: currently Watchful and shadowy- will change if watchful caps.
TTH: sunday, not quite sure on the hour. around four pm, canada eastern time.
Best Trading Time: Any, though I may take a little to get back to you. Finals week, ya'know? I will not reply between 2:00 AM and 9:00 AM canada eastern no matter what, though. sleep is important.
edited by Grenem on 11/24/2015

--
Married!:http://fallenlondon.storynexus.com/Profile/takuza
I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
On psudeo-hiatus. Will be inactive and active and fluctuate without warning.
Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
0 link
acorncap
acorncap
Posts: 30

11/24/2015
Game name: Adelaide_C
Stat Preference: Shadowy or Dangerous, but any welcome.
Time the Healer: Mondays around 2pm
Best time to trade: Weekdays, though any time is acceptable, I will get to them within a day or so.

--
Dr. Adelaide Capella - The Steadfast Doctor - Also a Watchful Patron
0 link
NiteBrite
NiteBrite
Posts: 1019

11/24/2015
Talkes wrote:
Looks useful.

Game name: Talkes
Stat pref: Watchful > Dangerous > Shadowy >>>> Persuasive
TtH: Monday morning, 7.00 - 9.00 UTC
Best trading time: any

As a sidenote, if you get 8 cards each week and you can send cards to everyone but yourself, wouldn't it be better to group up in 9-s (though it does leave you with no cards for social use)?
edited by Talkes on 11/24/2015
edited by Talkes on 11/24/2015

This is a good question and I am glad you asked because I didn't really explain this aspect so well. There are a few good reasons for the grouping of 8 people (7 participants+ 1 leader) instead of 9.

Design Margin - Mistakes Happen
The engineer in me dislikes designing systems to operate -at capacity-, and always includes some form of design margin. This is because mistakes happen and the system needs to be able to compensate for them. It's like a chain of christmas lights going out because one bulb burns out and then not having any spare bulbs. If we had groups of 9 then there is no margin for error. When someone inevitably sends a card to the wrong person or sends them the wrong card, there would be no way to correct for this error. Someone would get left out. With the groups of 8 everyone has a spare card. It's like having a second chance. Additionally with that many spare cards in the pool, we can compensate for groups that have members drop out entirely.

Obligation and Freedom - Striking a Balance
Conceivably participants in this event may have friends outside of their grouping whom they would like to send cards. If I made it so they could only send within their own group that would be a bit unfair to make them choose between the group and their friends. The one card margin allows players to reach outside of their group and interact with other players. This might also be useful if someone finds they are frustrated with their group in that it gives them an out to vent and hopefully prevents them from getting trapped in a 'locked-in' situation for several weeks.

Cross-group communications
This thread will provide a list of a lot of player names looking to receive cards. If you have no one you specifically want to send your spare card to, and you don't make any errors while sending to your group, then what you might consider is to use your spare card to contact someone in a different group. We're making small pairings for efficiency, but let's avoid becoming completely isolated. Say hello to your neighbors sometimes. There's no structure or rules to how this last card is used, it's totally within your freedom to do with it whatever you so desire. It may cause imbalances in the big picture, but ultimately I think that's fine. Player preferences should be allowed to be expressed in minor ways rather than stiffly enforced total equality. A totally rigid system is more likely to snap than one with a bit of flexibility. At least that's how I look at it.

And that was my basic reasoning for groups of 8 instead of 9. I hope this clears things up.

Edit: Oh, and it also leaves room to add people to groups if they come to this thread late/after its already started especially if there's not enough late comers to form a full new group.
edited by NiteBrite on 11/24/2015

--
I AM currently accepting calling cards.
Stats loss counter: reset, irrigo equivalent: none
[00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss.
Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England)
http://fallenlondon.storynexus.com/Profile/TheBriteModiste
+9 link
Maythau
Maythau
Posts: 11

11/24/2015
That is a great idea!

Game name: Maythau
Stats: Dangerous and Shadowy
Time the Healer: Tuesday evening
Preferred trading time: any

--
http://fallenlondon.storynexus.com/Profile/Maythau
0 link
Irene
Irene
Posts: 20

11/24/2015
Sounds very civilized.


Game Name: mazgi1
Stats: Prefer Shadowy and Dangerous, but will accept any
Time the Healer: Sunday ~1630 EST (GMT ~2130)
Best Trading Time: Any!


