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Raising Hell (to 50) Messages in this topic - RSS


Guest

11/9/2015
I do not have a four-card residence with this faction yet and (based with what I already have) it would be easier to take the Buy a Brass Embassy Guest Room from your Infernal friends option. However, getting Devils to 50 is a tad long without a storyette option. Is the best option Building up Casing and selling it to Devils, or is there a more practical way (once I'm above 20 of course) to bump this up to 50 (like what I can do with Bohemians and Society in Shuttered Palace?)
edited by the truthseeker on 11/9/2015
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Guest

11/18/2015
  • I just wanted to thank everybody here for their advice and support. I finally drew the proper connection card and got my main character's last 4-card room! The 5 Aeolian screams came at a great time, considering the upcoming holiday (and the Uncanny Incunabulum is nothing to sneeze at either.) In case if anybody is interested and has not gotten this before, I echoed the text to my main character's journal.
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    Grenem
    Grenem
    Posts: 2067

    11/9/2015
    the truthseeker wrote:
    I do not have a four-card residence with this faction yet and (based with what I already have) it would be easier to take the Buy a Brass Embassy Guest Room from your Infernal friends option. However, getting Devils to 50 is a tad long without a storyette option. Is the best option Building up Casing and selling it to Devils, or is there a more practical way (once I'm above 20 of course) to bump this up to 50 (like what I can do with Bohemians and Society in Shuttered Palace?)
    edited by the truthseeker on 11/9/2015

    EDIT: My mistake, i thought you were talking about revolutionaries. I don't know for hell connections. Raising hell sounds more like the revolutionaries than the devils, at least to me.
    edited by Grenem on 11/9/2015

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    metasynthie
    metasynthie
    Posts: 645

    11/9/2015
    Turn over plenty of cards, too; Selling Casing is only 11.25 CP of Connected per action, but every time you can favor Hell in a conflict card against the Church or Urchins you'll get 30 CP.

    The Polite Invitation can get you 125 for each party if you bring along a bottle of Broken Giant and draw the Brass Ambassador card twice; the first time (at the first action of the party) will get you Infernal Contracts to use the second time (at the last action of the party). Unfortunately it'll take at least 7 actions (or 9 if you're a Knife-and-Candler) but that's still a better rate of Hell connection per action than Casing, so it's worth doing when you can, at least if you have enough Broken Giant lying around. (You can get some more by gambling with footmen at the party too, if you time it during the middle of the party so as not to miss the Ambassador at the beginning/end.)

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