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A game of survival, trade and exploration in the universe of Fallen London

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Eldan
Eldan
Posts: 18

11/7/2015
So, I dug Sunless Sea out of my seachest (i.e. steam backlog) again, thinking I'd maybe I'd finish a few more endgames before Zubmariner comes out and I got thinking about modding. Mostly, I wanted to add a bit more variety to sea travel by adding a few more random events. Had a few ideas of what to add too, mostly based on sea-based books I've read and Fallen Londons Zee-travel storylets.

A few questions, however, and I'd be very happy if someone could perhaps help this newcomer to the world of modding.

First of all, is there no better way to add events than to edit that monster of a file, events.json? Just trying to put it in readable form in notepad++'s JSON viewer brings my poor little home computerlet to its needs. (Wouldn't it be nice if there were subfiles like "Port events", "Zee events", "Officer events"?) Do I understand the modding guide correctly that it would be possible to just add a file called "events.json" to the addon folder that contains only new events? Is there a better way to view things, so I can get a bit more of an idea of what an event should actually look like when correctly formated?

Second, is there a list of the various item IDs somewhere? Like, locations, qualities, etc?

Third, does anyone have a more indepth guide of what exactly various things in those files mean? Like, what is stickiness? Would anyone perhaps have made any examples already?

Maybe, if I figure these thigns out with some more experimentation, I might post my findings here for others to follow. If I do not return from the JSON jungles, do not mourn for me, fellow players, for I died chasing a dream and doing what I love.
edited by Eldan on 11/7/2015
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Machallan
Machallan
Posts: 39

11/15/2015
Hello,
I have already dug in some of the files, and I think I can try to help you.

1) You can absolutely have a new events.json file in your mod, with only the new stuff or the one that you modified. It is even recommended, as the fils in your mod folder will overwrite the others, thus erasing updated events.

2)I haven't found one. Most of the qualities are listed in qualities.json, but you'll have to look into the different files to find out what you need. ctrl+f is your best friend wink
Also, the wiki can sometimes help you and provide you the IDs.

3)Nope, no guide made so far. At least, there was none when I looked for it, two weeks ago.

I know I'm one week late, but I hope that this message would prove useful smile
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