Powered by Jitbit .Net Forum free trial version.

HomeStoryNexus » StoryNexus: Advice and Discussion

How to build things with StoryNexus

Manipulate strings? Set a quality to eq. another? Messages in this topic - RSS

Von Prabik
Von Prabik
Posts: 67

7/16/2015
My thanks to those who answered the other questions. Here's two other things I'd like to be able to do. This is probably more about coding than the SN engine.

1) Save a string of text. For example, what someone says. Store it, then retrieve it for display. Add it to other strings: "you" + "are" + "a" + "jerk".

2) Set one quality's value to equal another's. For example, if I meet some orcs, but I don't know what they are, I can have a quality "Annoyed by pig-faced scum" at, say, 5. After I've discovered that they are actually orcs, I'd want this to be set to 0 and vanish, which is easily done, and start an "Annoyed by orcs" quality at the same level.
0 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software