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If you could add one thing to the game... Messages in this topic - RSS

Kylestien
Kylestien
Posts: 749

6/19/2015
What would it be and why?

Personally, I would add a social option for Watch owners to aid their friends in regaining their souls. I have a friend recently who lost his, and I would be more then happy to help him regain it.

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I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

Persuasive patron. You want a lesson, send me a message asking for one.
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Brad O'Connell
Brad O'Connell
Posts: 72

6/19/2015
Well, Paramount Presence if it isn't present. Who knows on that one.

I could go for a new expedition or a new weekly area like the nadir. Maybe some more crazy color related content.

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http://fallenlondon.storynexus.com/Profile/Teleri

Up for all social actions except suspicious loitering and trailing the affluent photographer, unless you go with the a selfishness option, in which case go for it. May space out requests for menace reduction.
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Ian Hart
Ian Hart
Posts: 437

6/19/2015
Agreed, a new massive quest leading to a new weekly area. Cave of the Nadir has always been my favorite content, and I'd love an even more difficult line with higher requirements and a greater reward. Especially if it's how they continue the Dilmun Club storyline.

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http://fallenlondon.storynexus.com/Profile/Antifinity
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genesis
genesis
Posts: 924

6/19/2015
For me, actually, there *is* that one thing which is above and beyond all other preferences:

A personal encyclopedia/much more powerful logging.

For a game whose main modus operandi is piecing vast number of tiny jigsaw puzzles together, it's remarkably hard to keep track of all the jigsaw puzzles. A wiki is very unsatisfactory, not only because it breaks immersion but also because I generally lose the sense of whether I've "discovered" some piece of worldbuilding or simply got spoiled on the wiki.

What I would like is something like the Bazaar tab where you have categories for NPCs, locations, factions, items etc and as you explore new entries open up and existing entries are expanded. *Ideally* of course this would be semi-automated but I realise that's a tall order.

Similarly, the journal would be much better organised. It would be searchable, it would be taggable, it would include the action text and not only the root and conclusion text (always seems like a strange exception/omission) and it could be organised by story branches (so that if you are pursuing several stories you can actually understand where you are in relation to each).
edited by genesis on 6/19/2015

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http://fallenlondon.com/Profile/mikey_thinkin

Keeping track of incomplete content and loose ends in Fallen London
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Ian Hart
Ian Hart
Posts: 437

6/19/2015
Ooh, that's a wonderful notion. In theory there would be no harm in tying it to quality progress.
However, a lot of mysteries in Fallen London are put together by aggregating clues all over the place, and there's really no way of knowing /when/ a player has figured it all out.
What might be better is if, with the big journal update coming up, it became possible to tag journal entries by topic. I think that would make it much easier to piece together what you know, and how they all tie together.

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http://fallenlondon.storynexus.com/Profile/Antifinity
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

6/19/2015
It'd be nice if Bats with Attitude had some sort of stat or use aside from selling/hoarding. I'd love to have a Shadowy or Dangerous bat companion.

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http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

Are you a Scarlet Saint? Send a message my way to be added to the list.
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An Individual
An Individual
Posts: 589

6/19/2015
Got 2 that I can't choose between.

1) The ability to attach a message when you accept or reject a social action. This would make them much more conversational.

2) The ability to display more than 1 item and 1 quality on your profile. Ideally this would come in the form of something like a "trophy room" tab where you can choose what you want displayed and sort them into categories. This would let you give people a much better sense of what you've been up to and what your character is about. The echoed journal entry things are cool but they don't mean much outside of the context they appear in and reading through the list of echoes on a player profile isn't especially helpful.

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An Individual's Profile
The RNG giveth and the RNG taketh away.
Goat Farming or Cider Brewing? This browser extension may help.
Want a Cider sip? Please refer to this guide before requesting.
Scholaring the Correspondence? A Brief Guide to Courier's Footprint.
Contemplating Oblivion? First Steps on the Seeking Road.
Gone NORTH? Opened the gate? Throw your character in a well.
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suinicide
suinicide
Posts: 2409

6/19/2015
I'd really appreciate the ability to "lock" options, so that you can never accidentally choose them.

