This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
Most profitable dangerous grind?
 Koenig Posts: 466
11/19/2015
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After capping of my other three skills at 200, it is time for me to set my eyes on my dangerous outlook. That said, I am compelled to be efficient, and my Overgoat (Larry) won't be paying for a mate by himself, so I was wondering what the most profitable dangerous grind was that I could make use of in the coming months.
--
Koenig: Extraordinary. Invisible. Shattering. Legendary.
  
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 Optimatum Posts: 3666
11/19/2015
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Using the War of Assassins to grind dangerous should work pretty well and cashing DT out for Collections of Curiosities then trading those to Tomb-Colonists is pretty profitable.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Pyrodinium Posts: 639
11/19/2015
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Highest profit per action are probably the Velocipede Squad or Beast Breeding carousels according to the Wikia. I'm not sure if the Docks' carousels like the Black Ribbons or The Hunt is On! are good money though given that you can access them at lower Dangerous levels.
-- My profiles: http://fallenlondon.storynexus.com/Profile/Pyrodinium (A Monster hunter on the hunt of his twin brother's killer. Overprotective dad of his twin's daughter) http://fallenlondon.storynexus.com/Profile/Rudolph~of~Taured (an indeterminate person of potentially rubbery lineage) * All social actions except photographers and loitering welcome!
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 Gillsing Posts: 1203
11/19/2015
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I believe the most profitable grind is to build The Hunt Is On! to 11 in the Third Coil of the Labyrinth of Tigers, and then use that to kill the goat demon in the Flit. Though the former ceases to be an option as soon as one is ready to advance to the Fourth Coil.
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 Gillsing Posts: 1203
11/19/2015
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the truthseeker wrote:
Which is why many of us have a 5-card lodging space to bank the TC card so we can turn in our CoC from DT.
Banking that card makes little sense, as it would be more profitable to immediately trade a Collection of Curiosities for the five maps and then be able to draw the card again. Which is why I keep enough Collections of Curiosities around to always be able to do that. Though if I had access to the Third Coil/Goat Demon grind I'd do that instead and not bother with Dramatic Tension, except perhaps to rebuild non-Dangerous stats lost to the Nadir.
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 xKiv Posts: 846
11/19/2015
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Gillsing wrote:
Third Coil/Goat Demon grind
I am numbering that at 1.88 epa, assuming 1 action to heal each point of wounds. That sounds like FBG overlooked this possibility when letting us hunt Inch's monsters even after opening the coils.
-- https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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