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Zee-Voyages Messages in this topic - RSS

Hannah Flynn
Hannah Flynn
Administrator
Posts: 491

7/23/2015
Zee-voyages have undergone a raft of mechanical changes, and procured a few choice morsels of new content.
  • Voyages take fewer actions to complete: in most cases, less than a single candle.
  • Captains can plot quicker routes by using Cartography items while still in port.
  • Opportunity cards behave a little differently. There's no limit on how many you can draw from your deck, but your hand size will be fixed at three, regardless of the opulence (or modesty) of your lodgings.
  • Most Fury of the Unterzee cards have new branches. You may wish to keep a few Cartography items on hand.
  • Completing a voyage now requires Approaching Journey's End 10. Troubled Waters becomes troublesome at the same level.
  • As an exception to the general rule, you may travel between the Southern Archipelago and Sea of Voices at Approaching Journey's End 7.
  • Monster-Hunters may enjoy certain advantages when pursuing their profession.
  • Numerous smaller alterations, which we leave it to our avid players to discover.


--
Wields the news canon, aboard the hype train.
+21 link
Nigel Overstreet
Nigel Overstreet
Posts: 1220

7/23/2015
Drat. And just after I did all my Heart's Desire zailing.
This sounds like a lot of fun! Thanks for the update.

--
The Romantic Egotist: Most Hedonistic Man in All of Fallen London
Are you or someone you know Overgoated? Please, let me know!

Cider Club
+2 link
The Machinist
The Machinist
Posts: 83

7/23/2015
Just came in to ask about this. It's certainly an interesting change, though I'm not one to speak on it, since I'm just barely familiar with its earlier incarnation.

I was, however, shocked to see the infinite card draw. That, and the 5 action cost for Steam Prudently. Mayhap I'll need a new way to raise waters high enough for a seal.

--
He has many a plan, many a scheme, many a hidden and whirring machine
+1 link
Kittenpox
Kittenpox
Posts: 869

7/23/2015
Hannah Flynn wrote:
Zee-voyages have undergone a raft of mechanical changes, and procured a few choice morsels of new content.
  • Voyages take fewer actions to complete: in most cases, less than a single candle.
  • Captains can plot quicker routes by using Cartography items while still in port.
  • Opportunity cards behave a little differently. There's no limit on how many you can draw from your deck, but your hand size will be fixed at three, regardless of the opulence (or modesty) of your lodgings.
  • Most Fury of the Unterzee cards have new branches. You may wish to keep a few Cartography items on hand.
  • Completing a voyage now requires Approaching Journey's End 10. Troubled Waters becomes troublesome at the same level.
  • As an exception to the general rule, you may travel between the Southern Archipelago and Sea of Voices at Approaching Journey's End 7.
  • Monster-Hunters may enjoy certain advantages when pursuing their profession.
  • Numerous smaller alterations, which we leave it to our avid players to discover.


This is great news!
(I kinda gave up on zailing for a while there because I was sick of saving up a full 20 actions and still not making it most of the way to my destination. When I first travelled to Polythreme, it was even worse as I wasn't expecting the extra part of the voyage.)

--
Kittenpox
Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
Metaphysical Caprice: 11.
-
Currently: Returned to the Neath, and regaining my footing in this place. :-)
NO PLANT BATTLES PLEASE.
0 link
lady ciel
lady ciel
Posts: 2548

7/23/2015
This is going to take some getting used to - a bit surprised that Steam Straight through the Beechey Currents on a Wily Zailor doesn't lower troubled waters anymore.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
+1 link
Danko
Danko
Posts: 142

7/23/2015
Sounds fun! A bit silly since I've completed my last voyage an hour ago and didn't plan to travel anywhere else for a while. Also a bit sad that the hand got reduced (my hard-working super-expensive 5-card lodgings are now useless! *cry*cry)

Didn't really feel that the voyages had to be reduced in length. Felt like a proper amount of AP to appreciate all the different opportunity cards and make it feel like a real journey.
edited by Danko on 7/23/2015

--
http://fallenlondon.storynexus.com/Profile/Danko
+1 link
BlakeTheDrake
BlakeTheDrake
Posts: 237

7/23/2015
Huh... and I was just about to set off on my FIRST zee-journey ever, to capture a Plated Seal more than out of a need to go anywhere in particular. Has it gotten harder or easier to reach the necessary level of Troubled Waters? >_>

--
One of these days, I will remember to record interesting things in my journal...
http://fallenlondon.storynexus.com/Profile/BlakeTheDrake
0 link
Kylestien
Kylestien
Posts: 749

7/23/2015
So, how many cartography items does one need for a shorter trip? Because I may stock up on some maps while I'm in Port.

Also, this will make my goal of going for 100 Successful Terms as Governor a little more bearable since I can go home quicker. Good show!

--
I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

Persuasive patron. You want a lesson, send me a message asking for one.
0 link
NiteBrite
NiteBrite
Posts: 1019

7/23/2015
This is fantastic. We've been talking about wanting the ability to front load Zee voyages in London by using the currently mostly useless cartography items for months.