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http://fallenlondon.storynexus.com/Profile/suinicide

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http://fallenlondon.storynexus.com/profile/sunnytime
A gentleman seeking the liberation of knowledge, with a penchant for violence.
RIP suinicide, stuck in a well. Still has it under control.
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vitamancy
vitamancy
Posts: 43

6/19/2015
I'll second "An Individual" for his suggestion (1). If someone invites me to coffee and starts a conversation, I'd love to have some way to reply without either inviting them to stick around for a second cup, or suggesting we start up a game of chess.
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Snotra
Snotra
Posts: 67

6/20/2015
I have mentioned this elsewhere, but I would appreciate some decent women's footware and some nice silk pajamas or night gown/kimono. I'd even accept some scandal for the pleasure of lounging in my jarmies.

(Hello Mr. Vitamancy, fancy meeting you here!)

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http://fallenlondon.storynexus.com/Profile/Snotra
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Kittenpox
Kittenpox
Posts: 869

6/20/2015
suinicide wrote:
I'd really appreciate the ability to "lock" options, so that you can never accidentally choose them.

^ This, please. I always get super-hesitant whenever I draw a connection card. I'm so worried that I'll mis-click (or worse, accidentally press the wrong thing when using my phone browser) and sell the Location of the Cave of Nadir to someone.

For my suggestion: I'd like a way to toggle off unwanted / useless opportunity cards. Or some way to go "yes, I'm definitely done with this story for now".

Edit: Trimmed my example(s), to make the thread easier to read.
[spoiler] I have Touched By The Fingerwork 64, Walking the Fallen Cities 50, etc. and I doubt they'll be useful anytime soon - or if they are I have no idea how to conclude those stories so that those cards will stop diluting my deck.

Whenever City Vices: an Entanglement with an Old Friend comes up, I just want to throw like 40; no, 400; no, 4000 jade at the Struggling Artist and tell the stalker to just leave me alone already. It's over, dude. Move on and find someone else.

Similarly, the Sardonic Music Hall Singer asking me for help is all well and good - but not if the card shows up when Acquaintance: Sardonic Music-Hall Singer is already at 9 and the options shown cannot increase it any further.

For a non-CityVices example, on one hand I kinda want to get rid of the Albino Rat so that the Rat Melancholy card stops appearing all the time, but on the other hand I don't know how to reacquire her so I dare not try to sell her in case she's helpful further down the track. [/spoiler]
edited by Kittenpox on 6/22/2015

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Kittenpox
Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
Metaphysical Caprice: 11.
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Currently: Returned to the Neath, and regaining my footing in this place. :-)
NO PLANT BATTLES PLEASE.
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BlakeTheDrake
BlakeTheDrake
Posts: 237

6/20/2015
What I'd like to add... some way to manipulate luck-checks. Special, super-rare equipment that can improve your odds. Rare consumables that can give you 'second chances' on luck-checks. I know that's not how luck is supposed to work, but... this is a world of mystery and magic! Ancient deities lurk behind the mirrors, devils walk amongst us... surely, there are ways to move the Fates.

Devilbone Dice already exist, are really rare, and sell for next to nothing. They'd be perfect as 'second chances' for luck-checks.

Luck-boosting gear, meanwhile, would be the kind of thing you went on an epic quest for. The end-reward of a lengthy, and expensive story. Luck-checks would still be a matter of luck, of course - but just being able to move the odds a tick or two in your favor would make me feel much better about them. Y'know, just having DONE something, instead of being left with nothing to do by pray to the Random Number God...

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One of these days, I will remember to record interesting things in my journal...
http://fallenlondon.storynexus.com/Profile/BlakeTheDrake
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Togashi Jack
Togashi Jack
Posts: 2

6/20/2015
The one thing that I'd like to see the most is them adding the Locked and Go buttons to plans that I put on the plans tab. Lets say I need Bazaar Permits and I just get the last Romantic Notion. Why do I need to leave where I am, go to the bazaar side streets, open up Baseborn and Fowlingpiece, make a Bazaar Permit, then go back to where I need to use it. Would be so much easier if I could do all that stuff on the Plan tab.
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Koenig
Koenig
Posts: 466

6/21/2015
Not sure if this is the kind of thing Failbetter or the community at large would want, but I think it would be interesting to see a variant of the available clubs in which players can co-create and operate one of there own (IE X number of players would have to work together to create the club, after which they could improve the club and raise its quality along with their own, unlocking secondary opportunity cards and eventually upgrading the stats on the equipment page)

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Koenig: Extraordinary. Invisible. Shattering. Legendary.

