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Loitering Suspiciously Messages in this topic - RSS

dragonridingsorceress
dragonridingsorceress
Posts: 622

8/5/2015
I want to bring up the fact that Shadowy is disadvantaged because its second-chance-gaining social actions hurts Making Waves.

As a capped player with lower level characters on my contact list, I'm in the habit of automatically accepting social actions for second-chances. I'm never going to get any second chances, because I have too many. The only exception is Loitering Suspiciously, because now I have to maintain precious Notability.

I am not entirely sure why Loitering Suspiciously should lower Making Waves. If it gets people talking about you (which is presumably why Connected: Society goes down), then Waves should increase, or at least stay the same. There's no such thing as bad publicity.

It seems particular unfair, since with the Criminal Record mechanic, Suspicion seems to be the most painful Menace.

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DragonRidingSorceress is an Author of good standing. Mostly good standing. She's happy to accept any social action except Photographer and Loitering, but requests warnings before duping/poisoning/etc.

Seeker of Names is a... being with an obsession. They're willing to accept all invitations.
One who seeks to know all that is and may be. One who dances in the silence of the void. One whose fantasies make the reality come alive.
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metasynthie
metasynthie
Posts: 645

8/5/2015
A balanced game is nice, but perfectly symmetrical balance often isn't -- it often ends up a little too "samey," at least on the mechanical level. (Or to put it another way, if two paths or strategies appear to be mirror images of each other, the choice to take one over the other is less interesting.) FBG is pretty good at getting some flavor out of quirky, slightly asymmetrical balance; the stats in Sunless Sea don't all work or progress in the same ways either. (Pages is quite different than the others, for instance.) So it does make sense, in terms of design intention and style, that there are some drawbacks and some benefits to working on Shadowy; it's a trickier route to go, with more ups and downs. Similarly, the menaces work in rather different ways, the zubmarine kind of makes sense as an extremely overpriced-for-value option, etc.

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Positively antique
http://fallenlondon.storynexus.com/Profile/metasynthie
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Kittenpox
Kittenpox
Posts: 869

8/5/2015
I find it interesting that if one waits upon a street corner, they are less welcome in high society. But if one decides to drown prudence in passion and [spoiler]decide to have a threesome on the Empress' throne[/spoiler], then everyone's still perfectly A-okay with the individual being listed in Slowcake's Exceptionals and remaining part of high society after the brief excursion to the Tomb Colonies.

(That's not to say I wish for that action to incur further punishment - it's actually a pretty awesome moment in the game!)

But I do agree that Loitering Suspiciously becomes a less-than-entirely-welcome action to players who've reached POSI status.
Also, I'd rather not have to explain Making Waves / Notability to new players where possible while I'm trying to accumulate MW, as it tends to make them rush towards POSI rather than enjoying the early-game of Fallen London.

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Kittenpox
Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
Metaphysical Caprice: 11.
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Currently: Returned to the Neath, and regaining my footing in this place. :-)
NO PLANT BATTLES PLEASE.
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