 Ben Posts: 657
11/5/2015
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fixing grubby and rats, thanks for testing
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 Ben Posts: 657
11/5/2015
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Hnestly I was hoping for a few more that required either repeated death or repeated madness, or repeated exile....
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 The Master Posts: 804
11/5/2015
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Do I need to say that it's a spoiler in a place like this?
http://fallenlondon.wikia.com/wiki/The_note_you_were_half-expecting I can confirm black mailing get's you above 10 ruthless (althrough I didn't reach my 11th point so it's not that much cp as I see).
+it's a 1 time story so this isn't worth too much.
-- http://fallenlondon.storynexus.com/Profile/Lolwolfking A very ruthless and daring doctor of the neath.
No more gift exchanges, im getting too many and I can barely hold these. He has knowledge of a certain enigma, ask, you will get a clue.
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 metasynthie Posts: 645
11/5/2015
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There are lots of one-time stories that raise quirks above 10, which might be useful to know for new players: the Surface Ties stories seem to go above 10 (although that's rather hard to test), the gateway points on the trackers where your A Name Written... qualities go up, and quite a few major decisions in the various Ambitions. The decision at the end of the University storyline as well. If you sell the Nadir to someone. If you turn around during the Gift (that's repeatable with Fate and raises Daring). What you do with the Marsh House. Etc.
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 Ben Posts: 657
12/3/2015
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Okay, I was at zea, and I had a chance to do some testing....
update in place.
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 metasynthie Posts: 645
12/4/2015
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Well, I think I've pretty much confirmed that Forceful is the hardest Quirk to raise between 10 and 12. There appear to be only a few ways to raise it above 10 and below 12, in the entire game:
- telling the Revolutionary Firebrand and the Secular Missionary to get lost after first finding the Nadir (can only be done once, means you can't get either as a companion) http://fallenlondon.wikia.com/wiki/Rail_at_them
- being mean to the Bleary Entertainer after you solve the case of the Absconding Devil (can only be done once, early in the Watchful tracker) http://fallenlondon.wikia.com/wiki/You_were_there._That_gave_you_the_right.
- share your findings on the Correspondence with the Revolutionaries (can only be done once, near the end of the Watchful tracker) http://fallenlondon.wikia.com/wiki/By_sharing_your_findings_with_the_Revolutionaries
- tell the Illustrated Composer that you like the Bazaarines (can only be done once, near the beginning of the Persuasive tracker) http://fallenlondon.wikia.com/wiki/Expose_him_to_the_enigmatic_beauties_celebrated_by_the_Bazaarines
- beat up a composer after you conclude a romance in the Empress' Court (can only be done once, near the end of the Persuasive tracker) http://fallenlondon.wikia.com/wiki/Enforce_a_respect_for_matters_of_love
- by setting your own school as the martial tradition you're identified with, at the beginning of the Dangerous tracker or via a "patch" card (can only be done once) http://fallenlondon.wikia.com/wiki/An_amalgam_of_your_own_invention
- and, I'm pretty sure, "End it all" where you blow up the Cheesemonger and her daughter (can only be done once, at the end of that story) http://fallenlondon.wikia.com/wiki/End_it_all
These are the only things I've found anyone reporting raise Forceful over 10; I've done a few of them myself recently, but now I'm kicking myself because I didn't realize there weren't any other options. I got my Forceful over 12 and then stupidly lowered it back to 11 during Flint! Now I'm 6 points short of 12, and there's no way to get higher.
Crossing my fingers that additional Connections get quirk-raising high-level Renown-for-Favours stories soon. Maybe... the Docks will raise Forceful... or the Tomb-Colonists? :'(
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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+2
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 Ben Posts: 657
12/11/2015
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Just been informed that hedonist is now reduced when you drop the package in the river for austere...
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 Ben Posts: 657
12/24/2015
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Okay, I've tested and clarified for myself iron republic.
I'm strting to think that maybe I should just put (fate) as an entry with no details...
though it might be important to seperate ones you can lock yourself out of (steadfast) and ones you can't.
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 Guest
12/24/2015
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metasynthie wrote:
Selling Grubby Urchins to pirates only goes up to 10. Giving a gift of rats only goes up to 10 as well.
There are some once-a-year events that might be worth mentioning: "Publicly swear vengeance on all those who betrayed you" or "Publicly forgive those who wronged you" or "Publish a sincere account of an enduring confidence" give +5 CP Ruthless/Magnanimous/Steadfast up to 15, but you must potentially forego higher Hallowmas rewards.
