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Changes to opportunity cards and deck
 Optimatum Posts: 3666
9/22/2015
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So I just went to zee for the first time in a while and promptly noticed that there are unlimited opp cards while there. Are there any other recent changes of that sort besides remembering unused cards?
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Catherine Raymond Posts: 2518
9/22/2015
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Optimatum wrote:
So I just went to zee for the first time in a while and promptly noticed that there are unlimited opp cards while there. Are there any other recent changes of that sort besides remembering unused cards?
Yes. Before you go to Zee at all, you now have the option of speeding up your voyage by spending Zee Ztories and/or Puzzling Maps. By doing this you can start your Journey with as much as about 5 Journey's End quality. The only catch is that you need to get your Journey's End quality up to 10 instead of 9. However, since your opp deck is endless, that's much easier. Note too that, although your opp deck is endless, you can only draw up to 3 cards at one time, even if you own a 4 or 5 card lodging.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 RandomWalker Posts: 948
9/22/2015
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Nadir, Pick-pocket's Promenade, Heists, Menace areas etc.
Also, you can no longer use second chances and 'perhaps not' to continually try a card until you succeed.
Impact of changes: less chance of accidentally losing mood cards, eyeless skulls are less easy to handle, some cave of the Nadir cards can be removed from your hand without gaining irrigo, and high tier professions are harder to get. And probably a lot of other things I can't think of right now.
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