 Erhannis Posts: 2
11/21/2015
|
Yeah, seeing all the complaints here, I thought I'd just wait a day or two for them to fix it (edit: meaning, it not telling you how many of a thing you have), but, uh...it's still broken. (Whether or not it was an intentional change.) It's been several days. I've been grinding for most of those several days, so I haven't really needed to know, but like, on the occasion I have, it's been nearly intolerable. Exceptionally grating and obnoxious. edited by Erhannis on 11/21/2015
|
|
|
+9
link
|
 phryne Posts: 1351
11/21/2015
|
Flyte wrote:
We've now implemented costs in the Forgotten Quarter, Labyrinth of Tigers and Baaar Side-Streets: every requirement that behaves like a cost should now have a price tag next to it. re: Missing "you have ??? of [item]" information before and after an action.
I never noticed this change as I had no reason to visit these three places during last week. Now that I have noticed, I can only say: if the way it's currently working is the way it was intended, then it is a horribly bad change!!
As it is, I don't believe you've intendend it this way, and are working towards fixing it. There, I trust you! Don't make me regret that.  edited by phryne on 11/21/2015
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
|
|
|
+9
link
|
 Parelle Posts: 1084
11/21/2015
|
Just noticed a place where it needs to be reimplemented: if you fail a check while on an expedition it doesn't note that you've lost the supplies.
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
|
|
|
+1
link
|
 NiteBrite Posts: 1019
11/21/2015
|
Change is best affected via bug report and feedback emails, to which FBG normally responds within a day or two.
It's been over a week and there's only been silence. I think we can assume at this point this change is probably intentional and that asking for it to change in a forums thread isn't going to do any good if that's the case.
-- I AM currently accepting calling cards. Stats loss counter: reset, irrigo equivalent: none [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss. Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England) http://fallenlondon.storynexus.com/Profile/TheBriteModiste
|
|
|
0
link
|
 Sara Hysaro Moderator Posts: 4514
11/21/2015
|
Here is the feedback email for everyone who wants to hopefully get that information added back: feedback@failbettergames.com
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
|
|
|
+5
link
|
 Shalinoth Posts: 493
11/22/2015
|
Feedback sent, softened up with thanks and praise. It sucks to only hear feedback on negative stuff!
-- Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
|
|
|
+4
link
|
 phryne Posts: 1351
11/23/2015
|
NiteBrite wrote:
Change is best affected via bug report and feedback emails, to which FBG normally responds within a day or two.
It's been over a week and there's only been silence. I think we can assume at this point this change is probably intentional and that asking for it to change in a forums thread isn't going to do any good if that's the case. Well, not saying anything - neither here nor answering player's emails - is pretty bad style!
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
|
|
|
+4
link
|
 Shalinoth Posts: 493
11/25/2015
|
Thanks Robin, that double-tap&hold is worth knowing. I hope it applies to many mobile devices. *double-clicks & holds his mouse button out of pointless curiosity* ...thought not :P
-- Profiles: Shally, Chimes & Jack~of~Smiles . . . Current Goal:
|
|
|
+1
link
|
 NotaWalrus Posts: 221
11/26/2015
|
Robin Mask wrote:
I can't speak for everyone and all devices, but I play on my 3DS a lot, and the old system still seems to be running there If you press twice quickly, holding the second press, it'll tell you: this will cost x of x, and you have x of x. It saves you clicking over a lot, which - while admittedly inconvenient and annoying - doesn't actually factor into a lot of storylines and shouldn't hinder your enjoyment of the game itself . . . I'm currently doing the Jack storyline, for example, and I don't think I've needed to know what items I've had at all so far 
Well, I might just start playing in my 3DS, that is, if that thing's browser wasn't so terrible (Convenient for game guides though, especially collectible-related quests) edited by NotaWalrus on 11/26/2015
-- http://fallenlondon.com/Profile/NotaWalrus Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
|
|
|
0
link
|
 Amélie Vaincœur Posts: 85
11/26/2015
|
So, I've only discovered this two days ago and wanted to test it a bit instead of complaining right away... 
I have to say it's a strange decision by the devs to remove those bits of information. While it is only mildly irritating during "normal" play, the consequences for things like Expeditions are really very annoying. And since this change is planned to be implemented across London, "things like..." would include Heists, Short Story Writing and probably a handful of others which I can't think of now. I'm not sure whether this would also affect things like Fascinating.../Investigating... ?
So, we DEFINITELY need an exception for those stories where you have to keep track of a "special quality" (don't know what else to call them, sorry) like Expedition Supplies, Potential, Escape Routes/Inside Information etc. Because playing these stories becomes totally frustrating when you can't immediately see every change to those qualities.
If they implement that, the rest is probably something we'd get used to. Though I have to repeat, I don't see WHY they would do this in the first place! Hannah's original announcement in this thread was about "rolling out a change to make things clearer", instead they've made them more confusing. I'd rather have too much information about what I'm gaining/losing before/after playing an action than too little. And once this goes live across all areas they're basically asking to be swamped by bug reports from confused players who don't read the forum!
