 Ocanthus Posts: 22
9/14/2015
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I wanted to share a few ideas with the community, and see if others have had similar ones. If you could create or play any style of game set in the Neath, what would it look like? What genre or style is best suited to exploring the mysteries of Failbetter's intriguing setting? The browser game and Sunless Sea are excellent of course, but I can't help but imagine new possibilities. Here are some of my ideas-
1. A rogue-like dungeon-crawling RPG set in the tunnels and caverns beneath Fallen London. You as the player would control a party of explorers, monster-hunters, scientists, etc. I think gameplay could be similar to Darkest Dungeon, which already has an interactive fiction feel to it. You could have a new system for combat and exploration, while maintaining the fun and unique Storynexus mechanics. Rather than explore specific dungeons, it could be more of an open-world kind if thing, where the player plans out a long-term expedition. There could also be discoverable towns or outposts that would serve the function of ports from Sunless Sea. You could uncover a camp of lost explorers, an outpost of Hell, or a certain fate-locked place from FL that players of that game would know of. For character types, you could use FL's stats for defining the basic roles (Dangerous, Shadowy, Watchful), maybe replacing Persuasive with something like Eldritch or Weird. I imagine character classes having classic Failbetter titles like the Daring Cryptospelunker, the Unstoppable Clay Man, or the Rubbery Connoisseur. You could also play to unlock even weirder characters, like devils or Fourth City Warriors lost in time. Possible titles include: Downside, The Roads Below, or Beneath the Neath.
2. A grand strategy game in the style of Paradox's Victoria Series, Crusader Kings, or Europa Universalis. Here you could play as one of the great powers of the Neath, including London, the New Khanate, or the Presbyterate. You could also create your own kingdom (like in Aestival from SS). Play in the Great Game, expand across the Unterzee, mess with trade and economics, the possibilities are endless. Part of the fun of the Victoria series is the detailed mechanics for trade and making use of specific goods. You could have a similar system in this game, but using the bizarre trade goods of the Neath for different effects. I think it would be fun to have different mechanics for different nations as well. London has to keep it's many factions under control, not to mention keeping the Bazaar and the Masters happy. The Khanate is unstable in it's own way, with the noble clans plotting against each other. The Presbyterate has it's own bizarre system of governance, not too dissimilar to the Fallen cities, perhaps playing them could center around changing that? Possible titles: The Great Game, The Great and the Good
3. A game about expeditions in the Elder Continent. This could also have rogue-like elements, but rather than control a party of adventurers, you are managing a whole expedition or army. It could play more like Sunless Sea, with the player needing to manage food, supplies, and morale. Storynexus mechanics could be used to explore specific locations, and maybe you could include a system for mass combat between your expedition and the natives. Now that I think about it, this could even work as a Sunless Sea expansion. Possible titles: In the Mountain's Glow, The Bright Continent
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 Diptych Administrator Posts: 3493
9/15/2015
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Inspired by someone else's idea, a long time ago... a strategy/management game, running an outcast gang in the urban jungle of Fallen London. Recruiting ne'er-do-wells; establishing profitable lines of larceny; building up defences against rivals, constables and sundry monsters; expanding across the city. Sunless Sea meets Dungeon Keeper.
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Polariche Posts: 1
9/17/2015
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Blemmigan dating sim. Something like hatoful boyfriend or benthic love with carnivorous mushroom creatures. Fungal literature is a thing in Fallen London, after all.
A roguelike that takes place after Liberation of Night would be nice. The game starts in a complete darkness which leaves the player to walk around blindly before they learn to 'click like bats' to navigate and mark the map with colors of neathbow. When they are comfortable with navigation, the player can begin exploring the post-apocalyptic London where spiders and human wolves prowl, looking for helpless preys. They can choose to seek a goal, such as seeking the Captivating Princess or an exit to the Surface, or creating a safe haven for survivors. I think it'd be interesting to see this game realized as a minimalistic dungeon crawler which makes use of narrative texts to describe the surrounding, sort of like A Dark Room. But anything ranging from a platformer to a first-person exploration could work, too.
Guy Scrum wrote:
Assassin's Creed: Fallen London Assassin's Creed Syndicate is set within London in 1868, which happens to be the year our London fell. I think it's worth checking out if you haven't already. edited by Polariche on 9/17/2015
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 Andrew Astherson Posts: 118
9/17/2015
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Due to the fact that FL's stronges feature is lore and atmosphere, I gues that a stealth-action game ala "Thief" or "Dishonoured" (but without all that fancy street magic) would be a deadly combo. As an alternative - a classic party RPG like baldur's gate, Neverwinter 2 or Pillars of Eternity. But that is something unrealistic, considering the complexity of such task.
-- > Currently open for RP: Andrew Astherson - heavy-tempered, rapacious but reliable menace of slavonic-tatar origin. Clement "don't you call me Clem!" Mustela - merry and licentious to a stupid degree Irishman-detective > My lads appearances ; Astherson's short backstory
> Seeking for RP partner(s), are you ? This thread might be the right place.
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 A Man In Particular Not To Be Trifled With Posts: 5
9/26/2015
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A city-simulator in the same feel as Tropico. Make your mark as a mayor in the Unterzee. Build buildings, maintain infrastructure, set up trade routes with the other cities. Just make sure to monitor all your subjects, in case they turn out to be cultists, murderers or worse possessing two ships. edited by A Man In Particular Not To Be Trifled With on 9/26/2015
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 Kolanowski Posts: 148
9/14/2015
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1. An economy game, The Settlers/SimCity/The Guild style. Start your own trading company, align with various Neathy powers and watch as either your pockets fill with Echoes or your company falls. 2. An isometric RPG. Could be similar to Shadowrun or Wasteland 2 in terms of mechanics. 3. A first person RPG, akin to Deus Ex or Vampire the Masquerade: Bloodlines. I think I'd be most excited for this one. If FBG ever gets a Kickstarter for this type of game going, count me in as a backer. 4. A point-and-click adventure.
-- Kazimierz Kolanowski, gentleman, scholar, humble servant of the Maw. Chaotic Evil. Open to all social actions & accepting almost all requests. Might sell you to Satan for a single corn chip.
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 Marianne Anders Posts: 127
9/14/2015
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..I would love a timetravelling game.
Mostly, I just want to see all five Fallen cities (as well as possibly other Neathly cities), but honestly I just think that would be so cool.
-- Not all who wander are lost. Sometimes, they are very lost. http://fallenlondon.storynexus.com/Profile/Marianne~Anders
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 Kittenpox Posts: 869
9/15/2015
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Sorry to say, but the very first thing that came to mind:
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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