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Hypersomnus
Hypersomnus
Posts: 76

6/21/2015
Kylestien wrote:


Personally, I would add a social option for Watch owners to aid their friends in regaining their souls. I have a friend recently who lost his, and I would be more then happy to help him regain it.

Agreed, however, as one who chose the spirifer's road, I would love the opportunity to steal the souls of my acquaintances. Perhaps through a long series of disguised social actions, culminating in a final disguised social action that only allows the theft if X menace is so high (wounds? nightmares?).
Or the ability to sell your soul to your spirifer friends for a range of prices.
Each soul would be unique (with a tag specific to the player it came from), and would require either the now souless victim to steal it back (again through a long resource intensive quest, and normal soul retrieval quest-lines would not work). Watch owners could aid/complete portions to help.

It would be interesting to see an actual player interaction with the soul trade and it's impact, rather than the theft of souls from nameless npcs and buying and selling legions of anonymous souls. It would make the whole matter more personal and altogether more disturbing and fun.

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Maxwell Q Tenebris; Agelastic Ailuromancer, Scarlet Saint, Monochromatic Myrmidon and Correspondent
Accepting all social actions besides loitering and Photographer.

Are you a Scarlet Saint? get on the list!
A Map of the Iron Republic
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Estelle Knoht
Estelle Knoht
Posts: 1751

6/21/2015
Hypersomnus wrote:

Agreed, however, as one who chose the spirifer's road, I would love the opportunity to steal the souls of my acquaintances. Perhaps through a long series of disguised social actions, culminating in a final disguised social action that only allows the theft if X menace is so high (wounds? nightmares?)


Yeah no, that sounds like a disaster in the making, because it turn the Soul Trade story into "pay real money to gain the exclusive ability to screw other players over with long lasting consequences for profit" while placing other players under the mercy of Shepherds (other paying players).

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Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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dov
dov
Posts: 2580

6/21/2015
I think it would make sense for both Shepards and Spirifers to be able to help other characters to recover lost souls (either via the C.V.R. or via connections in the spirifer community).

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Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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Hypersomnus
Hypersomnus
Posts: 76

6/21/2015
Estelle Knoht wrote:

Yeah no, that sounds like a disaster in the making, because it turn the Soul Trade story into "pay real money to gain the exclusive ability to screw other players over with long lasting consequences for profit" while placing other players under the mercy of Shepherds (other paying players).


Yeah, upon further examination, my idea was unequivocally a really bad idea. It would ruin social actions altogether, also you are spot on in your acknowledgement that in order to keep non-paying players, you can't make Fate locked content central or detrimental to non-paying player's experience.


I think I'll amend my wish to: More social actions as a (non-mandatory) part of the game. The most fun I've had in FL has involved either tricking or helping my acquaintances. Most memorably, being commissioned to complete a particular theft to aid an acquaintance in the earlier stages of her ambition. Also, I would love to be able to aid a fellow player in writing a short story, performing a heist, pursuing a case, or preparing for a hunt.
edited by Hypersomnus on 6/21/2015

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Maxwell Q Tenebris; Agelastic Ailuromancer, Scarlet Saint, Monochromatic Myrmidon and Correspondent
Accepting all social actions besides loitering and Photographer.

Are you a Scarlet Saint? get on the list!
A Map of the Iron Republic
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Passionario
Passionario
Posts: 777

6/22/2015
The ability to change one's POSI specialisation.

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Passionario: Profile, Story, Ending
Passion: Profile, Appearance
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Estelle Knoht
Estelle Knoht
Posts: 1751

6/22/2015
Profession social actions via Free Evenings!

As a Murderer, optimize your friend's deck by killing (Struggling Artist / Artist's Model / Jewel Thief), thus leaving said menace incapacitated for a week!

I always wanted to order a hit on fictional people...

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Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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