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Wondering about a couple of Fate-locked options...
 BlakeTheDrake Posts: 237
8/8/2015
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Walking on shaky ground here, I know... but I like to know what I'm getting into, at least in general terms, before I commit to something. And there are two storylets that I've been hesitant to do because I have no idea what kind of consequences or rewards they might involve.
First and foremost, there's the option at the bottom of the Labyrinth of Tigers to sabotage the Bishop's breeding-project for the Devils. It's considered Fate-locked by the Wiki because you need a full set of Monsters to do it, including the Tentacled Hound which requires you to buy access to Flute Street to obtain. Now, I've already GOT that (and a Bisected Owl, thankyouverymuch), but I'm still worried about taking this option. Firstly because it seems like it could cause some serious damage to my Connected: The Church (which I've been hoarding in order to power up my upcoming wedding with lots of Touching Love Stories), and secondly because you presumably LOSE all four of the monsters... and collecting them all is a major chore, so I'd like to be sure you actually get something out of it that's worth all the hassle.
Secondly, there's the fate-locked 'One last voyage?' option on the Decommissioned Steamer's opportunity-card. It requires some reasonably valuable stuff, in addition to 9 Fate and a whooping 10 Actions, and from the description alone, I've got not the vaguest idea what it leads to. I'm not looking for story-spoilers, but some idea of whether you get anything worthwhile out of it all would be nice. For that matter, the most LOGICAL result of getting that thing moving again would be to provide you with a Rusty Tramp Steamer... which I have no particular use for, seeing as I'm already cruisin' in style with a Luxury Yacht.
-- One of these days, I will remember to record interesting things in my journal... http://fallenlondon.storynexus.com/Profile/BlakeTheDrake
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 RandomWalker Posts: 948
8/8/2015
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The 'One Last Voyage' option gives some minor items (less in value than the items it takes), three points of a hard-to-raise connection, and a quantity of MWs. I felt it was a bit stingy the last time I took it, considering the cost, but FB took a look and have decided that it was fair. Love the text for that option though.
(I'm a little biased, but unexpected MWs are close to worthless to me' and I never use the connection it raises, so it felt like a big waste of fate, items, and actions. You may feel differently. edited by RandomWalker on 8/8/2015
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 BlakeTheDrake Posts: 237
8/9/2015
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Interesting... neither one sounds like a spectacular deal, but I'll probably wind up doing both anyway. My character's quite friendly with Hell, so in spite of everything, he'll probably betray the Bishop. I'll just have to make sure I've burned nearly all my Church-connection on wedding-preparations first. (Oh, and incidentally, from what I can see, you NEED at least 20 Connected: Church to take the option in the first place - the reasoning being that you need to earn the Bishop's trust before you can betray him.)
As for the 'Last Journey', it sounds too intriguingly enigmatic to pass up... and besides, I AM climbing the Notability-ladder, so the boost should be welcome. I also kind of collected Connected: Masters, so that'd be a nice bonus...
EDIT: Oh, and just making sure... you can still do breeding after betraying the bishop, right? I mean, it doesn't makes much sense from a storywise perspective, but gameplay-wise, it would be problematic to cut someone off from it. edited by BlakeTheDrake on 8/9/2015
-- One of these days, I will remember to record interesting things in my journal... http://fallenlondon.storynexus.com/Profile/BlakeTheDrake
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