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Stop making Quirks require wiki-ing everything. Messages in this topic - RSS

Televangelist
Televangelist
Posts: 109

7/22/2015
There is nothing more infuriating than losing a high quirk of mine, but gaining no quirk in return, because the other quirk is over the tiny cap of 4 or 5 or whatever.

Attending a church function does not make me less of a hedonist. It means I appreciate free food.

I should not be deathly afraid for my character to have any feelings about the 'weather at last'.

Quirks are an intimate part of how I conceive my character. Whatever system you design for players to shape them should stop this horribly un-fun dynamic where I have to wiki all my choices in advance to avoid losing points in Hedonist (my character's defining trait) that I can't easily get back whenever I do any goddamn thing.

This is seriously frustrating. I'm not some old-timer who was gaming the system. I'm not a scarlet saint. It just sucks because I can't relax and play the game, I have to meta-game by poring over some advertising-infested wiki in order to avoid having my character losing the traits that are most important to him. This makes Fallen London a less fun and less immersive activity.

You guys understood this when it came to menaces being about story, rather than penalty. I don't fear diving into a story option just because it might kill me or drive me insane, and THAT MAKES THE GAME WAY MORE IMMERSIVE THAN IT WOULD OTHERWISE BE. You should understand the same principle when it comes to quirks.
edited by Televangelist on 7/22/2015
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metasynthie
metasynthie
Posts: 645

7/22/2015
I think a judicious application of "no decrease if Quirk is higher than #" rules would improve this kind of problem immensely, and Alexis also indicated more of those are coming. Perhaps to existing changes like "Weather at last" too!

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Eru Illuvatar
Eru Illuvatar
Posts: 65

7/22/2015
Nigel Overstreet wrote:
Eru Illuvatar wrote:
While I do agree with what you're saying, what would happen if they uncapped the quirks? People would devote their life to increasing their chosen quirk to ridiculous heights. Like what happened before they capped them...



Me, for example.



THINK ON YOUR SINS

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Eru Illuvatar - Acceptor of social actions! Do-er of things! Collector of shiny objects!
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Alistair Cray
Alistair Cray
Posts: 114

7/22/2015
"Many" Chin wrote:
don't see why it's got anything to do with the wiki/wikias dedicated to FL. quirks have very little profitable use anyhow. is that anything to get upset about?



It's CDO. Like OCD, but with letters in proper alphabetical order like they should be.

In all seriousness though, it's a roleplaying opportunity for some people.
edited by Alistair Cray on 7/22/2015

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Nigel Overstreet
Nigel Overstreet
Posts: 1220

7/22/2015
Kittenpox wrote:
(Also, I'm kinda envious. :-p But just how many counterfeit heads did you make out with???)

This gives a pretty well summed up version of the War of Hedonism.
Spending months upon months to increase a quality to absurd levels is not a good thing. It leads to player frustration. A level 15 cap should be enough to demonstrate that the player has put in enough time & effort to embody the Quirk. I'm glad a cap was put on when it was and I'm glad they are making it more difficult to get Quirks to higher levels.

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The Romantic Egotist: Most Hedonistic Man in All of Fallen London
Are you or someone you know Overgoated? Please, let me know!

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Eru Illuvatar
Eru Illuvatar
Posts: 65

7/22/2015
While I do agree with what you're saying, what would happen if they uncapped the quirks? People would devote their life to increasing their chosen quirk to ridiculous heights. Like what happened before they capped them...

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Eru Illuvatar - Acceptor of social actions! Do-er of things! Collector of shiny objects!
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