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Requirements and Costs Messages in this topic - RSS

dov
dov
Posts: 2580

11/13/2015
Absolutely - this missing info is a real problem. I've just converted a bunch of secrets into diamonds at the Bazaar Side-Streets and the interface wouldn't tell me how many Cryptic Clues I still had, and didn't give a message that they were spent either!

I'll send a bug report.

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The Duke of Waltham
The Duke of Waltham
Posts: 150

11/13/2015
dov wrote:
Absolutely - this missing info is a real problem. I've just converted a bunch of secrets into diamonds at the Bazaar Side-Streets and the interface wouldn't tell me how many Cryptic Clues I still had, and didn't give a message that they were spent either!

I'll send a bug report.

Heh, that's exactly where I discovered the absence of this information; I'm trying to get a Magnificent Diamond for my marriage proposal (shh, by the way), and don't care to count how many times I've failed so far. And I've just sent a report about it.

--
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MadmanAtW
MadmanAtW
Posts: 231

11/13/2015
Just came to the forums after noticing the same thing. That it doesn't tell you how many you have in _either_ the cost mouseover _or_ when you actually spend them I think is definitely a problem. I don't want to have to switch tabs to see when I'm getting low on something.

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Salvia Ferreby
Salvia Ferreby
Posts: 1

11/13/2015
A good idea, but most frustrating that the mouseover on Costs doesn't show how many of that thing I currently have.
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Optimatum
Optimatum
Posts: 3666

11/13/2015
Speaking of expeditions, the first two progress options properly show the supplies as a cost for me but the most difficult option shows the supplies as an unlock.

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th8827
th8827
Posts: 823

11/14/2015
The mouseover stopped showing how many of the items that I have. I miss that...

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unusualdemoness
unusualdemoness
Posts: 12

11/14/2015
Salvia Ferreby wrote:
A good idea, but most frustrating that the mouseover on Costs doesn't show how many of that thing I currently have.


Same here. Clicking back and forth between the story, myself, and plans tabs is becoming a tad annoying.

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Mr. Mercutio
Mr. Mercutio
Posts: 133

11/14/2015
Going to chime in with everyone else on missing the info in the mouseover about how many of an item I have, and the info in the result of how much was spent and how much remains.

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theonie
theonie
Posts: 77

11/14/2015
Agreed with everyone else that the information removed was actually very useful at the place it could originally be found.

As it happens, I don't particularly care for the change, personally I always found the costs of an action easy to understand at a glance, but if it's part of a development for iOS, well, what can you do.

--
theonie, an inescapable, midnight, terrifying, and irresistible lady. All social actions except Affluent Photographer welcome. As a Midnighter, will gladly accept all invitations to Orphanages.
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Erika
Erika
Posts: 528

11/14/2015
Really, the scroll over text "This costs 3 bloatworms" makes the new icons completely redundant. The new icons to me, also really block immersion, the flow of Fallen London, and the aesthetic. But none of that's an issue if the icons aren't needed anymore! Honestly, I feel pretty passionate about this, even if I'm not being exceptionally verbose or eloquent on the matter.

--
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                           Going on a fate expedition? I'm collecting data! Help me?
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RandomWalker
RandomWalker
Posts: 948

11/14/2015
Are there any operations in these areas with hidden costs? I want to know if you get told if stuff is taken when it wasn't an unlock requirement. The obvious ones would be the souls you lose in one particular day in the Iron Republic, or the result of being arrested with a high criminal record, or the result of being unable to evade the grand hunt.

Either way, I preferred the old system.
edited by RandomWalker on 11/14/2015
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Estelle Knoht
Estelle Knoht
Posts: 1751

11/14/2015
RandomWalker wrote:
Are there any operations in these areas with hidden costs? I want to know if you get told if stuff is taken when it wasn't an unlock requirement. The obvious ones would be the souls you lose in one particular day in the Iron Republic, or the result of being arrested with a high criminal record, or the result of being unable to evade the grand hunt.


