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Heading to Flute Street... how many candles? Messages in this topic - RSS

BlakeTheDrake
BlakeTheDrake
Posts: 237

7/30/2015
I hope I'm not out of line in asking this... but since this is a Fate-Locked matter, the wiki is useless, and I'm worried. I unlocked the option of visiting Flute Street ages ago, but it's only now that I've gotten into breeding rare creatures in the Labyrinth of Tigers that I have a proper reason TO go there. Now, I've heard that making your way there the first time consumed a large number of Foxfire Candles, and that if you set out without ENOUGH of them, you'll wind up having to turn back - wasting whatever you've used up so far.

So - can anyone tell me how many is 'enough'? I really don't want to waste a bunch of actions AND candles just to discover that I've run out a few steps before the goal. (PM will be welcome, if this is one of those things we're not allowed to talk openly about. Though it IS my understanding that the general gag-order on fate-locked content mainly pertains to the story within, rather than the utility-stuff.)

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thedeadlymoose
thedeadlymoose
Posts: 214

8/1/2015
BlakeTheDrake wrote:
Hmm... well, that allays my worries somewhat. Any other advice before I set out? Anything I should bring or look out for?


Here's some very, VERY offhand advice recalled when I did this a few months ago.
  • This thread helped me: http://community.failbettergames.com/topic19767-going-to-flute-street-candles.aspx
  • There's nothing wrong with carrying way too many candles your first time. You won't need to worry about them in the future (you'll only spend candles once you arrive, and only if you want to, on future trips).
  • Also, having a large stash of extra candles means you can spend some in Flute Street where applicable (I don't recall how many options require them, but at least a couple).
  • Prepare to have all your actions eaten up for the next few days even if you play all the time, with no card deck. Being an Exceptional Friend helps (as always).
  • If you have Theological Husbandry, make sure you get a Rubbery Hound once you're in Flute Street!
  • Try out all the options. Don't expect them to be very profitable. Do expect them to be nonsensically grindy. It's worth it to do them all anyway, because the reward text is fantastic.
  • This counts for the trip there, too; the card deck going there has many great options. Even if it means waiting for your card deck to regenerate, I recommend trying to see everything possible! (And start your trip with a full deck, since this isn't like the Nadir where you're trying to draw the Best Cards, you're really looking to see All Cards.)
  • However, don't be afraid to leave once you've arrived the first time, even if you haven't used every option. It'll be much easier going back. Just remember that the entrance will be in the Carnival and will cost 10 actions (but for a guaranteed success).


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