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Unreliable timer Messages in this topic - RSS

Gillsing
Gillsing
Posts: 1203

11/18/2015
Since some time back I've been plagued by a timer that skips around within 2 minutes or so. I might see that I'm about to get a new card in ten seconds, so I wait. But when ten seconds have passed the timer changes and shows that the new card won't be available until a minute or more has passed. And once the new card is available the timer skips to show that I'm supposed to get the next card in 8.5 minutes or something like that. Same thing seems to apply to the Action timer.

Sometimes when I click on the deck nothing happens, and sometimes it will change the timer to show that the card that was on the screen isn't actually available yet. Sometimes I see that I have two cards, so I draw one, then click on the deck again. Oops, no, I don't want to pay Fate to refresh my deck. I just didn't see in time that the second card was gone after I drew the first card. Sometimes I'll even get negative time left until the next card is available.

Stuff like this could happen every once in a while before, but now it happens all the time. And it's getting really, really annoying. Is this some clever plan to save on server cycles or something? Or am I the only one suffering from this thing? Refreshing the page with F5 doesn't seem to affect the timer at all.
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Hannah Flynn
Hannah Flynn
Administrator
Posts: 491

11/18/2015
We're working on something which will put pay to all of the small issues with the timers in Fallen London - more news soon!

--
Wields the news canon, aboard the hype train.
+16 link

Guest

11/18/2015
Hannah Flynn wrote:
We're working on something which will put pay to all of the small issues with the timers in Fallen London - more news soon!

I knew it, the Liberation of Night finally is going to [spoiler]blow up every star, thus removing all semblance of Time and Law![/spoiler]
+4 link
Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

11/18/2015
We do get an answer on the false-stars. There's also a card you can find out at zee that indirectly mentions them, though it wasn't until after I learned more about them that I noticed.

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+2 link
Optimatum
Optimatum
Posts: 3666

11/18/2015
The Infinite Bookkeeper wrote:
This brings up a legitimate question on the subject of what the false stars are! Are they even able to be destroyed? Or are they supernatural to the point of invincibility? Eh, if worst comes to worst, we'll at least have the glorious light of The Dawn MachUNTHESUNTHESUNTHESUNTHES



We already know what they are.

[spoiler]The false-stars are Moon-Misers, shapelings from Axile just like the Rubbery Men and the Flukes. The Misers are giant crab-like things that the rubberies apparently used as mounts back home. Their shells are made of luminous glim, which falls when they molt, and they secrete the moon-milk which causes intense obsession and infatuation. I doubt the Lorn-Flukes could survive the Correspondence and such not working, so the Liberation would almost certainly kill all the lesser shapelings.[/spoiler]

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+2 link
Shalinoth
Shalinoth
Posts: 493

11/18/2015
I just love how time being unreliable turned into this. <3 FL.

But thanks, Hannah, for reassuring All will be well.

--
Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
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thedeadlymoose
thedeadlymoose
Posts: 214

11/19/2015
I've had this issue for a while now across four characters and four browsers (the net effect of which is usually to lose -- or apparently lose -- one action per filled candle), so this is good news! smile Thanks also to Hannah for the reassurance.

(also the turn this thread took is the best)
edited by thedeadlymoose on 11/19/2015

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Guest

11/19/2015
Yeah, on a more serious reply, when I log in, my browser always seems to have to "catch up" with up to 1:30 of now too quickly counted lost time. Even when I have been away for over 3 hours and twenty minutes for a 20 turn character. I almost never see it too slow and caught up a moment later inversely. Even my exceptional Friendship 40/turn character has the same problem for as long as it takes to refill (up to 6 hours 40 minutes.) With multiple alts, that time adds up waiting.
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xKiv
xKiv
Posts: 846

11/19/2015
Another thing' that happens, with maybe the same root cause: if I quickly accept several social requests in a row, they can be processed "out of order" - so, for example, my recently accepted messages might read (from the top, i.e. from the most recently accepted) "you have 2 free evenings, you have 0 free evenings, you have 3 free evenings, you have 5 free evenings, you have 4 free evenings".
These symptoms look suspiciously like the game's servers don't synchronize their clocks.

--
https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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myrese
myrese
Posts: 22

11/20/2015
I too experience these problems. At least I don't play on mobile, so accidentally spending fate isn't an issue, but it is annoying to try and draw a card and - oops! apparently my deck is actually empty! I also experience an issue where I need to click two times to draw cards, but that might be unrelated.

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http://fallenlondon.storynexus.com/Profile/myrese
A former Constable with a soft spot for children.
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MadmanAtW
MadmanAtW
Posts: 231

11/20/2015
The worst are two things that I've seen several times each. One, when your browser thinks that you have one action left but the server thinks you have none, you get the "like a dying star" server error.
The other and more annoying one, which has happened to me several times including just now: You have 2 cards and, say, 3:30 left until another one. So those cards are both definitely there- the timing error is never >6 minutes IME.
Then, the first card is a Polite Invitation. Go to the party, and don't take that card during the party. (At my level, I don't need TotT enough to make it worth using up cards during a party, I think, so I don't). Finish the party, and leave, returning to your Lodgings. Move to another location (say Wolfstack), and viola! The card disappears and I now have no cards and about a minute and a half to wait for a new one.
Presumably related to the timer resetting to 10 minutes when you change zones, it's been very frustrating to lose entire cards. It's a much bigger problem then when timers jiggle by 30 seconds here or there.

ETA: I haven't sent anything to support about that last because I hadn't confirmed until just now that I had not been misremembering the sequence of events (I explicitly tested for it this time), and there's already a post in this thread that they hope to have a fix in soon. If it continues to happen after said fix, I'll file a bug report. smile
edited by MadmanAtW on 11/20/2015

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+1 link

Guest

11/26/2015
I am happy for this update, yet sometimes, the card and turn timer can be up to a minute off of each other. Still, it's a hellofa difference between 5-6 minutes apart as it was just a few days ago!
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Xane Al-Rahibi
Xane Al-Rahibi
Posts: 78

11/18/2015
the truthseeker wrote:

I knew it, the Liberation of Night finally is going to [spoiler]blow up every star, thus removing all semblance of Time and Law![/spoiler]



This brings up a legitimate question on the subject of what the false stars are! Are they even able to be destroyed? Or are they supernatural to the point of invincibility? Eh, if worst comes to worst, we'll at least have the glorious light of The Dawn MachUNTHESUNTHESUNTHESUNTHES

--
Xane Al-Rahibi:
A sacrosanct symphonist, aberrant author, palatable poet, and darn good euphophonist to boot,

Oh, and Eighth Offprint Opus of The Omnibus Octavo

This is how you may contact me in the world of Fallen London:
http://fallenlondon.storynexus.com/Profile/Xane~Al-Rahibi

I am open to any and all requests relating to any and all social actions.
+1 link
dov
dov
Posts: 2580

11/18/2015
I can confirm I have the exact same problems that Gillsing has reported above. This was rare in the past, but happens all the time in the last few weeks (easy to see by having a full deck and rapidly drawing and discarding cards while paying attention to the timer).


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edited by dov on 11/18/2015

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+1 link
th8827
th8827
Posts: 823

11/18/2015
I have the same problem.

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Gone NORTH. It's nice here.
+1 link
Optimatum
Optimatum
Posts: 3666

11/18/2015
I believe it's partially dependent on connection speed as the timer only checks with the server when it's time to refresh. It has been getting a lot more common lately though and refreshing doesn't help much there must be some discrepancy on the server side.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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