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A game of survival, trade and exploration in the universe of Fallen London

A New Boat Idea Messages in this topic - RSS

Xane Al-Rahibi
Xane Al-Rahibi
Posts: 78

10/1/2015
So, I was thinking that there should be some more useable boats added. An idea I had would be a boat that has a very different play style than any other. Picture this: a really sturdy boat with very high hull and added Iron that, instead of shooting things at enemies, rams them to damage them, does a large amount of stagger, and slightly damages itself in the process. Something along the lines of a ship that plays like a zee monster. Maybe it could even look like one, have a cool dragon figurehead. Possibly stylized after an Athenian trireme.


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    Xane Al-Rahibi:
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    NotaWalrus
    NotaWalrus
    Posts: 221

    10/1/2015
    One thing: It is somewhat disappointing that you can only buy ships in London. It would be nice to have other, exotic kinds of ships available from other locations. As it stands, the "Shipyard" thing might as well be a storylet in London if it wasn't for the information density of ships, and even then...

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    Ignacious, the Fluid Professor, he will accept most social invitations, including boxed cats and affluent photographers (but only betrayals), though he is absent-minded and might take more time than entirely necessary. He apologizes.
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    EvilSquid
    EvilSquid
    Posts: 4

    10/9/2015
    The Infinite Bookkeeper wrote:
    Yeah, what I was really thinking was that this ship could maybe be given to you by the Khan, since it seems like the kind of thing they'd own. Another idea which I've seen on other threads is a living boat of some sort. Similar to the Tree of Ages, but one that you own and control. I was thinking this could come from Kingeater's castle or one of the more mysterious southern areas.


    Definitely agree there should be more ships, and available at more locations.

    Ideas:

    - Pirate-type vessels: Gaider's Morn, Isle of Cats. Those pirate vessels have to come from somewhere right? Could be better suited to smuggling and give better bonuses to avoid getting busted (better than that useless cargo mod), but wouldn't be that strong. Would still have all gun slots though.
    - Living Ships: Elder Continent (Adam's Way). Though there'd have to be specific conditions for it, since I doubt the Presbyterate would just sell them to anyone. Possibly extra mission from the broker, or something that proves your worth to the Presbyter? Also, would the living ships - given that they tend to leave a trail of blood behind them as they move - attract sea creatures more than usual? Make it almost impossible to hide/run from sea creatures?
    - Khanate Trimarans and/or other high-tech (ish) vessels: Khan's Heart/Khan's Glory. Again, there'd have to be conditions for these due to their mistrust of foreigners, e.g. need to get Khanate empire rating above a certain point? Or possibly get it from one of the clans (could add ability to increase favour with a third clan, which specialises in ships maybe)?
    - Freaky demonic ships: Iron Republic of course! Could be a really strong ship with all the gun ports and decent cargo space - but the ship itself is terrifying for its crew (terror goes up even in bright port areas with lights on).
    edited by EvilSquid on 10/9/2015
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    Foxman8472
    Foxman8472
    Posts: 11

    10/29/2015
    This idea will be explored for future releases in the Unnecessary Overhaul mod.

    https://github.com/Foxman8472/UnnecessaryOverhaul/milestones
    edited by Foxman8472 on 10/29/2015
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