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How profitable is being a governor? Messages in this topic - RSS

Koenig
Koenig
Posts: 466

10/4/2015
When it comes to governing the carnelian coast, how profitable is it (on average) to grind the rewards of each term? a what is the ideal method governing the people of the coast?

From a roll playing perspective this is something I would love to do more, however I want to make sure I am maximizing my output of working towards a certain goat (or two)

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Koenig: Extraordinary. Invisible. Shattering. Legendary.

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Valiant
Valiant
Posts: 127

10/5/2015
I spent quite a lot time there and I really like epa - about 1.84-1.88 including actions for sailing there and back. There are few conditions of course:
1. You need to stay in Carnelian port for about 60 cycles (almost two weeks, so you don't miss any professional rewards).
2. You have to have maxed Persuasive and Watchful and good relevant gear for maximum efficiency.
3. Use "A dangerous source" to often get additional 2.5 echo item.
4. "Caring for the needy" option gives 4-7 Mysteries of the Elder Continent on rare success. Some other actions may also have rare successes, I recently found out that “A summons from the Smoldering Herald” extremely rarely gives Extraordinary Implication (2.5 echo).
5. Most of your runs you have to turn in 180 or more horseheads/delights, which will give you 57.5 or higher reward.

I’m not exactly sure about x70 formula, I got few exact numbers pinned down:
~109-139 - 40 echo reward
140-164 - 42.5 echo reward
165-179 - 45 echo reward
180-196 - 57.5 echo reward - the perfect one you should aim to.
Higher quantities are harder to achieve and usually not efficient in long term.

I also have Majestic Yacht, which may affect calculation a tiny bit.

--
Sir Valiant Carrington, a heartless hedonist and honorary governor of Port Carnelian. You can ask him for a sip of Cider (here's how by an_ocelot) if you catch him in London.
Farshin Jarrah, merry trickster and incorrigible optimist.
Serine, gone down the well but not forgotten.

Avatar artwork by lovely Farseer Drijya
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xKiv
xKiv
Posts: 846

10/4/2015
IIRC it was a decent profit for a persuasive content, but nothing to write home about - because home has affair of the box, great opportunity cards, nadir, baseborn&fowlingpiece heists, no zero-profit long treks across the zee, ...

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https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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RandomWalker
RandomWalker
Posts: 948

10/4/2015
I'm back on my PC. There's a lot of text, but please see here for an investigation into the ideal strategy and potential returns. Short form: estimated achievable 1.8 EPA for an extended stay down the coast, but bear in mind you'd have to offset the cost of the voyage there and back, and the lack of the juicy London op cards (and a weekly trip to the cave of the Nadir, and possibly losing your weekly wages too). Also most London grinds don't require you to change your gear all the time. It gets frustrating.
edited by RandomWalker on 10/4/2015
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Valiant
Valiant
Posts: 127

12/9/2015
I finally got around to catch and breed a plated seal. Epa was around 1.94, maybe a bit less if you are unlucky with zee-cards, but, anyway, a good addition to any journey.

--
Sir Valiant Carrington, a heartless hedonist and honorary governor of Port Carnelian. You can ask him for a sip of Cider (here's how by an_ocelot) if you catch him in London.
Farshin Jarrah, merry trickster and incorrigible optimist.
Serine, gone down the well but not forgotten.

Avatar artwork by lovely Farseer Drijya
+1 link




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