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Lucrative ways to gain suspicion at high levels? Messages in this topic - RSS

Optimatum
Optimatum
Posts: 3666

9/13/2015
Having played a certain fate-locked story in the past and now possessing a sizable chunk of fate, I want to go back to prison and become reacquainted with an old friend. However, at my high Shadowy of 167 I'm having trouble doing that! Various other storylets and cards that are especially rewarding or key to stories keep lowering my suspicion. Even with no shadowy-boosting gear and a Talkative Rattus Faber and other such items equipped, the resulting 140 shadowy is proving too stealthy. Even the Affair of the Box carousel, with the hardest shadowy challenges I've seen recently, won't drop below 65% success rate and it's simply taking too long to fail enough. What actions would you guys suggest for a player of my level that are both profitable and suspicious?

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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yetanotherkevin
yetanotherkevin
Posts: 2

9/13/2015
If you're not attached to your Connected: Hell quality, you can rob the Brass Embassy at 13 casing for a 50/50 shot at either ~30 echoes or an instant trip to New Newgate.

Public lectures in the Forgotten Quarter are a reliable way to raise suspicion, but only pay out in connections.

If you opt for the more traditional approach, don't forget to grab a pirate hat to speed things up.
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TheThirdPolice
TheThirdPolice
Posts: 609

9/13/2015
And speaking of pirates, you could engage in some high zees piratery. The "engines don't sound healthy" card gives you a guaranteed 1.5 suspicion cp along with a bundle of oddities. If you're suspicion is 5 or higher, the navy card will also increase suspicion by 1.5 cp average.

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Excessive Corpse & Tender to Irreal Ravens

Lover of Flawed Souls

And with especial pride, Worst Screwup of the Decade!
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lady ciel
lady ciel
Posts: 2548

9/13/2015
Society and scandal lowers scandal not suspicion. For the suspicion lowering social action you need to have your suspicion at 4 and then use "Find a way to throw the Constables off the scent".

But if you need to go to jail and don't mind about your Hell connections I would go the Robbing the Brass Embassy Route and definitely have a Pirate hat on while you are there ... at least until the card you want turns up. You don't want to waste the visit smile

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ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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Erika
Erika
Posts: 528

9/13/2015
Easy way to reach Suspicion 8 from 0:

Equip a Pirate Hat, then unequip it, you now have Suspicion 1.

In Mahogany Hall, failing the last step of teaching Lyme via Pygmalion gifts 2? cp of suspicion on a failure. If you're alright with it taking a while, this is an /excellent/ means of gaining suspicion because the glim you garner can be put into expeditions at 1.5~ epa.

Then when you hit Suspicion 4, equip your pirate hat again and draw cards. The non-discardable suspicion/constables card has an option to "confront the implacable detective" which nets you their card and more suspicion. This is a great way of getting suspicion as well because it's the only repeatable way to get their card (I'm fairly sure about this, I could be wrong).

Then, upon reaching Suspicion 7, don the hat for a final time. And like magic! You've reached Suspicion 8 and the magister's(?) court.

--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.
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