Given the nature of the Grand Hunt (having stuff is not a requirement), it probably won't shows on a price tag.

Edit: Just checked out the revamp. I do not like this at all - it is like, now it is a little bit easier to tell what you need to pay for, but then you fork over the money and discover you lost the ability to count how much you have left.

There is ample space on the result screen, which saves us the need for mouseover. The new price tags are not bad, but if they come at a cost of removing easily read information than they are just clogging up the requirement space.
edited by Estelle Knoht on 11/14/2015

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+8 link
Mr Sables
Mr Sables
Posts: 597

11/14/2015
Estelle Knoht wrote:
[

Edit: Just checked out the revamp. I do not like this at all - it is like, now it is a little bit easier to tell what you need to pay for, but then you fork over the money and discover you lost the ability to count how much you have left.

There is ample space on the result screen, which saves us the need for mouseover. The new price tags are not bad, but if they come at a cost of removing easily read information than they are just clogging up the requirement space.
edited by Estelle Knoht on 11/14/2015



Ah, I'm glad it's not just me.

I just noticed this today and found it very inconvenient. I'm needing to finally grind certain objects for several objectives, but hovering over the items only tells me what I need and not what I have . . . it means I have to go onto 'Myself' to see what I do/don't have, then do mental maths to work out the difference, whereas before a quick hover over told me all I needed to know.

I never really found it confusing enough before to justify a 'requirements/costs' feature, either, which means my inner OCD is set off by seeing a clutter of messy looking 'unlock' items, whilst my player side has to spend twice as long looking for what I need.

It was fun at first, but now I actually need to do stuff -? It's a bit of a drag.
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Tee Kay
Tee Kay
Posts: 1

11/14/2015
Agree with everyone else that the ability to tell how much stuff you have left with a mouseover needs to be brought back. And fast.
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

11/14/2015
Yeah, we definitely need to have the "You have X" message added in parentheses after the "This will cost X" message, and I still want to see what my new total is after spending a resource without having to click try again or checking my inventory.

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dov
dov
Posts: 2580

11/14/2015
dov wrote:
Absolutely - this missing info is a real problem. I've just converted a bunch of secrets into diamonds at the Bazaar Side-Streets and the interface wouldn't tell me how many Cryptic Clues I still had, and didn't give a message that they were spent either!

After 70 conversions of Cryptic Clues into diamonds, I have not encountered the rare success (Magnificent Diamond) even once. The chance of that happening is 2.75%.

Of course, it might just be that I've had a really long stretch of bad luck (2.75% is definitely possible), but with these changes to these actions (the result text doesn't even display the Cryptic Clues loss anymore), I'm concerned that this has impacted the rare success of this option (either deliberately or as a side effect). I'll stop converting any more clues into diamonds until someone can confirm that the old rare success is still in play.

--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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lady ciel
lady ciel
Posts: 2548

11/14/2015
Just got a Magnificent Diamond on my 10th try at buying a bag of low quality diamonds. So the rare success is still possible - the RNG is just being unkind to you.

I definitely agree with others that not having the number of items used and that you have remaining in the results is not a good change. I don't want to have to keep checking my inventory to see what I have.

--
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RandomWalker
RandomWalker
Posts: 948

11/14/2015
Got 2 diamonds in 40 tries, which seems about right. I think you just had a run of bad luck.
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Ridagoth
Ridagoth
Posts: 86

11/14/2015
The cost change is not to my taste currently, but the requirement change is fine. If it's not too much of a hassle, I would like to agree with the others that bringing back the detail of showing how much one has in cost for the mouseover icon and showing what was used and left over in the result page would improve the cost change significantly and I'd be more accepting of it. smile

--
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+3 link
dov
dov
Posts: 2580

11/14/2015
Thanks Lady Ciel and RandomWalker for confirming the rare success is still a thing.

I'm fine with a streak of bad luck (I've also had streaks of good luck). It's just that with the change to how these options now present the success (i.e. without indicating the lost items) I was concerned it might have affected rare successes somehow.

--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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