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A game of survival, trade and exploration in the universe of Fallen London

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Spixworth
Spixworth
Posts: 2

7/27/2015
A pox on all of you who don't dare to venture into the depths of the underzee. If only my crew weren't a bunch of criminals or rats (or sometimes I fear both!), then I would set sail and never return to port. Alas, my addiction to honey is too much.





So I played forgotten London quite a bit over the past few years, but being browser based I would go for months between using my actions up, and recently (yesterday) got the Sunless sea and I'm as addicted as a honey eater. My first captain survived a surprisingly long time, fed his crew and paid for fuel, but the never ending curse of trying to pay it all in just wore him into a watery grave. His Rival, faired worse, mainly due to a navigational error and a lifeberg (I believe, no survivors told the tale). *HIS* rival is currently floating around taking out pirates.

To be honest, I am struggling a bit: making money vs getting assets is tricky. Finding people to fight is very hit and miss. I've taken to performing quite large loops out into the ocean, grabbing as many location reports and fighting what mobs I can - but upgrading to a better ships seems a very long way off.

Is there some way of better tracking individual missions or plans? Some of the guides I read keep talking about trying to keep terror low, but I've never really got terror high. Food & supplies are my biggest issue (followed by money to hire officers and upgrade equipment). I think I've got a better gun but never managed to get enough scratch together for better engines.

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http://fallenlondon.storynexus.com/Profile/Spixworth
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Guest

8/14/2015
Keep finding circuits for port reports that best work with following missions to completion. The fuel recoup alone is worth it w the Admiralty. Do the long quests like the Curator and Principles quests. even solving part of a quest gives rewards helping your echoes. My fav is the Merchant Venturer for variety, but some of the random assignments could be hard if they ask for late-game accessed stuff on an early captain's timetable. When you must buy a lot of fuel, but it either at mt. Palmerston or the Iron republic. Supplies can be gotten when you side with the cavvies on Pigmote Isle, or bought cheaply on the far-east part of the world. Palmerston is the cheapest underground not at cost, and the lowest is 5 echoes at the surface, but that costs a minimum 22 Fuel round trip for surface stuff. Not recommended unless you are doing other things topside. Treat 20 echoes as your baseline supplies cost, including selling excess supplies at Abbey Rock or the Gaider's Mourn for @20 Echoes apiece.


Finally, once you've updated your guns and engines (and gotten out of your starter ship,) go hunting with some of the low to mid-level enemies. Ships will get you supplies, fuel and treasures, and creatures get you trophies, supplies and other rare finds depending on the creatures.
edited by the truthseeker on 8/14/2015
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HelenDamnation
HelenDamnation
Posts: 21

8/28/2015
Early game, you don't really want to be hunting or fighting pirates for cash, even with high iron. Lifebergs in the north, maybe, if you can get yourself into a nook where it can't hit you. Early on, your best bets are strategic information for the admiral (you can combine tow of these into vital intelligences with high enough mirrors + 1 move in the great game, memory of distant shores or zee story) and the Merchant Venturer. Also the Blind Bruiser, but this is risky; if you have to return to London without having completed your task, he'll sink you.

Storylines are much better cash-wise than trading. Hunting doesn't really become lucrative until later, although pirate steam pinnaces can be worth a fair bit.
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