 Alexis Kennedy Posts: 1374
8/14/2015
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You'll have noticed the site is being much snappier: we moved a lot of things around. We've also added some subtle but significant improvements as of today:
http://www.failbettergames.com/sundry-fallen-london-improvements/
Enjoy!
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+14
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 vitamancy Posts: 43
8/14/2015
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There is something a bit odd about the opportunity cards being added back to your hand after you use them. Earlier today I accepted a polite invitation, enjoyed a party with a whiskered admiral and a Turkish girl, and then returned only to find I still had a polite invitation sitting in my hand. While there is something appealing about a never-ending party, is that really how this new mechanism is intended to work?
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 Thorbimorbi Posts: 48
8/15/2015
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GiacomoHawkins wrote:
This regrettable bug however has allowed me to extensively playtest various parts of these sundry improvements, and I would like to point out one potential bug/feature. The player hand at the party is not persistent and was reset every visit, though that may be an intended feature as with heists which you specifically mentioned.
Also, it seems that the timer for the next card restarts at 10 minutes everytime a change of the deck occurs, no matter where it was before.
-- http://fallenlondon.storynexus.com/Profile/Thorbimorbi
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 dov Posts: 2580
8/15/2015
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Ian Hart wrote:
I do certainly hope the Nadir is one of the places that resets on each visit. I really really hope so. Also, from lore perspective, given the nature of the Nadir it makes sense that every visit should start with a clean slate.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 lady ciel Posts: 2548
8/18/2015
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I don't know if this is one of the new "improvements" but the second chance trick no longer works on opportunity cards. I was in the Nadir with an alt and An Unlikely Garden disappeared after perhaps notting out of it
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 Szadovar Posts: 113
8/18/2015
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an_ocelot wrote:
Frankly I'm amazed that worked as long as it did, because it's a flat- out exploit of a bug and could never have been reasonably thought to be how the game worked. While this was a bug, the two largest effects of the fix are:
- it is much harder to reach top tier Professions - since even stat capped players with the best gear won't have a success chance much higher than 50%, and those who have yet to reach either will need to deal with 30-40% chances
- Nadir becomes less profitable
I don't really think either is something that the game needed.
-- https://www.fallenlondon.com/profile/Szadovar
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 Kade Carrion (an_ocelot) Posts: 1372
8/18/2015
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Yes, but since they were always intended to be hard/not-as-profitable, and were only less hard/more-profitable for the people who knew how to exploit a bug and were willing to do so--that is to say, cheat--really, I think it's kind of tactless to complain.
-- Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!
Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
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 EmilyAriel Posts: 124
8/18/2015
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Szadovar wrote:
an_ocelot wrote:
Frankly I'm amazed that worked as long as it did, because it's a flat- out exploit of a bug and could never have been reasonably thought to be how the game worked. While this was a bug, the two largest effects of the fix are:
- it is much harder to reach top tier Professions - since even stat capped players with the best gear won't have a success chance much higher than 50%, and those who have yet to reach either will need to deal with 30-40% chances
- Nadir becomes less profitable
I don't really think either is something that the game needed.
Impossible Theorems are also significantly more dangerous to procure; that 100 echo and death penalty on a nine-action branch which tops out at like 30% has often been cited as the reason this *wasn't* a bug!
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 marcmagus Posts: 168
8/18/2015
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lady ciel wrote:
I don't know if this is one of the new "improvements" but the second chance trick no longer works on opportunity cards. I was in the Nadir with an alt and An Unlikely Garden disappeared after perhaps notting out of it 
Wow. While that might be considered a design improvement, it's a pretty huge change to release unannounced.
-- marcmagus, a scholar of the Correspondence of some minor note and bold explorer of the new Unterzee.
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 Estelle Knoht Posts: 1751
8/18/2015
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cheshster wrote:
Impossible Theorems are also significantly more dangerous to procure; that 100 echo and death penalty on a nine-action branch which tops out at like 30% has often been cited as the reason this *wasn't* a bug!
It still works on the Impossible Theorem, no? It just doesn't work on opportunity cards anymore, but Theorem-hunting is a story branch.
Unlikely Garden is pure profit stuff, so you won't be hearing much protest from me about that one. Although I must admit it sounds pretty neat whenever someone mourns of spending all their Confident Smiles only to draw the End of Battles afterward.
That "Drawing infrequent card" is not a particularly compelling obstacle, though, for something they list as "Major Lateral".
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 Gillsing Posts: 1203
8/18/2015
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I just noticed this latest change when I tried a challenging theft on the Burglary with the Master Jewel Thief card. And I always thought that card was designed with multiple second chance expenditures in mind. Was I wrong? It was already slightly less profitable than the Celebrated Artist's Model card, and with the 'Very infrequent' frequency no longer being mitigated by multiple attempts, it is significantly worse.
Not that I want to play the card or anything. I just happened to draw it every now and then. Hmph!
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 Ian Hart Posts: 437
8/18/2015
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Lets see... debatably A Weakness in the Air (though I like that card) An Altarful of Strangers, An Unlikely Garden (which is now "junk" if you fail,) Old Sins, and Something Moves.
-- http://fallenlondon.storynexus.com/Profile/Antifinity
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 Estelle Knoht Posts: 1751
8/18/2015
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marcmagus wrote:
Wow. While that might be considered a design improvement, it's a pretty huge change to release unannounced.
I hope there will be some adjustment to help other people reach Tier 4 Professions - Very Infrequent Card + ~50% Success Chance is not so nice if your card goes away on failure.
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 Sara Hysaro Moderator Posts: 4514
8/18/2015
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The change doesn't affect storylets, just cards.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Kade Carrion (an_ocelot) Posts: 1372
8/18/2015
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lady ciel wrote:
I don't know if this is one of the new "improvements" but the second chance trick no longer works on opportunity cards. I was in the Nadir with an alt and An Unlikely Garden disappeared after perhaps notting out of it 
Frankly I'm amazed that worked as long as it did, because it's a flat- out exploit of a bug and could never have been reasonably thought to be how the game worked.
-- Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!
Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
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 Sackville Posts: 295
8/16/2015
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Thorbimorbi wrote:
Also, it seems that the timer for the next card restarts at 10 minutes everytime a change of the deck occurs, no matter where it was before.
I'm pretty sure this has always been the case.
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 Flyte Administrator Posts: 671
8/14/2015
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yetanotherone wrote:
One thing I'm pretty sure shouldn't be happening is that I have just played "A polite invitation" (it was my only card in hand, with no cards waiting), returned to lodgings, and card was still there. Then played it again twice, and it's still there. That's a bug – we'll take a look next week.
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 yetanotherone Posts: 135
8/14/2015
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Flyte wrote:
yetanotherone wrote:
One thing I'm pretty sure shouldn't be happening is that I have just played "A polite invitation" (it was my only card in hand, with no cards waiting), returned to lodgings, and card was still there. Then played it again twice, and it's still there. That's a bug – we'll take a look next week.
Guess I better stop abusing it then!
All those "favours in high places" from constant partying would have helped me get even more scheme. Which I need for when you bring out something new and cool that requires lots of notability to get. That's happening, right 
-- https://www.fallenlondon.com/profile/AncientDrunkard https://www.fallenlondon.com/Profile/ModernDrunkard
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