It's useful for a number of reasons but really it increase access to the more profitable London opportunity cards while grinding travel progress and it makes Zee voyages less punitive/demanding on notability players. I'm glad this suggestion got picked up. It's nice to see some of my ideas have value haha.
edited by NiteBrite on 7/23/2015

--
I AM currently accepting calling cards.
Stats loss counter: reset, irrigo equivalent: none
[00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss.
Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England)
http://fallenlondon.storynexus.com/Profile/TheBriteModiste
+5 link
Szadovar
Szadovar
Posts: 113

7/23/2015
Kylestien wrote:
So, how many cartography items does one need for a shorter trip? Because I may stock up on some maps while I'm in Port.

You can use 1 Puzzling Map and then 5 Zee-Ztories (or do the ZZ option a few times - the PM one cannot be used more than once per trip) - when I tested it, my Approaching Journey's End reached 7 (which is great for 2 actions available even without leaving port).

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https://www.fallenlondon.com/profile/Szadovar
0 link
fitz
fitz
Posts: 91

7/23/2015
I like it! I just did a quick trip (unaided) myself and appreciate the changes.

The only disappointment was loosing the four card slots. Simply because I like the aesthetic of cards going from one end, to the other, on the content box; and the reason I haven't gotten a 5 cards lodging... not that it matters. The Three cards don't seem too limiting, and if aesthetics is my only gripe, I don't see a problem.

As for Troubled waters, it seems to go up faster then it did before, yet oddly seems more manageable given the Opportunities I took.

--
Ô fitzGwahir
0 link
Ian Hart
Ian Hart
Posts: 437

7/23/2015
Wonderful news! I wonder if this changes the profitability on the Carnelian Coast...

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http://fallenlondon.storynexus.com/Profile/Antifinity
0 link
marcmagus
marcmagus
Posts: 168

7/23/2015
Oh, this is exciting. I may have to zet out to zee soon just to try this out.

I hope if this goes well we may see similar deck changes to, for instance, the Pickpocket's Promenade.

Your house not affecting your hand size while on a ship feels good thematically; perhaps the clipper and zubmarine will offer a larger hand in the future to reflect that they grant more options than a tramp steamer or a luxury yacht.

--
marcmagus, a scholar of the Correspondence of some minor note and bold explorer of the new Unterzee.
0 link
38thDoE
38thDoE
Posts: 60

7/23/2015
Hmm. I wonder if the Cave of the Nadir and Heists are going to have their hand size reduced as well. Would defeat the purpose of getting 5 card lodgings for me.

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http://fallenlondon.storynexus.com/Profile/38thDoE
+2 link
deadcrystal
deadcrystal
Posts: 125

7/23/2015
Wouldn't imagine so. Cards as zee are a faster riskier way of travel than the fixed storylets, so having infinite draw makes sense there, and, as much as I lament their loss, a fixed 3-card slot also makes sense.

Whereas in the Nadir the cards are how you make echoes, so infinite draw would negate their purpose.

--
http://fallenlondon.storynexus.com/Profile/Alice~Darkmoor
A determined Dolphin - Alexis
Great Grind Empress, and Knife and Candle Queen
+2 link
marcmagus
marcmagus
Posts: 168

7/23/2015
Anywhere that all cards are Can't Discard and you only get a limited number of cards could have infinite draw without breaking things too much, although Nadir doesn't really need the boost.

The question was about hand size reduction, though. Lodgings only giving you a hand size boost for the regular London deck would be on-theme and open up the opportunity to sell other limited-area hand-increasers, giving players more goals to work toward.

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marcmagus, a scholar of the Correspondence of some minor note and bold explorer of the new Unterzee.
+1 link
Jeremy Avalon
Jeremy Avalon
Posts: 345

7/23/2015
But all the cards in the Nadir are undiscardable anyway; the only real effect of infinite card draw is that it no longer punishes players who like Heists/zailing/the Nadir/other similar content, but also don't log in constantly.

--
How we must glow; yes, I bet we look like snow.
0 link
deadcrystal
deadcrystal
Posts: 125

7/23/2015
I will say it's disappointing that the update hasn't added Dreaded to the Swift Zee-Clipper. One day. One day my dream will come true.

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http://fallenlondon.storynexus.com/Profile/Alice~Darkmoor
A determined Dolphin - Alexis
Great Grind Empress, and Knife and Candle Queen
0 link
Koenig
Koenig
Posts: 466

7/23/2015
I can already say I love the new update, with maybe the exception of a fixed hand; that said it does make more sense considering I typically don't bring my entire lodgings with me on a voyage across the unterzee...
(That said, it would be interesting if the ship you had altered the number of cards you could hold-perhaps that will be available in the future?)

--

Koenig: Extraordinary. Invisible. Shattering. Legendary.

0 link
MadmanAtW
MadmanAtW
Posts: 231

7/23/2015
Hehheh... a RAFT of changes? New boat confirmed!

...I'll let myself out.

(Also, I was going to make the same suggestion Koenig just did, about better boats having more card slots. But it was probably considered and decided against already. smile

--
http://fallenlondon.storynexus.com/Profile/Madman~Across~the~Water
http://fallenlondon.storynexus.com/Profile/Xoricco
Accepting any social actions except the Affluent Photographer. Would appreciate warning of dupings/betrayals/rats.
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