I might put this in an email too, but I'd wager the sheer number of complaints on this issue would have directed Failbetter's attention to this thread by now...  edited by Amélie Vaincœur on 11/26/2015
-- Enchantée. An occasional player's long and winding road to Paramount Presence: 27/09/2017 - London's Blood 29/12/2018 - London's Nerves 11/02/2019 - London's Marrow
|
|
|
+4
link
|
 The Glass Boffin Posts: 51
11/26/2015
|
I would put forward that with over a million words of fiction, in so very many snippets, with so very many items both inside and outside the bazaar... The flow charts must be hellacious to contemplate, nigh Sisyphean. The unlock/costs is nice, I will say, but in some ways I ENJOYED the anxiety of not knowing what I would lose. But that is just me, one opinion, and not large enough nor problematic enough for either me or the developers to feel is urgent.
So best of luck and cheers to the wondrous L.Bs that make up the Failbetter team! Tinkering away like mad with the gears of hypertext and hidden escapements of cybertext. If you think we players make a fuss about this stuff, believe you me, they fret even more! So I am patient, and the alteration tastes more cosmetic to me than essential. Because more often than not the 'Neath is mysterious and unpredictable. And I am just barely getting started.
-- http://fallenlondon.storynexus.com/profile/Glass~Boffin
|
|
|
+2
link
|
 Hannah Flynn Administrator Posts: 491
12/1/2015
|
Thanks everyone for your discussion and feedback, and for sending tickets - you are excellent.
Unfortunately, this isn't a straightforward change, and our developers are currently fully occupied with the Fallen London mobile port and Sunless Sea expansion.
As an interim measure, we've added an indication of how many Crates of Expedition Supplies the player has to the storylet text of archaeological expeditions, since this is the example that has been brought up most often; we'd welcome suggestions for other branches or storylets that would particularly benefit from this.
-- Wields the news canon, aboard the hype train.
|
|
|
+10
link
|
 thedeadlymoose Posts: 214
12/2/2015
|
Hannah Flynn wrote:
Thanks everyone for your discussion and feedback, and for sending tickets - you are excellent.
Unfortunately, this isn't a straightforward change, and our developers are currently fully occupied with the Fallen London mobile port and Sunless Sea expansion.
As an interim measure, we've added an indication of how many Crates of Expedition Supplies the player has to the storylet text of archaeological expeditions, since this is the example that has been brought up most often; we'd welcome suggestions for other branches or storylets that would particularly benefit from this.
Thank you!
The big thing that comes to mind for me is purchasing Bazaar Side-Street items. Less vital than expeditions, but it's been a major stumbling block.
-- http://fallenlondon.storynexus.com/profile/Eris~Jay http://fallenlondon.storynexus.com/profile/Red~Rose
|
|
|
+2
link
|
 Kade Carrion (an_ocelot) Posts: 1372
12/2/2015
|
Some of the results during Flint tell you what you've lost, and some of them don't, which is unfortunate.
-- Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!
Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
|
|
|
+3
link
|
 Alistair Cray Posts: 114
12/2/2015
|
I'm usually a fan of Fallen London and how Failbetter Games operates, but I have only two words regarding the missing info from cost qualities and conclusions: unmitigated disaster.
Highlighting costs as opposed to requirements is an excellent idea. Not telling how much of the item is available is bad. A trip to "Myself" tab is in order now every time something costs something? Removing "now have" conclusions is horrid - and unjustifiable. edited by Alistair Cray on 12/2/2015
-- Fallen London profile My browser extensions: Chandlery | Playing Favourites
|
|
|
+2
link
|
 genesis Posts: 924
12/2/2015
|
From what Hannah said above this appears to have been a mostly unintended consequence that has a technically difficult solution. So it's unfortunate but I have every faith in FB to address this in due course. I think my main complaint is with how long it's taken to acknowledge that it's a serious issue. I think if it was flagged significantly earlier that it's just a case of solving a difficult technical issue a lot of disappointment would have been saved and ill feeling avoided
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
|
|
|
+5
link
|
 Alistair Cray Posts: 114
12/2/2015
|
I, too, have faith that this will eventually be resolved. Failbetter Games listens to feedback. It's just very unfortunate timing - big change that's (presumably) hard to reverse while the devs are tied elsewhere.
-- Fallen London profile My browser extensions: Chandlery | Playing Favourites
|
|
|
0
link
|
 phryne Posts: 1351
12/2/2015
|
Hannah Flynn wrote:
As an interim measure, we've added an indication of how many Crates of Expedition Supplies the player has to the storylet text of archaeological expeditions, since this is the example that has been brought up most often. Thank you - that really helps a lot!
genesis wrote:
I think my main complaint is with how long it's taken to acknowledge that it's a serious issue. I think if it was flagged significantly earlier that it's just a case of solving a difficult technical issue a lot of disappointment would have been saved and ill feeling avoided. Totally agree. My more disgruntled posts a week ago would definitely not have happened if they'd reacted a bit sooner but...
RobinMask wrote:
To be fair, they're probably very busy . . . To be fair, they are!
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
|
|
|
+2
link
|
 fitz Posts: 91
12/2/2015
|
Does anyone know what's with the new:
- You've gained 2 x Crate of Expedition Supplies (new total 72 - 72).
It seems an odd change to add another 'how many CoES we have total', when we already had that.
--
Ô fitzGwahir
|
|
|
+1
link
|
 phryne Posts: 1351
12/3/2015
|
Ah well, the whole thing's weird. Just glad they were able to make it usable at least!
-- Accounts: Bag a Legend • Light Fingers • Heart's Desire • Nemesis • no ambition Exceptional Stories, sorted by Season and by writer ― Favours & Renown Guide
|
|
|
+1
link
|