How to build things with StoryNexus
Manipulate strings? Set a quality to eq. another?
 Von Prabik Posts: 67
7/16/2015
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My thanks to those who answered the other questions. Here's two other things I'd like to be able to do. This is probably more about coding than the SN engine.
1) Save a string of text. For example, what someone says. Store it, then retrieve it for display. Add it to other strings: "you" + "are" + "a" + "jerk".
2) Set one quality's value to equal another's. For example, if I meet some orcs, but I don't know what they are, I can have a quality "Annoyed by pig-faced scum" at, say, 5. After I've discovered that they are actually orcs, I'd want this to be set to 0 and vanish, which is easily done, and start an "Annoyed by orcs" quality at the same level.
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