This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
Open Locks Next to Options
 RandomWalker Posts: 948
10/23/2015
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Does anyone know why there are open locks next to some options when playing the game? If they're an option to block some actions from being accidentally selected, I applaud, but I can't see any way to do anything with them. Ideas?
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+1
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 NiteBrite Posts: 1019
10/23/2015
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I hope it is the player lock idea I proposed a while back. You know, so you can lock yourself out of unwanted option to avoid misc licks. That would be nice if true
EDIT: Nope, I was wrong. It is confirmed not to have anything to do with misclicks. edited by NiteBrite on 10/23/2015
-- I AM currently accepting calling cards. Stats loss counter: reset, irrigo equivalent: none [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss. Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England) http://fallenlondon.storynexus.com/Profile/TheBriteModiste
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+5
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 NotaWalrus Posts: 221
10/25/2015
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Cecil Palmer wrote:
Hannah came onto the IRC and told us that it was just a temporary glimpse behind the curtain and not a feature to prevent misclicks. Well since that got solved I'll take the chance to hijack the thread and say that the anti-misclick thing would be a godsend. The 'Attending to the Needs of a Particular Plant" cards come to mind.
(Seriously, the options to get rid of the plant could at least be a redirect storylet to decide who to give it to, only so people have a chance to take it back if they accidentally click on the button. I almost did so today.)
-- http://fallenlondon.com/Profile/NotaWalrus Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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+4
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 xKiv Posts: 846
10/23/2015
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I saw them too, but reloading the page got rid of them. Tentative conclusion: there are changes being made to the site's javascript/css, and running the old (cached) version of js/css while some parts of the code already expect the new version messes things up. The cause of this is probably similar to (or at least related to) why updated versions of images do not show immediately for everyone.
-- https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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+2
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 Erika Posts: 528
10/25/2015
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Hannah came onto the IRC and told us that it was just a temporary glimpse behind the curtain and not a feature to prevent misclicks.
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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+1
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 genesis Posts: 924
10/23/2015
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I am no sure they are fully implemented yet. I saw the same thing but by the time I decided to post about it they were gone before I could take a screenshot
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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+1
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