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Requirements and Costs Messages in this topic - RSS

Danko
Danko
Posts: 142

12/3/2015
Frankly I don't feel too good about the "we are tied elsewhere but we'll fix it later" response.

When the new feature breaks something in the game, you press the button and roll it back until you fix it and test it again, you don't just put it on hold to maybe fix later while leaving it broken in the game.

Just my opinion, of course.

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dragonridingsorceress
dragonridingsorceress
Posts: 622

1/14/2016
Danko wrote:
Frankly I don't feel too good about the "we are tied elsewhere but we'll fix it later" response.

When the new feature breaks something in the game, you press the button and roll it back until you fix it and test it again, you don't just put it on hold to maybe fix later while leaving it broken in the game.

Just my opinion, of course.

Agreed.

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Alistair Cray
Alistair Cray
Posts: 114

2/5/2016
Still displeased with this change. It makes it exceptionally hard to track your resources (how many times you can still take this option? does it eat too much into reserves?).

Playing the Flint was unpleasant as a result, and will by itself cost a mark off the final score of the EF story survey.

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Monara
Monara
Posts: 162

12/11/2018
Sorry for resurrecting an old thread, but I just came across this while reading up on some old exceptional stories and I didn't see a final update on this and its current state leaves me confused.

When I first read this I thought I had somehow managed to find a feature I had completely missed until now, so I quickly went to check. To my disappointment I couldn't find anything like what was described here. What happened to this?

Apparently there was an issue with not being able to see how many items you owned 3+ years ago. Was this feature rolled back because of that? Because all I can currently see in game on the vast majority of branches is "You need X/You unlocked this with X" (no indication of cost anywhere).

But why then, after more than three years, there are still storylets like "Stop in at the Horse-Steak Club", "Call at the Offices of Baseborn & Fowlingpiece, Solicitors at Law" and such that use the half-finished system (Only show costs, not items owned), while the other half of the storylets in the same location use a different system (Show unlock requirements and items owned, but not costs)? And why do some branches still never indicate the items lost after playing them?

Is this just something that was planned and partially implemented 3 years ago and then mostly, but not fully rolled back, only to be abandoned? This seems like such a useful feature to have if only the upsides of both systems were combined into one tooltip.
edited by Monara on 12/11/2018

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Optimatum
Optimatum
Posts: 3666

12/11/2018
It was only ever implemented in the Forgotten Quarter and Bazaar Sidestreets, iirc. Most of that was indeed rolled back. There might be a few cards with this functionality as well.

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Skinnyman
Skinnyman
Posts: 2133

12/11/2018
Optimatum wrote:
It was only ever implemented in the Forgotten Quarter and Bazaar Sidestreets, iirc. Most of that was indeed rolled back. There might be a few cards with this functionality as well.
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