 RandomWalker Posts: 948
10/23/2015
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Does anyone know why there are open locks next to some options when playing the game? If they're an option to block some actions from being accidentally selected, I applaud, but I can't see any way to do anything with them. Ideas?
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+1
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 genesis Posts: 924
10/23/2015
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I am no sure they are fully implemented yet. I saw the same thing but by the time I decided to post about it they were gone before I could take a screenshot
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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+1
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 RandomWalker Posts: 948
10/23/2015
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Yeah, they've gone for me as well. Strange.
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 malthaussen Posts: 1060
10/23/2015
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If you're referring to the "Impossible" choices in some stories, I figure they are works-in-progress that have not been implemented yet, but this is just speculation.
-- Mal
-- "Of two choices, I always take the third." Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards. http://fallenlondon.storynexus.com/Profile/malthaussen
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 RandomWalker Posts: 948
10/23/2015
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Nah, not those. There was a brief time where small unlocked locks showed next to the requirements list for any action that had a listed requirement. It was there for actions that could be taken, locked actions, and impossible actions, but not for actions that had no requirements.
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 NotaWalrus Posts: 221
10/23/2015
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RandomWalker wrote:
Nah, not those. There was a brief time where small unlocked locks showed next to the requirements list for any action that had a listed requirement. It was there for actions that could be taken, locked actions, and impossible actions, but not for actions that had no requirements. I wonder if it was there in 'Impossible!' storylets. My hypothesis so far is going to be that it's some sort of hidden quality all players have and all storylets require for technical reasons, but I don't have any real basis for this.
-- http://fallenlondon.com/Profile/NotaWalrus Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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 NiteBrite Posts: 1019
10/23/2015
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I hope it is the player lock idea I proposed a while back. You know, so you can lock yourself out of unwanted option to avoid misc licks. That would be nice if true
EDIT: Nope, I was wrong. It is confirmed not to have anything to do with misclicks. edited by NiteBrite on 10/23/2015
-- I AM currently accepting calling cards. Stats loss counter: reset, irrigo equivalent: none [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss. Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England) http://fallenlondon.storynexus.com/Profile/TheBriteModiste
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+5
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 Lady Eris Posts: 162
10/23/2015
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I can still see them; glad it wasn't just me!
-- Lady Eris Psmith, Society darling, devoted wife. Dangerous when crossed. Accepts most social invitations. Distributor of Parabolan Kittens. Welcomes new acquaintances, especially those who write 'in character'.
William Templeton, Viscount Manningham, newcomer, gentleman, all-round good egg - accepting absolutely all invitations.
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 genesis Posts: 924
10/23/2015
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NiteBrite wrote:
I hope it is the player lock idea I proposed a while back. You know, so you can lock yourself out of unwanted option to avoid misc licks. That would be nice if true
That was my running hypothesis. It would be consistent with Hanna saying they removed the green colouring from the Plans flags because of some unannounced forthcoming feature.
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Kittenpox Posts: 869
10/23/2015
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NiteBrite wrote:
I hope it is the player lock idea I proposed a while back. You know, so you can lock yourself out of unwanted option to avoid misc licks. That would be nice if true Agreed. That would be an awesome improvement to the game. :-D
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 xKiv Posts: 846
10/23/2015
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I saw them too, but reloading the page got rid of them. Tentative conclusion: there are changes being made to the site's javascript/css, and running the old (cached) version of js/css while some parts of the code already expect the new version messes things up. The cause of this is probably similar to (or at least related to) why updated versions of images do not show immediately for everyone.
-- https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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+2
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 Corran Posts: 401
10/23/2015
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They are still showing for me.
If they do stick around I hope they will get a little padding on the right; now they directly abut the icon next to them.
-- My Fallen London profile
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 Optimatum Posts: 3666
10/23/2015
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Wait, where was it confirmed as not about misclicks? Was any other information given?
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Erika Posts: 528
10/25/2015
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Hannah came onto the IRC and told us that it was just a temporary glimpse behind the curtain and not a feature to prevent misclicks.
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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+1
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 NotaWalrus Posts: 221
10/25/2015
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Cecil Palmer wrote:
Hannah came onto the IRC and told us that it was just a temporary glimpse behind the curtain and not a feature to prevent misclicks. Well since that got solved I'll take the chance to hijack the thread and say that the anti-misclick thing would be a godsend. The 'Attending to the Needs of a Particular Plant" cards come to mind.
(Seriously, the options to get rid of the plant could at least be a redirect storylet to decide who to give it to, only so people have a chance to take it back if they accidentally click on the button. I almost did so today.)
-- http://fallenlondon.com/Profile/NotaWalrus Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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+4
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 Guest
10/25/2015
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I see a lot of "sell your plant"s locked in the future....
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