Thanks!
edited by Irene on 11/27/2015

--
http://fallenlondon.storynexus.com/Profile/mazgi1
0 link
maleclypse
maleclypse
Posts: 259

11/24/2015
Game Name: Maleclypse,
Stat Preference: ANY
Personal Time the Healer date : Friday (9am CST)
Preferred card sending date (or ANY). Optional: I can fill in as a group leader but there are Starveling Cat's that I fear would be more effective at it than I due to my newness to the Neath, however for Queen and Country I am available if called.

--
Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.

http://fallenlondon.storynexus.com/Profile/Maleclypse
0 link
aertew
aertew
Posts: 10

11/24/2015
Game name: Aertew
Stat preference: Dangerous, Shadowy and Persuasive.
Time the healer Date: Around 9 pm Wedesday standard time
Preferred card sending date: Weekend, but any time works.
Thanks NiteBrite for organizing this!
edited by aertew on 11/24/2015

--
http://fallenlondon.storynexus.com/Profile/aertew
0 link
Erika
Erika
Posts: 528

11/25/2015
Oh, suggestion. Perhaps group leaders should get Time the Healer 1 day before the rest of their grouplings, that way they can send their cards off as a reminder.

--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.
                           Going on a fate expedition? I'm collecting data! Help me?
               "Bottles of Oblivion" drunk in the name of content: 57
              Catboxes (send more!) opened in the name of science: 1093
                    Fancy a friend?
+3 link
malthaussen
malthaussen
Posts: 1060

11/25/2015
Good idea!

-- Mal

--
"Of two choices, I always take the third."
Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards.
http://fallenlondon.storynexus.com/Profile/malthaussen
+1 link
Cimanyd
Cimanyd
Posts: 38

11/25/2015
Cimanyd
Stat preference: ANY
Time, the Healer: Wednesday
Preferred card sending date: ANY

--
Cimanyd, the Northbound Correspondent
"There are some things we were not meant to know, they say. But you wouldn't be down here if you took that seriously."
0 link
Suhe Gul
Suhe Gul
Posts: 200

11/25/2015
I would like to participate in this.
game name: suhe gul
stat preference: dangerous only (all others are maxed out)
Time the healer: sunday around 11pm GMT
prefered card sending date: any
link to my profile is in my signature. I can be group leader but if there aren't enough group leaders.

--
http://fallenlondon.storynexus.com/Profile/suhe%20gul
I am open to social actions except affluent photographer and loitering.
Correspondent and willing to make orphanage calls.
Want a sip of cider? http://community.failbettergames.com/topic20425-want-a-sip-of-hesperidean-cider-heres-how.aspx
0 link
Libris
Libris
Posts: 18

11/25/2015
Game name: Libris Dedita
Stat preference: Shadowy
TtH: very late Tuesday/very early Wednesday
Sending time: any

--
http://fallenlondon.storynexus.com/Profile/Libris~Dedita
0 link
Ben
Ben
Posts: 657

11/25/2015
Game name: ICountFrom0
Stat Preference: Watchful, Dangerous, Shadowy
Time the Healer: (6 days ago) Memory fades; pain departs; rewards arrive!
Best trading time: EST evenings, no strict pref.



http://fallenlondon.storynexus.com/Profile/IcountFrom0
edited by ICountFrom0 on 11/25/2015

--
The wind has no destination.
http://fallenlondon.storynexus.com/Profile/IcountFrom0
0 link
Michael7050
Michael7050
Posts: 10

11/25/2015
Game Name: Michael7050
Stat Preference: Any
Time the Healer: 1 am Sunday (NZT) (-12GMT?)
Best trading time: Any.

--
http://fallenlondon.storynexus.com/Profile/Michael7050
0 link

Guest

11/25/2015
A fantastic idea NiteBrite! I just finished grinding a lot of residence or item stuff in lieu of stat Grinding and it's time I power-level my main stat (actually behind another stat ATM.)

Game Name: the truthseeker
Stat Preference: Watchful
Time the Healer: 1500-1600 PM PST (-8GMT)
Best trading time: Any time after 1100 local/1900 PM GMT, except grinding Nobility just right before or right after TTH Fridays 1500-1600 PM local/2300-2400 GMT
(when I may be cashing in my turns on payment and MW rebuilding drawn cards/cards and turns on the location in the Nadir. But often at most 3 hours after that time I should be active again, if not earlier.)

  • edited by the truthseeker on 11/25/2015
  • 0 link
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