Similarly, searching the shore of the Sundered Sea at Xmas can raise Melancholy up to 15... but considering that costs a Taste of Lacre, probably too pricey compared to Tears of the Bazaar?
And in the early spring, the way you treat your Noman at its end will raise Ruthless, Magnanimous, Heartless or Subtle as high as 15. Subtle is the rarest of those quirks, and that option comes with the skimpiest reward.
Selling your soul via the "City Vices: What Profit?" card gets you Hedonist up to 15, as does selling your soul during Hallowmas... but I think those are both fate-locked even though repeatable, right? Yes and if you get it back, yes.
Hmm, is there no "Forceful" Pawnbroker Connection item that goes above 10, even if it consumes the item?
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 Kaigen Posts: 530
12/24/2015
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The Old Bone Skeleton Key will polish Forceful by consuming the item (provided you can hit Dangerous 250).
-- Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.
"One must remember that the impossible is, alas, always possible." -Jacques Derrida
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 metasynthie Posts: 645
12/24/2015
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Like all the connected "quirk polisher" items, you need to have 12 in a quirk to raise it higher. Thankfully, I found enough Forceful tracker choices and another uncompleted choice to get me to 12...
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 Guest
12/24/2015
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Aha, I did forget one, thanks.
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 Ben Posts: 657
1/9/2016
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Okay, got confirmation on connected change, CAP AT 10.
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 Gonen Posts: 817
1/26/2016
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metasynthie wrote:
Selling Grubby Urchins to pirates only goes up to 10. Giving a gift of rats only goes up to 10 as well.
metasynthie, are you sure ruthless is capped at 10 on this option? Wiki says you need at least 10 to raise it. Mistake? Have you confirmed it?
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 Wormwood Posts: 17
1/27/2016
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Ack, my Ruthless and Hedonist are both above 10 but I don't want to worry hard about protecting them... are there any benefits you get from >10 quirks other than Scarlet Saint?
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 Koenig Posts: 466
1/27/2016
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Out of curiosity, is there any particular reason that the quirks were capped? It seems odd to me to put such an arbitrary restriction on something I consider to be one of my favorite aspects about the game.
--
Koenig: Extraordinary. Invisible. Shattering. Legendary.
  
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 Jeremy Avalon Posts: 345
1/27/2016
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There's two questions there; the reason the quirk "bands" of 5, 10, and 15 were introduced was to make quirk levels more meaningful for role-play decisions (along with many of the other changes): http://community.failbettergames.com/topic9370-upcoming-quirk-changes.aspx#post73834
The reason for the cap of 15 being instituted in the first place is largely because certain players got ludicrously high levels of certain Quirks, which effectively indicated that as then designed Quirks were useless as a locking mechanism.
-- How we must glow; yes, I bet we look like snow.
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 metasynthie Posts: 645
1/27/2016
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Gonen wrote:
metasynthie, are you sure ruthless is capped at 10 on this option? Wiki says you need at least 10 to raise it. Mistake? Have you confirmed it?
Yes, I confirmed this a while ago -- although it's always been heartless (as the wiki says), not ruthless. There's no requirement on that choice other than needing a Grubby Urchin and the wiki should list it as +3 CP, up to 10. It also drops Magnanimous by 3. Sorry, I should have edited that page myself, but I keep getting screwed up with the templates and taking too much time to avoid making a big wiki mess.
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 Gonen Posts: 817
1/27/2016
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metasynthie wrote:
Yes, I confirmed this a while ago -- although it's always been heartless (as the wiki says), not ruthless. There's no requirement on that choice other than needing a Grubby Urchin and the wiki should list it as +3 CP, up to 10. It also drops Magnanimous by 3. Sorry, I should have edited that page myself, but I keep getting screwed up with the templates and taking too much time to avoid making a big wiki mess.
A pity. Any idea how to raise RUTHLESS above 10?
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 metasynthie Posts: 645
1/27/2016
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The only repeatable Ruthless-above-10 options I'm aware of (other than the Red-Feathered-Pin, which requires 12) are seasonal: you can beat your Noman to death when it's about to die anyway, or you can swear vengeance on everyone who betrayed you at Hallowmas.
Other than that, I think the only above-10 branches are one-time -- in stat trackers, Ambitions, at the end of the University investigation, taking the Marsh-House for yourself, etc. I guess you could repeat the Marsh House for Fate, though!
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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